Close
Close
Browse Categories









Top 100 Products
01.Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)
by Wizards of the Coast

Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
02.Waterdeep: City Encounters

Waterdeep: City Encounters
by Dungeon Masters Guild

BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™! Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central...   [click here for more]
03.The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox
by Dungeon Masters Guild

Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Sick of not being able to find a game? Have a burning passion for D&D and everything it...   [click here for more]
04.DDAL-ELW00 What's Past is Prologue

DDAL-ELW00 What's Past is Prologue
by Dungeon Masters Guild

What's Past is Prologue is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW00. Sharn, City of Towers. They reach into the sky like the stone fingers of civilization that they are. They hold secrets and promises, and break the same just as quickly as they make new ones. You’ve got an opportunity to make...   [click here for more]
05.100 Monster Hunts

100 Monster Hunts
by Dungeon Masters Guild

Cie shouldered the heavy knapsack, it's bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold for the head of a giant?...   [click here for more]
06.Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists
by Dungeon Masters Guild

"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
07.Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook
by Dungeon Masters Guild

New 22 September 2018: DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. 5 stars from DM Dango! Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions of the warlock Amira...   [click here for more]
08.DDAL08-00 Once in Waterdeep

DDAL08-00 Once in Waterdeep
by Dungeon Masters Guild

Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1. ...   [click here for more]
09.Blue Alley

Blue Alley
by Dungeon Masters Guild

CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP? The infamous Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley...   [click here for more]
10.Lost Tales of Myth Drannor

Lost Tales of Myth Drannor
by Dungeon Masters Guild

This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve...   [click here for more]
11.Versatile NPCs II

Versatile NPCs II
by Dungeon Masters Guild

"Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios 35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation! Now availible for Fantasy Grounds! - Find it here What’s New? Versatile...   [click here for more]
12.Unseen Waterdeep

Unseen Waterdeep
by Dungeon Masters Guild

This product is now Adventurers League legal and uses code DDHC-WDH-02. Add a new villain option and cunning criminal organization to Waterdeep: Dragon Heist. Hlaavin, a half-doppelganger/half-illithid crime boss, runs the UNSEEN, an illegal cabal of assassins, thieves, spies, illusionists, and shapechangers that plots to rule the city from the shadows. Written by Dragon Heist designer...   [click here for more]
13.D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire
by Dungeon Masters Guild

5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a...   [click here for more]
14.The Feywild

The Feywild
by Dungeon Masters Guild

A definitive guide to the Feywild. Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects Random encounter tables 50 story based random encounters New Feywild...   [click here for more]
15.Xanathar's Extraordinary Vault

Xanathar's Extraordinary Vault
by Dungeon Masters Guild

More magic... More gear... More treasure... More Xanathar! Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will...   [click here for more]
16.Class Character Sheets - The Bundle

Class Character Sheets - The Bundle
by Dungeon Masters Guild

The Bundle V1.2 Built specifically with everyone in mind! This bundle collects all of the individual class focused characters sheets in one easy download: A whopping 70+ character sheets! All PDF's are the latest version as released individually and are continuously updated. Includes: The Artificer from Unearthed Arcana,...   [click here for more]
17.Encounters in Sharn

Encounters in Sharn
by Dungeon Masters Guild

Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
18.Faiths of the Forgotten Realms

Faiths of the Forgotten Realms
by Dungeon Masters Guild

Dive into the Divine Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses with over one hundred spellcasting archetypes...   [click here for more]
19.Moonshae Isles Regional Guide

Moonshae Isles Regional Guide
by Dungeon Masters Guild

Return to Where the Forgotten Realms Began! Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast! The Moonshaes Regional Guide is intended for use with Moonshae...   [click here for more]
20.The Book of Dragons for 5th Edition

The Book of Dragons for 5th Edition
by Dungeon Masters Guild

The Book of Dragons is a 237-page supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College of Dragonsong for the Bard, Dragon Domain for the Cleric, Circle of Dragons...   [click here for more]
21.Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure
by Dungeon Masters Guild

Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
22.Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations
by Dungeon Masters Guild

Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the Wayfinder's Guide to Eberron, Eberron Archetypes: Heroes of the Five Nations presents new subraces,...   [click here for more]
23.The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]
by Dungeon Masters Guild

A PREVIEW PAGE CAN BE READ HERE. That “Full-Size Preview” shows the entirety of the new ARMOR rules, allong with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product,...   [click here for more]
24.The Korranberg Chronicle: Adventurer's Almanac

The Korranberg Chronicle: Adventurer's Almanac
by Dungeon Masters Guild

Get ready for adventure with The Korranberg Chronicle - Adventurer's Almanac! Fully compatible with the Wayfinder's Guide to Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including: Subraces, Variant Traits, and Brand new statistics for playing over 26 PC races! 20 New and Variant subclasses...   [click here for more]
25.Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary
by Dungeon Masters Guild

This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
26.Everything Rob Twohy 2016-2017 Sale

Everything Rob Twohy 2016-2017 Sale
by Dungeon Masters Guild

Everything Rob Twohy (rob2e) 2016-2017 Sale ThanX SO much to everyone for your support, I know people are enjoying these works, I've received many emails. Everything I have made for the DMs Guild in 2016 and 2017 all at a 40+% off rate. $109.20 dollars in value. Only $64.95. It includes everything shown: EXACTLY WHAT'S INCLUDED: Race Ability Modifiers and Key Class...   [click here for more]
27.Eberron Solo Adventure: The Saviour of Sharn

Eberron Solo Adventure: The Saviour of Sharn
by Dungeon Masters Guild

Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics...   [click here for more]
28.Critter Compendium

Critter Compendium
by Dungeon Masters Guild

Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
29.Player's Companion

Player's Companion
by Dungeon Masters Guild

"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the...   [click here for more]
30.Epic Characters

Epic Characters
by Dungeon Masters Guild

This 71-page handbook contains progression from 20th to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also includes epic racial bonuses for all races found in the Player's Handbook, Elemental Evil Player's Companion, and Volo's Guide to Monsters. Epic...   [click here for more]
31.Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else
by Dungeon Masters Guild

"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
32.A Friend in Need - a Waterdeep: Dragon Heist DM's Resource

A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
by Dungeon Masters Guild

A Friend in Need - a Waterdeep: Dragon Heist DM's Resource The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes: Enhancing Chapter 1 - Fleshed out ideas on how to run and enhance the events Chapter...   [click here for more]
33.Complete Adventures of M.T. Black Vol. I

Complete Adventures of M.T. Black Vol. I
by Dungeon Masters Guild

This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567. The following adventures are included in this collection...   [click here for more]
34.Escape from Wheloon

Escape from Wheloon
by Dungeon Masters Guild

The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that...   [click here for more]
35.Tortle Package (5e)

Tortle Package (5e)
by Wizards of the Coast

The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
36.'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure
by Dungeon Masters Guild

BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS PREQUEL SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
37.Tomb of Annihilation Companion

Tomb of Annihilation Companion
by Dungeon Masters Guild

This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
38.EBERRON: Sharn, City of Towers (3.5)

EBERRON: Sharn, City of Towers (3.5)
by Wizards of the Coast

Discover a City Filled with Endless Adventure Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands....   [click here for more]
39.D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep
by Dungeon Masters Guild

This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the...   [click here for more]
40.Pudding Faire

Pudding Faire
by Dungeon Masters Guild

BREAK A CURSE THAT ECHOES THROUGH TIME! You awaken on the morning of the Pudding Faire: just as you did yesterday… and the day before that… and the day before that! To escape the loop, you must break a curse that strikes to the heart of halfling and gnome lore. Pudding Faire is a 3-4 hour Dungeons & Dragons module for character levels 1-4. It is...   [click here for more]
41.Maze of Shadows

