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Top 100 Products
01.Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)
by Wizards of the Coast

Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
02.Lost Tales of Myth Drannor

Lost Tales of Myth Drannor
by Dungeon Masters Guild

This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve...   [click here for more]
03.100 Monster Hunts

100 Monster Hunts
by Dungeon Masters Guild

Cie shouldered the heavy knapsack, it's bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold for the head of a giant?...   [click here for more]
04.Encounters in Sharn

Encounters in Sharn
by Dungeon Masters Guild

Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
05.Moonshae Isles Regional Guide

Moonshae Isles Regional Guide
by Dungeon Masters Guild

Return to Where the Forgotten Realms Began! Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast! The Moonshaes Regional Guide is intended for use with Moonshae...   [click here for more]
06.Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure
by Dungeon Masters Guild

Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
07.Faiths of the Forgotten Realms

Faiths of the Forgotten Realms
by Dungeon Masters Guild

Dive into the Divine Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses with over one hundred spellcasting archetypes...   [click here for more]
08.Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations
by Dungeon Masters Guild

Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the Wayfinder's Guide to Eberron, Eberron Archetypes: Heroes of the Five Nations presents new subraces,...   [click here for more]
09.The Feywild

The Feywild
by Dungeon Masters Guild

A definitive guide to the Feywild. Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects Random encounter tables 50 story based random encounters New Feywild...   [click here for more]
10.D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire
by Dungeon Masters Guild

5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a...   [click here for more]
11.Xanathar's Extraordinary Vault

Xanathar's Extraordinary Vault
by Dungeon Masters Guild

More magic... More gear... More treasure... More Xanathar! Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will...   [click here for more]
12.The Book of Dragons for 5th Edition

The Book of Dragons for 5th Edition
by Dungeon Masters Guild

The Book of Dragons is a 237-page supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College of Dragonsong for the Bard, Dragon Domain for the Cleric, Circle of Dragons...   [click here for more]
13.Sharn, The Missing Schema

Sharn, The Missing Schema
by Dungeon Masters Guild

Sharn, The Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive neighborhoods in the upper wards and...   [click here for more]
14.Pudding Faire

Pudding Faire
by Dungeon Masters Guild

BREAK A CURSE THAT ECHOES THROUGH TIME! You awaken on the morning of the Pudding Faire: just as you did yesterday… and the day before that… and the day before that! To escape the loop, you must break a curse that strikes to the heart of halfling and gnome lore. Pudding Faire is a 3-4 hour Dungeons & Dragons module for character levels 1-4. It is...   [click here for more]
15.Class Character Sheets - The Bundle

Class Character Sheets - The Bundle
by Dungeon Masters Guild

The Bundle V1.2 Built specifically with everyone in mind! This bundle collects all of the individual class focused characters sheets in one easy download: A whopping 70+ character sheets! All PDF's are the latest version as released individually and are continuously updated. Includes: The Artificer from Unearthed Arcana,...   [click here for more]
16.D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven
by Dungeon Masters Guild

5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This...   [click here for more]
17.Storm King's Barrows: Tombs and Crypts of the North

Storm King's Barrows: Tombs and Crypts of the North
by Dungeon Masters Guild

The Dungeoneer's Pack 1st Volume Storm King's Barrows - Tombs and Crypts of the North Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of...   [click here for more]
18.The Korranberg Chronicle: Threat Dispatch

The Korranberg Chronicle: Threat Dispatch
by Dungeon Masters Guild

Welcome to The Korranberg Chronicle! The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns. Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 86-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!...   [click here for more]
19.The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]
by Dungeon Masters Guild

A PREVIEW PAGE CAN BE READ HERE. That “Full-Size Preview” shows the entirety of the new ARMOR rules, allong with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product,...   [click here for more]
20.Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary
by Dungeon Masters Guild

This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
21.Riddle of the Raven Queen

Riddle of the Raven Queen
by Dungeon Masters Guild

This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal. Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game! This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to...   [click here for more]
22.Player's Companion

Player's Companion
by Dungeon Masters Guild

"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the...   [click here for more]
23.Curse of Strahd: The Wedding At Ravenloft

Curse of Strahd: The Wedding At Ravenloft
by Dungeon Masters Guild

Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them one last time before draining Ireena Kolyana of her life's blood and damning her soul for eternity....   [click here for more]
24.Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else
by Dungeon Masters Guild

"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
25.Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2
by Dungeon Masters Guild

Physical Copies Now Available in Hardcover and Softcover (Click Here!) After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to...   [click here for more]
26.The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)
by Dungeon Masters Guild

This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a...   [click here for more]
27.Everything Rob Twohy 2016-2017 Sale

