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Top 100 Products
01.Mordenkainen’s Fiendish Folio, Volume 1: Monsters Malevolent and Benign

Mordenkainen’s Fiendish Folio, Volume 1: Monsters Malevolent and Benign
by Wizards of the Coast

Crawling from the darkest recesses of D&D’s history comes a ferocious menagerie of monsters malevolent and benign! These creatures first appeared in the Fiend Folio for first edition AD&D. Now, thanks to your support of Extra Life, they enter the world of fifth edition D&D. All proceeds from this product are to be contributed to ExtraLife. You can head to...   [click here for more]
02.Murder on the Eberron Express

Murder on the Eberron Express
by Dungeon Masters Guild

Murder on the Eberron Express is a character driven murder mystery, confined on a moving lightning rail, where the murderer changes each time you run it. This 3-5 hour one-shot for level 6 characters aims to give you all the fun of a game of Clue with all the variety of Dungeons & Dragons Fifth Edition. It is set in Eberron, an unusual D&D setting, that is darker and with more pulp noir...   [click here for more]
03.Monster Manual Expanded II (5E)

Monster Manual Expanded II (5E)
by Dungeon Masters Guild

Monster Manual Expanded II is the sequel to the Platinum-best selling Monster Manual Expanded. Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are based on the Monster Manual, Volo's Guide to Monsters, Mordenkainen's Tome of Foes,...   [click here for more]
04.Eat the Rich | Volume 1

Eat the Rich | Volume 1
by Dungeon Masters Guild

Eat the Rich Anthology Join the Revolution! Eat the Rich is a collection of explicitly anticapitalist adventures for the Dungeons & Dragons roleplaying game. Each original adventure dives into classic D&D tropes, and puts a new spin on them. Tackling issues of workers’ rights, health care, the prison industrial complex, the environment, animal rights, agriculture and more, these adventures...   [click here for more]
05.DDAL00-11 Pipyap's Guide to All of the Nine Hells

DDAL00-11 Pipyap's Guide to All of the Nine Hells
by Dungeon Masters Guild

Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent...   [click here for more]
06.Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)
by Dungeon Masters Guild

Baldur's Gate: Descent into Avernus Complete DM's Bundle! Already bought one of these resources? Check out the FAQ below! This bundle contains all published Valeur RPG DM's Resources for Baldur's Gate: Descent into Avernus. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable...   [click here for more]
07.EB-01 The Night Land

EB-01 The Night Land
by Dungeon Masters Guild

STEP BOLDLY INTO THE MOURNLAND! The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the...   [click here for more]
08.Masque of the Red Death Player's Guide

Masque of the Red Death Player's Guide
by Dungeon Masters Guild

Gothic Earth was first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allowing D&D players to enter a dark vision of our own world in the 1890s. Now, this classic setting comes to 5th Edition with the release of the Masque of the Red Death Player's Guide! Everything...   [click here for more]
09.Infernal Font

Infernal Font
by Wizards of the Coast

Download the official D&D Infernal font! For personal, non-commercial use or for materials published and distributed on the Dungeon Masters Guild (www.dmsguild.com). All monies that Wizards of the Coast receives from sales of this font are donated to Extra Life. Your purchase of this font goes to a truly great cause. About Extra Life: Extra Life unites thousands of gamers...   [click here for more]
10.The 12 Days of Midwinter

The 12 Days of Midwinter
by Dungeon Masters Guild

The 12 Days of Midwinter is a collection of Dungeons & Dragons adventures inspired by the mythology, traditions, and lore of the Winter season. This collection features ~200 pages of adventures designed for every Tier of play, for characters between levels 1 and 20. Each of the twelve adventures is a setting-agnostic one-shot, which can be run as a stand-alone adventure or dropped...   [click here for more]
11.Infernal Machine Rebuild (5e)

Infernal Machine Rebuild (5e)
by Wizards of the Coast

A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the...   [click here for more]
12.Uncaged | Volume III

Uncaged | Volume III
by Dungeon Masters Guild

Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume III is currently available as both...   [click here for more]
13.Monster Manual Expanded (5E)