Maze of Shadows
by Dungeon Masters Guild

DESTINY AWAITS THE COMING OF THE STORMREAVERS A force of darkness and corruption seeps into the jungles of Chult, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will extend beyond the jungle lands to pervade the entirety of the Realms.    Seeking to restore the Lost City of Mezro and its immortal protectors, a band of adventurers...   [click here for more]
42.Calpurnia's 101 Lesser Magical Items

Calpurnia's 101 Lesser Magical Items
by Dungeon Masters Guild

101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers. Low-power. A source of items to give to low-level adventures without fear of breaking the game. Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just bonuses to rolls. Variants....   [click here for more]
43.D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven
by Dungeon Masters Guild

5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This...   [click here for more]
44.Fantasy Grounds 5E Coding Package

Fantasy Grounds 5E Coding Package
by Dungeon Masters Guild

Fantasy Grounds 5E Coding Package (Now includes Xanathar's Guide to Everything) This is a module for the Fantasy Grounds VTT software. This compilation includes ALL FOUR of the following coding effects modules: Individually priced at nearly $38, now available for $29.95 (a 20%+ discount)! This package is PART of the "The Complete Works of Rob Twohy 2017" package....   [click here for more]
45.CCC-ST2-1 Red War: Embassy of Evil

CCC-ST2-1 Red War: Embassy of Evil
by Dungeon Masters Guild

That which must remain lost has been discovered. As magic rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard? A 4-hour adventure for 5th-10th level...   [click here for more]
46.Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)
by Dungeon Masters Guild

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
47.Rats of Waterdeep

Rats of Waterdeep
by Dungeon Masters Guild

Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D Adventurers League admin Lysa Chen and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product...   [click here for more]
48.Elminster's Guide to Magic

Elminster's Guide to Magic
by Dungeon Masters Guild

“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names...   [click here for more]
49.Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2
by Dungeon Masters Guild

Physical Copies Now Available in Hardcover and Softcover (Click Here!) After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to...   [click here for more]
50.Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)
by Wizards of the Coast

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
51.Grimlore's Grimoire

Grimlore's Grimoire
by Dungeon Masters Guild

Announcing Grimlore's Grimoire; a 59-page tome of knowledge that contains 191 new spells for DMs and players, balanced for the D&D 5th Edition ruleset! What kind of a supplement is this? This supplement has been created as a passion project and released freely to the D&D community as a Pay-What-You-Want title. I've been a DM for years, and with the help of my players, together...   [click here for more]
52.Riddle of the Raven Queen

Riddle of the Raven Queen
by Dungeon Masters Guild

This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal. Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game! This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to...   [click here for more]
53.Banquet of the Damned

Banquet of the Damned
by Dungeon Masters Guild

"This was an amazing one-shot to DM." "This is a well written and well put together mystery, which is an absolute rarity for modules." "The writing and the art blend perfectly to set the right mood and there's a right blend of role-play and combat." Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford...   [click here for more]
54.Sharn, The Missing Schema

Sharn, The Missing Schema
by Dungeon Masters Guild

Sharn, The Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive neighborhoods in the upper wards and...   [click here for more]
55.Monstrous Races

Monstrous Races
by Dungeon Masters Guild

Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
56.CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome

CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome
by Dungeon Masters Guild

A priestess has traveled far from home to find herself in the middle of the RED WAR. Join her on a surreal, madcap journey through a dangerous warzone to recover the ashes of the gnome responsible for this conflict. Can anything good come out of this fool’s errand? You will love this four-hour adventure for 5th-10th level characters, set in Mulmaster during the Red War. "Lost Ashes of a Wayward...   [click here for more]
57.Myriad, City of Tiers

Myriad, City of Tiers
by Dungeon Masters Guild

Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous. A Dungeons & Dragons, 5th Edition,...   [click here for more]
58.Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion
by Dungeon Masters Guild

This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
59.Storm King's Barrows: Tombs and Crypts of the North