Monster Manual Expanded (5E)
by Dungeon Masters Guild

The FANTASY GROUNDS version is now available! Youtube Review: https://www.youtube.com/watch?v=lQJGw0GSIX8 "Monster Manual Expanded has plenty that should spark a player's imagination. From enormous mimics to mind flayer assassins to succubi with bardic abilities, there's plenty of monsters to add to a DM's arsenal and turn a good encounter into an instantly memorable one. Best of all,...   [click here for more]
14.Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D
by Dungeon Masters Guild

Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to...   [click here for more]
15.The Mock

The Mock
by Dungeon Masters Guild

Playable Mimics, The Item and Humanoid Shifting Kind! Looking to play a race that blends into it's surroundings to strike at unsuspecting prey? Want to play with an eccentric wellspring of racial abilities that closely resemble the Mimic monster? Want to infiltrate, devour, lick and bite your way to victory? ...Wanna be an unsuspicious chest...   [click here for more]
16.Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms
by Dungeon Masters Guild

"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life...   [click here for more]
17.Uncaged | Volume I

Uncaged | Volume I
by Dungeon Masters Guild

Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume I is currently available...   [click here for more]
18.Mordenkainen's Tome of Marvelous Magic

Mordenkainen's Tome of Marvelous Magic
by Dungeon Masters Guild

Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game Mordenkainen has spent his career researching magic items. In this book, he describes 200 of the most interesting and useful wondrous items ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master. This is a...   [click here for more]
19.Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II
by Dungeon Masters Guild

Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
20.Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)
by Dungeon Masters Guild

This bundle contains all published Valeur RPG DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for the first four chapters, more than a dozen high quality maps,...   [click here for more]
21.Wisdom and Warning: The Demon Wastes

Wisdom and Warning: The Demon Wastes
by Dungeon Masters Guild

The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now! What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information presented in this nearly 120-page book is ready to drop into your Eberron,...   [click here for more]
22.Call from the Deep

Call from the Deep
by Dungeon Masters Guild

Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it. The adventurers must set sail along the Sword Coast, fending off the pirate...   [click here for more]
23.The Haunt

The Haunt
by Dungeon Masters Guild

Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
24.Acererak's Guide to Lichdom

Acererak's Guide to Lichdom
by Dungeon Masters Guild

We reached the gold medal after 21 days! Thanks so much for the enthusiasm! As promised, we have released the updated version 1.1 with some corrected errors and another beautiful map by Marco Bernardini! Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript. Keep reading to discover: 40 new actions...   [click here for more]
25.Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e
by Dungeon Masters Guild

Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
26.Baldur's Gate Notice Boards

Baldur's Gate Notice Boards
by Dungeon Masters Guild

Get ready for Baldur's Gate like you have not experienced it before! This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's Gate! The templates for the notice boards, and the separate notes are included as image...   [click here for more]
27.Happy Jack's Funhouse

Happy Jack's Funhouse
by Dungeon Masters Guild

The painted man rode into town, tossing candy and small trinkets to the cheering children. The children, their mouths stuffed with gumdrops, laughed at his jet-black horse adorned with a white saddle festooned with jingle bells. He introduced himself to the town elders as Happy Jack and asked their permission to set up his attraction in the town square. The elders, seeing the happiness in the children,...   [click here for more]
28.Color of Chaos

Color of Chaos
by Dungeon Masters Guild

What power lies behind the mischevious colored constructs marauding the Prang Manor? Find out in this colorful and unique single session adventure module that can be run on its own or added to an ongoing campaign! Built for 3-5 level 2 characters. ...   [click here for more]
29.Castle Ravenloft Battle Maps

Castle Ravenloft Battle Maps
by Dungeon Masters Guild

This product contains 75+ files for nearly every individual room in Castle Ravenloft. These maps are welcome to be used for online play, but were made with particular consideration for tabletop sessions. Inside the product you'll find: Full Resolution PNG files of every individual room (with and w/o grid) VTT variations with lowered resolution (150 dpi) for easier file management Complete...   [click here for more]
30.Balduran's Guide to Kingdom Building

Balduran's Guide to Kingdom Building
by Dungeon Masters Guild

"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J. "I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets...   [click here for more]
31.Uncaged | Volume II