Storm King's Barrows: Tombs and Crypts of the North
by Dungeon Masters Guild

The Dungeoneer's Pack 1st Volume Storm King's Barrows - Tombs and Crypts of the North Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of...   [click here for more]
60.EBERRON: Five Nations (3.5)

EBERRON: Five Nations (3.5)
by Wizards of the Coast

Danger knows no borders Secure your traveling papers and jump aboard the lightning rail as it hurtles across the Five Nations. Once united as the kingdom of Galifar, then sundered by the Last War, Aundair, Breland, the Mournland, Karrnath, and Thrane now enjoy a tenuous peace. Regardless of your destination, ready your weapons, as well as your wits—intrigue, opportunity, risk, and reward...   [click here for more]
61.Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)
by Wizards of the Coast

Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for...   [click here for more]
62.Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters
by Dungeon Masters Guild

1.3 changes! After a long time of amassing feedback from the community while this has been in the wild, I made a rather large overhaul to how this class' progression lays out, and how Trick Shots are acquired! 1) All of the various special Shots the Gunslinger can make are now considered "Trick Shots" that can be selected from the list as you level up, similar to the Battle Master....   [click here for more]
63.Necromancy: Guide To Undeath

Necromancy: Guide To Undeath
by Dungeon Masters Guild

The Guide to Undeath is a valuable resource for the 5th Edition Dungeons and Dragons to expand undeathly options available to Players and Dungeon Masters alike! Within its pages, you will find: 1 new undead player race: Revenant 12 Subclasses: Path of the Ancestors Wrath for the Barbarian, College of the Banshee for the Bard, Spirit and Undeath Domains for the Cleric, the Cyclebreaker for the...   [click here for more]
64.Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit
by Dungeon Masters Guild

Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
65.Encounters in the Savage Wilderness

Encounters in the Savage Wilderness
by Dungeon Masters Guild

What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron! This 116-page supplement contains 19...   [click here for more]
66.The Lady of Trollskull Priory

The Lady of Trollskull Priory
by Dungeon Masters Guild

A Story Expansion for Waterdeep Dragon Heist for Levels 2-4 As the party settles in to their new home in Trollskull Alley, the neighborhood welcomes another addition. A lady from a faraway land has acquired the old Priory of the Overgod, a long-abandoned structure at the eastern end of the alley. Shortly after Lady Boguescu and her small retinue move into the priory, strange occurrences...   [click here for more]
67.Editable Class Character Sheets - The Multiclass

Editable Class Character Sheets - The Multiclass
by Dungeon Masters Guild

Fully editable character sheets from the Platinum best selling Class Character Sheet Bundle! Perfect for non-English speaking players. Get The Bundle here! The Multiclass V1 Built specifically with multiclass players in mind! Due to popular demand, I have begun converting all of my class character sheets to be fully...   [click here for more]
68.Eberron Campaign Guide (4e)

Eberron Campaign Guide (4e)
by Wizards of the Coast

This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes...   [click here for more]
69.The Korranberg Chronicle: Xen'drik Advisory

The Korranberg Chronicle: Xen'drik Advisory
by Dungeon Masters Guild

Continue Your Adventures in Eberron with: The Korranberg Chronicle - Xen'drik Advisory! Focusing on threats adventurers will find in the mysterious Shattered Land of Xen'drik, the second offering from The Korranberg Chronicle, Xen'drik Advisory is a 40-page Eberron bestiary of even more villains, monsters, and creatures! Want more from The Korranberg Chroncile?...   [click here for more]
70.DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)
by Wizards of the Coast

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
71.The Korranberg Chronicle: Threat Dispatch

The Korranberg Chronicle: Threat Dispatch
by Dungeon Masters Guild

Welcome to The Korranberg Chronicle! The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns. Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 86-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!...   [click here for more]
72.Fantasy Grounds 5E Coding Package (ITEMS)