Uncaged | Volume II
by Dungeon Masters Guild

Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume II is currently available as both...   [click here for more]
32.Jarlaxle's Guide to Traps

Jarlaxle's Guide to Traps
by Dungeon Masters Guild

ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95! Do you like traps? Do you wish there were Grimtooth's books for 5th Edition? So did we. That's why we made one. Welcome to "Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing Fresh from the archives of Bregan...   [click here for more]
33.The Madhouse of Tasha's Kiss - Adventure

The Madhouse of Tasha's Kiss - Adventure
by Dungeon Masters Guild

Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out. A portal to a pocket dimension is found inside the wagon, leading to a brass door...   [click here for more]
34.Weekend at Strahd's

Weekend at Strahd's
by Dungeon Masters Guild

Weekend at Strahd’s Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg! Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce...   [click here for more]
35.Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)
by Wizards of the Coast

Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
36.Solo Adventure Bundle 1

Solo Adventure Bundle 1
by Dungeon Masters Guild

5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures. The adventures included in this bundle are: The Death Knight's Squire (Mithral Bestseller)   Tyrant of Zhentil Keep (Platinum Bestseller)   Citadel of the Raven (Gold Bestseller)   The Tortured Land (Electrum Bestseller...   [click here for more]
37.Class Character Sheets - The Bundle

Class Character Sheets - The Bundle
by Dungeon Masters Guild

The Bundle V1.2 Built specifically with everyone in mind! This bundle collects all of the individual class focused characters sheets in one easy download: A whopping 70+ character sheets! All PDF's are the latest version as released individually and are continuously updated. Includes: The Artificer from Unearthed Arcana...   [click here for more]
38.Locathah Rising (5e)

Locathah Rising (5e)
by Wizards of the Coast

A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY! A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure...   [click here for more]
39.Hamund's Harvesting Handbook: Volume 2

Hamund's Harvesting Handbook: Volume 2
by Dungeon Masters Guild

Welcome back dear reader to another installation of Hamund’s Harvesting Handbook. By now I’m sure you’ve all cut your teeth on the monsters and creatures featured in Volume I of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; Volo’s Guide to Monsters...   [click here for more]
40.Taverns, Inns, and Taprooms

Taverns, Inns, and Taprooms
by Dungeon Masters Guild

"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.    Such places, guaranteed to arise wherever civilization blossoms, come in many forms."   This PDF is a one-stop gastronomic and relaxation resource for DMs and Players...   [click here for more]
41.DDAL09-02 Stopped at the Gate

DDAL09-02 Stopped at the Gate
by Dungeon Masters Guild

It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to...   [click here for more]
42.A Tale of Two Cities - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, handouts)

A Tale of Two Cities - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, handouts)
by Dungeon Masters Guild

A Tale of Two Cities – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. It's an introductionary chapter packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover background information...   [click here for more]
43.The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning
by Dungeon Masters Guild

Welcome to the Elemental Spellbook, a compendium of 80 (yes, 80!) original ice, fire, and lightning spells across every spell level! This compendium contains enough spells that (when combined with the PHB) you can create a spellcaster focused on a single element and never have to learn an off-theme spell for your entire 20-level career. And these aren't just blasting spells:...   [click here for more]
44.Waterdeep: City Encounters

Waterdeep: City Encounters
by Dungeon Masters Guild

BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™! Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central...   [click here for more]
45.Baldur's Gate: The Fall of Elturel

Baldur's Gate: The Fall of Elturel
by Dungeon Masters Guild

Baldur’s Gate: The Fall of Elturel is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot undertaken by the Cult of the Dead Three. This adventure seeks to invest the characters...   [click here for more]
46.Animal Sidekicks

Animal Sidekicks
by Dungeon Masters Guild

40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party! A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your party a pet, each with its own stat block and level-up table. Modeled on the sidekick rules found in the D&D Essentials Kit Rulebook, these animal sidekicks,...   [click here for more]
47.DDAL09-03 Hungry Shadows

DDAL09-03 Hungry Shadows
by Dungeon Masters Guild

Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood...   [click here for more]
48.The Great Dale Campaign Guide

The Great Dale Campaign Guide
by Dungeon Masters Guild

Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left...   [click here for more]
49.Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities
by Dungeon Masters Guild

Now available as of November 27, 2019 - Puzzles, Predicaments, and Perplexities II as a PDF, softcover, and hardcover print! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be...   [click here for more]
50.Encounters in Avernus

Encounters in Avernus
by Dungeon Masters Guild

Bring your Hell to life with this companion supplement for Baldur's Gate: Descent into Avernus! Encounters in Avernus presents more than 60 short encounters for the wasteland of Avernus, the River Styx, and the city of Elturel. Keep characters busy with these story-rich encounters that help flesh out the first layer of Hell. The supplement is great for Baldur's Gate: Descent...   [click here for more]
51.DDAL09-04 The Day of the Devil

DDAL09-04 The Day of the Devil
by Dungeon Masters Guild

The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3). ...   [click here for more]
52.Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else
by Dungeon Masters Guild

"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
53.The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition
by Dungeon Masters Guild

What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
54.Ancestral Weapons

Ancestral Weapons
by Dungeon Masters Guild

Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons. A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history....   [click here for more]
55.Artifacts of the Guild

Artifacts of the Guild
by Dungeon Masters Guild

Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
56.Avernus - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheet)

Avernus - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheet)
by Dungeon Masters Guild

Avernus – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords and unscrupulous...   [click here for more]
57.Infamous Adversaries

Infamous Adversaries
by Dungeon Masters Guild

Infamous Adversaries is a collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your...   [click here for more]
58.DDAL09-01 Escape From Elturgard

DDAL09-01 Escape From Elturgard
by Dungeon Masters Guild

Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not...   [click here for more]
59.Morgrave Miscellany

Morgrave Miscellany
by Dungeon Masters Guild

ATTENTION: Returning students, faculty, and those pondering admissions! We are working diligently to update the content within Morgrave to be in-line with the new release of Eberron Rising. Our little team will be working toward that end and hope to have a new update just after the new year. Thank you for providing us with your opinions that were submitted during the survey phase...   [click here for more]
60.Adventure with Muk (5e)

Adventure with Muk (5e)
by Wizards of the Coast

Meet Muk, the very bravest goblin, and his best friend Birdsquirrel. Adventure your way through the Dankwood and search for a great treasure that is rumored to be hidden far beyond. For players of all levels. This activity book includes enjoyable adventure hooks written by D&D’s Adam Lee, puzzles, unique Dankwood goblin character sheets developed by D&D’s Chris Lindsay, modified...   [click here for more]
61.D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire
by Dungeon Masters Guild

5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a...   [click here for more]
62.Monsters of the Old World

Monsters of the Old World
by Dungeon Masters Guild

A collection of creatures inspired by European folklore for 5th edition Dungeons & Dragons Terrible monsters and valorous allies. Mischievous tricksters and sage advisors. Include in your games these new creatures coming directly from the European myths and legends. This book was created by a multi-national team of writers, artists, and editors, originating from...   [click here for more]
63.Elturel Has Fallen – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)

Elturel Has Fallen – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)
by Dungeon Masters Guild

Elturel Has Fallen – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 2: Elturel Has Fallen cranks up the heat and kicks things into gear as the characters are sent straight to Hell! The heroes get their first taste of hell facing a steady stream of bloodthirsty devils, demons and undead while scrambling to make sense of what has befallen the holy city of Elturel...   [click here for more]
64.Villains & Lairs

Villains & Lairs
by Dungeon Masters Guild

Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters,...   [click here for more]
65.Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary
by Dungeon Masters Guild

This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
66.Storm King's Thunder - Complete DM's Bundle

Storm King's Thunder - Complete DM's Bundle
by Dungeon Masters Guild

This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high quality...   [click here for more]
67.The Academy: The Wizard Class Hall

The Academy: The Wizard Class Hall
by Dungeon Masters Guild

The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths...   [click here for more]
68.Lost Laboratory of Kwalish (5e)

Lost Laboratory of Kwalish (5e)
by Wizards of the Coast

Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments—only now, Kwalish’s lost research is desperately needed! For characters 5th-10th level. This adventure explores two...   [click here for more]
69.The Dark Archetypes