Fantasy Grounds 5E Coding Package (ITEMS)
by Dungeon Masters Guild

Fantasy Grounds 5E Coding Package (ITEMS) This is a series of modules for the Fantasy Grounds VTT software. This compilation includes ALL NINE of the following coding effects modules: Individually priced at $23, now available for $17.95 (a 22% discount)! Other Items by Rob Twohy Download these other helpful and fun items! More...   [click here for more]
73.The Korranberg Chronicle: Nightmare on the Mournland Express

The Korranberg Chronicle: Nightmare on the Mournland Express
by Dungeon Masters Guild

The Korranberg Chronicle Presents Nightmare on the Mournland Express This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!? Nightmare on the Mournland Express features: An example lightning rail to explore. Updated...   [click here for more]
74.Monsters of the Guild

Monsters of the Guild
by Dungeon Masters Guild

Monsters of the Guild is a DMs Guild community driven project which includes 100+ incredible monsters for your Dungeons & Dragons 5e game, from 40+ of the Guild's most talented and exciting monster creators. This product is availble as a PDF, Hardback Book and Fantasy Grounds Module (FG module sold separately - click here) (Note:...   [click here for more]
75.the Pugilist Class

the Pugilist Class
by Dungeon Masters Guild

With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing...   [click here for more]
76.DDAL08-00 - Once In Waterdeep Map pack

DDAL08-00 - Once In Waterdeep Map pack
by Dungeon Masters Guild

These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-00 Once In Waterdeep adventure. They are perfect for use with Fantasy Grounds VTT. The images are set to a 50 pixel for the grid. ...   [click here for more]
77.Adventure Anthology of P.B. Publishing

Adventure Anthology of P.B. Publishing
by Dungeon Masters Guild

Notice: NOW IN HARDCOVER PRINT!!! P.B. Publishing Presents: Adventure Anthology! This is the 2016/17 collection of adventures released by P.B. Publishing. We have put together 9 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 For...   [click here for more]
78.CCC-DRUID-01 The Scourge Unseen

CCC-DRUID-01 The Scourge Unseen
by Dungeon Masters Guild

A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters). The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you...   [click here for more]
79.EBERRON Explorer's Handbook (3.5)

EBERRON Explorer's Handbook (3.5)
by Wizards of the Coast

Fortune Favors the Bold! The world of the Eberron setting holds many wonders beyond the soaring spires of Sharn. Explorers who chase distant horizons might find themselves infiltrating the demon-haunted city of Ashtakala, prowling the jungles of Xen’drik, snatching relics from the City of the Dead, or invading a dragon observatory in the mountains of Argonnessen. The secrets...   [click here for more]
80.Red Hand of Doom (3e)

Red Hand of Doom (3e)
by Wizards of the Coast

Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with...   [click here for more]
81.The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)
by Dungeon Masters Guild

This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a...   [click here for more]
82.50 Notice Board Quests

50 Notice Board Quests
by Dungeon Masters Guild

Beryl and Perrin look at the massive sun bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.    Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..." "Well," Beryl...   [click here for more]
83.Dungeon Tales #2

Dungeon Tales #2
by Dungeon Masters Guild

A wonderful collection of adventures from some of the finest storytellers on the DMs Guild! Edited by M.T. Black and Travis Legge. The Amulet of Shavaka by P.B. Publishing The amulet was last seen many years ago disappearing into an ancient tomb deep within the desert around the neck of a daring adventurer in search of the wealth of a long-dead king. It and its wearer were never...   [click here for more]
84.City of Stormreach (3.5)

City of Stormreach (3.5)
by Wizards of the Coast

City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on plots and characters featured in the Dungeons & Dragons Online MMORPG produced by Atari and Turbine, and it introduces new adversaries and new locations to explore. This book describes the shadowy ruins, sinister organizations, and treasure-laden...   [click here for more]
85.The Press of Waterdeep

The Press of Waterdeep
by Dungeon Masters Guild

THE PRESS OF WATERDEEP This folio of game handouts provides the front pages of 13 newspapers, broadsheets and scandal rags found in the City of Splendors. As handouts, they serve as table props and boost the game atmosphere for your sessions. The stories and headlines on these pages can provide adventure ideas that can take place alongside Waterdeep Dragon Heist....   [click here for more]
86.Versatile NPCs II (Fantasy Grounds)