The Dark Archetypes
by Dungeon Masters Guild

Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game. The Dark Archetypes consists of subclasses for each official class, along with magical items, spells and minions. Several new mechanics are introduced and the subclasses are built thematically and playtested to...   [click here for more]
70.The Book of Dragons for 5th Edition

The Book of Dragons for 5th Edition
by Dungeon Masters Guild

The Book of Dragons is a 237-page supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College of Dragonsong for the Bard, Dragon Domain for the Cleric, Circle of Dragons...   [click here for more]
71.The Book of Dragons: Volume II

The Book of Dragons: Volume II
by Dungeon Masters Guild

The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not require its predecessor for use. This book explores the possibilities of hatching and raising...   [click here for more]
72.Devil's Advocate: A Guide to Infernal Contracts

Devil's Advocate: A Guide to Infernal Contracts
by Dungeon Masters Guild

Devil’s Advocate A Guide to Infernal Contracts Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes: Infernal contract...   [click here for more]
73.Villains & Lairs IV - the Dead, Damned, & Decaying

Villains & Lairs IV - the Dead, Damned, & Decaying
by Dungeon Masters Guild

Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters, each NPC includes an image,...   [click here for more]
74.Heroes of Baldur's Gate (5e)

Heroes of Baldur's Gate (5e)
by Dungeon Masters Guild

From James Ohlen, the lead designer of Baldur's Gate I & II... Sinister forces are moving against the city of Baldur’s Gate in this adventure book for Dungeons and Dragons 5th Edition! Full-color, 160-page adventure book Digital version includes printer-friendly PDFs Includes illustrations and statistics for 15 legendary heroes and villains! This adventure will take a party...   [click here for more]
75.Adaptable NPCs

Adaptable NPCs
by Dungeon Masters Guild

Dungeon Masters, immerse players in your world by bringing your non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system. Additionally, 8 short adventures have been...   [click here for more]
76.Monster Loot Vol. 1 – Monster Manual

Monster Loot Vol. 1 – Monster Manual
by Dungeon Masters Guild

I want to loot the beholder! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. With this supplement, these brave adventurers will be able...   [click here for more]
77.EBERRON: Five Nations (3.5)

EBERRON: Five Nations (3.5)
by Wizards of the Coast

Danger knows no borders Secure your traveling papers and jump aboard the lightning rail as it hurtles across the Five Nations. Once united as the kingdom of Galifar, then sundered by the Last War, Aundair, Breland, the Mournland, Karrnath, and Thrane now enjoy a tenuous peace. Regardless of your destination, ready your weapons, as well as your wits—intrigue, opportunity, risk, and reward...   [click here for more]
78.EBERRON: Sharn, City of Towers (3.5)

EBERRON: Sharn, City of Towers (3.5)
by Wizards of the Coast

Discover a City Filled with Endless Adventure Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands....   [click here for more]
79.EBERRON: The Forge of War (3.5)

EBERRON: The Forge of War (3.5)
by Wizards of the Coast

The Last War Never Ended The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn’t put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare. This supplement for the EBERRON...   [click here for more]
80.Abyssal Incursion

Abyssal Incursion
by Dungeon Masters Guild

Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description! Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters...   [click here for more]
81.Ulraunt's Guide to the Planes: The Shadowfell

Ulraunt's Guide to the Planes: The Shadowfell
by Dungeon Masters Guild

Quill & Cauldron presents to you a very special 250+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Here is a summary of what you will find: Detailed overviews of three prominent...   [click here for more]
82.The Feywild

The Feywild
by Dungeon Masters Guild

A definitive guide to the Feywild. Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects Random encounter tables 50 story based random encounters New Feywild...   [click here for more]
83.Shield of the Hidden Lord

Shield of the Hidden Lord
by Dungeon Masters Guild

"It was a great experience for me and my players!" "My party had a blast playing it..." "I loved this adventure... Thank you!" Generations ago, the most dangerous artifact in the world was lost beneath the streets of Baldur's Gate. Now it's your job to go and find it... Shield of the Hidden Lord is an 8-10 hour Dungeons & Dragons adventure...   [click here for more]
84.Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)
by Wizards of the Coast

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
85.Baldur's Gate: Items & Encounters (5e)

Baldur's Gate: Items & Encounters (5e)
by Dungeon Masters Guild

Baldur's Gate is a city of wonder and woe, danger and excitement can be found around every corner. And Baldur's Gate: Items & Encounters offers a supplement to adventuring around the city during Baldur's Gate: Descent into Avernus. These encounters and items are designed for characters from level 1 to 13! Baldur's Gate: Items & Encounters links each encounter...   [click here for more]
86.Hellbound Heists

Hellbound Heists
by Dungeon Masters Guild

Your Descent Into Hell Isn't Done Yet This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here. Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring...   [click here for more]
87.The House of the Midnight Violet

The House of the Midnight Violet
by Dungeon Masters Guild

"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets." The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure...   [click here for more]
88.The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox
by Dungeon Masters Guild

Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Sick of not being able to find a game? Have a burning passion for D&D and everything it...   [click here for more]
89.BEHOLD! Liar's Night

BEHOLD! Liar's Night
by Dungeon Masters Guild

"Ah yes. Well! Adventurers! Adventures are here, here at my very own home. And on Liar's Night, of all nights! Did you think I would not have expected you? Did you think I did not prepare for this? Do you believe, as you may, that I have crawled inside this carved gourd because I had let my guard down? Ha! Ha. Haaaa. You see, this is all happening exactly as I have planned it. You never had a chance!...   [click here for more]
90.Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)
by Wizards of the Coast

Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
91.Tactical Maps: Adventure Atlas

Tactical Maps: Adventure Atlas
by Dungeon Masters Guild

88 ready-to-play encounters are here to save game night! Adventure anytime! Tactical Maps: Adventure Atlas makes playing Dungeons & Dragons easy. This supplement provides everything you need to plan an evening (or even just an hour) of D&D for characters of any level with very little preparation. Just pick an adventure from this supplement, take a few minutes to...   [click here for more]
92.the Pugilist Class

the Pugilist Class
by Dungeon Masters Guild

With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing...   [click here for more]
93.Tortle Package (5e)

Tortle Package (5e)
by Wizards of the Coast

The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
94.Blue Alley

Blue Alley
by Dungeon Masters Guild

CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP? Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley is a 3-4 hour...   [click here for more]
95.Adventure Anthology I

Adventure Anthology I
by Dungeon Masters Guild

Notice: NOW IN HARDCOVER PRINT!!! P.B. Publishing Presents: Adventure Anthology! This is the 2016/17 collection of adventures released by P.B. Publishing. We have put together 9 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 For...   [click here for more]
96.The Book of Dragons: Volume II (Fantasy Grounds)

The Book of Dragons: Volume II (Fantasy Grounds)
by Dungeon Masters Guild

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not require...   [click here for more]
97.Elminster's Guide to Magic

Elminster's Guide to Magic
by Dungeon Masters Guild

“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names...   [click here for more]
98.The Heir of Orcus: Verse III - CCC-ROLL20-02

The Heir of Orcus: Verse III - CCC-ROLL20-02
by Dungeon Masters Guild

Experience this innovative sequel to the ENnie-Nominated adventures, The Heir of Orcus: Verse I & II! A Two to Four-Hour Adventurers League Community Created Content Adventure for Characters Levels 5-10. Many more hours of content for use in your home game! The Heir of Orcus Strikes Back! Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you...   [click here for more]
99.The Lamenting Lighthouse

The Lamenting Lighthouse
by Dungeon Masters Guild

"This adventure is a critical hit on almost every single aspect of adventure writing." - Jason B. (Verified Purchaser) "The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft,...   [click here for more]
100.Arcane Mysteries of Eberron

Arcane Mysteries of Eberron
by Dungeon Masters Guild

Learn the magic of Artifice and explore the power of Dragonmarks within the Eberron campaign setting and beyond. An arcane sourcebook for the Eberron campaign setting and a companion tome to the Arcane Mysteries: The Secrets of the Arcanum sourcebook; this invaluable resource for arcane spellcasters from Eberron and beyond contains 3 new Artificer Specializations (Clockwork Tinker, Eldritch Artificer,...   [click here for more]
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