Versatile NPCs II (Fantasy Grounds)
by Dungeon Masters Guild

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios 35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation!...   [click here for more]
87.The Lich-Queen's Begotten

The Lich-Queen's Begotten
by Dungeon Masters Guild

This adventure is now Adventurers League legal! The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse? This...   [click here for more]
88.CCC-TAROT01-07 The Seat of the Ruler

CCC-TAROT01-07 The Seat of the Ruler
by Dungeon Masters Guild

Election time in Thentia is here! With the recent, strange events surrounding Thentia, there is a tense contest for the seat of Watchlord of Thentia. The town has divided itself into factions supporting their candidates, and with that, the people ahve been very hostile to each other. On election day, certain key figureheads in the town need to vote, but might need some help getting there... A Four...   [click here for more]
89.Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness
by Dungeon Masters Guild

The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic...   [click here for more]
90.Shore of Dreams

Shore of Dreams
by Dungeon Masters Guild

"The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque We are PLATINUM! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB MINIS! PISCA AHLORSATH, LARISSA TEMERITY & THE TEMPEST BEAST come with this adventure!* More Trash Mob Minis can be found here. Riches...   [click here for more]
91.Faiths of Eberron (3.5)

Faiths of Eberron (3.5)
by Wizards of the Coast

Many Faiths, Many Truths In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the unfaithful, and undeniable holy power. In short, faith shapes reality. This...   [click here for more]
92.CCC-TRI-16 Ph'theev, the Despondent (Part One of the Psionic Menace Series)

CCC-TRI-16 Ph'theev, the Despondent (Part One of the Psionic Menace Series)
by Dungeon Masters Guild

A new trend is sweeping through the upper crust of Hillsfar nobility. Private menageries—the more exotic the better—have begun popping up in mansions and gardens around the city. However, recent reports of dangerous monsters escaping captivity and attacking citizens have the Red Plumes concerned. Where are these monsters coming from, how are they being procured, and what threat might this...   [click here for more]
93.CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)

CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)
by Dungeon Masters Guild

The flumph cloister is overjoyed to see its member returned, but warns of a psionic menace that resides nearby, causing most other creatures to flee. This menace is still in its infancy, and must be taken care of before it poses a threat to the area-at-large. Your flumph friend must come with you to sniff out the signs, so keep it safe! This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
94.Monstrous Races 2

Monstrous Races 2
by Dungeon Masters Guild

The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races. What is in this document? 49 playable races...   [click here for more]
95.EBERRON: Secrets of Xen'Drik (3.5)

EBERRON: Secrets of Xen'Drik (3.5)
by Wizards of the Coast

Here Be Monsters... and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'Drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent...   [click here for more]
96.D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring

D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring
by Dungeon Masters Guild

5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters...   [click here for more]
97.Castle Ravenloft hires colour jpg maps

Castle Ravenloft hires colour jpg maps
by Dungeon Masters Guild

High detail jpg colour maps for Castle Ravenloft, the pinacle adventure of the famed Ravenloft realm, ideal for virtual tabletop. SPECS: This fileset contains each floor as two seperate files, in each case gridded and ungridded. all saved as highly compressed jpg files, there are 18 files in total, two of each floorset. the largest file is 3.3meg, and the smallest is 240k. The maps have been...   [click here for more]
98.Blood Hunter Class

Blood Hunter Class
by Dungeon Masters Guild

Blood Hunter Class Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses,...   [click here for more]
99.Emirikol's Guide to Devils

Emirikol's Guide to Devils
by Dungeon Masters Guild

This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
100.Sharn II, Council of Roaches

Sharn II, Council of Roaches
by Dungeon Masters Guild

Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards, and The Depths, to the highest and most exclusive neighborhoods...   [click here for more]
0 items
 Hottest Titles