Everything Rob Twohy 2016-2017 Sale
by Dungeon Masters Guild

Everything Rob Twohy (rob2e) 2016-2017 Sale ThanX SO much to everyone for your support, I know people are enjoying these works, I've received many emails. Everything I have made for the DMs Guild in 2016 and 2017 all at a 40+% off rate. $109.20 dollars in value. Only $64.95. It includes everything shown: EXACTLY WHAT'S INCLUDED: Race Ability Modifiers and Key Class...   [click here for more]
28.D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep
by Dungeon Masters Guild

This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the...   [click here for more]
29.Epic Characters

Epic Characters
by Dungeon Masters Guild

This 71-page handbook contains progression from 20th to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also includes epic racial bonuses for all races found in the Player's Handbook, Elemental Evil Player's Companion, and Volo's Guide to Monsters. Epic...   [click here for more]
30.Complete Adventures of M.T. Black Vol. I

Complete Adventures of M.T. Black Vol. I
by Dungeon Masters Guild

This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567. The following adventures are included in this collection...   [click here for more]
31.The Korranberg Chronicle: Xen'drik Advisory

The Korranberg Chronicle: Xen'drik Advisory
by Dungeon Masters Guild

Continue Your Adventures in Eberron with: The Korranberg Chronicle - Xen'drik Advisory! Focusing on threats adventurers will find in the mysterious Shattered Land of Xen'drik, the second offering from The Korranberg Chronicle, Xen'drik Advisory is a 40-page Eberron bestiary of even more villains, monsters, and creatures! Want to see more from the Korranberg...   [click here for more]
32.Tortle Package (5e)

Tortle Package (5e)
by Wizards of the Coast

The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
33.The Complete Martialist Handbook

The Complete Martialist Handbook
by Dungeon Masters Guild

Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” MT Black, Guild Adept “Lots of interesting and unique approaches to characters. I wish...   [click here for more]
34.Critter Compendium

Critter Compendium
by Dungeon Masters Guild

Hundreds of Monsters New and Old The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such...   [click here for more]
35.Calpurnia's 101 Lesser Magical Items

Calpurnia's 101 Lesser Magical Items
by Dungeon Masters Guild

101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers. Low-power. A source of items to give to low-level adventures without fear of breaking the game. Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just bonuses to rolls. Variants....   [click here for more]
36.Tomb of Annihilation Companion

Tomb of Annihilation Companion
by Dungeon Masters Guild

This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
37.The Korranberg Chronicle: Nightmare on the Mournland Express

The Korranberg Chronicle: Nightmare on the Mournland Express
by Dungeon Masters Guild

The Korranberg Chronicle Presents Nightmare on the Mournland Express This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!? Nightmare on the Mournland Express features: An example lightning rail to explore. Updated...   [click here for more]
38.Rats of Waterdeep

Rats of Waterdeep
by Dungeon Masters Guild

Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D Adventurers League admin Lysa Chen and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product...   [click here for more]
39.Monsters of the Guild

Monsters of the Guild
by Dungeon Masters Guild

Monsters of the Guild is a DMs Guild community driven project which includes 100+ incredible monsters for your Dungeons & Dragons 5e game, from 40+ of the Guild's most talented and exciting monster creators. This product is availble as a PDF, Hardback Book and Fantasy Grounds Module (FG module sold separately - click here) (Note:...   [click here for more]
40.Necromancy: Guide To Undeath

Necromancy: Guide To Undeath
by Dungeon Masters Guild

The Guide to Undeath is a valuable resource for the 5th Edition Dungeons and Dragons to expand undeathly options available to Players and Dungeon Masters alike! Within its pages, you will find: 1 new undead player race: Revenant 12 Subclasses: Path of the Ancestors Wrath for the Barbarian, College of the Banshee for the Bard, Spirit and Undeath Domains for the Cleric, the Cyclebreaker for the...   [click here for more]
41.Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit
by Dungeon Masters Guild

Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
42.The Border Kingdoms: A Forgotten Realms Campaign Supplement

The Border Kingdoms: A Forgotten Realms Campaign Supplement
by Dungeon Masters Guild

Welcome to the Border Kingdoms! According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.”...   [click here for more]
43.Fantasy Grounds 5E Coding Package

Fantasy Grounds 5E Coding Package
by Dungeon Masters Guild

Fantasy Grounds 5E Coding Package (Now includes Xanathar's Guide to Everything) This is a module for the Fantasy Grounds VTT software. This compilation includes ALL FOUR of the following coding effects modules: Individually priced at nearly $38, now available for $29.95 (a 20%+ discount)! This package is PART of the "The Complete Works of Rob Twohy 2017" package....   [click here for more]
44.Elminster's Guide to Magic

Elminster's Guide to Magic
by Dungeon Masters Guild

“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names...   [click here for more]
45.The Lich-Queen's Begotten

The Lich-Queen's Begotten
by Dungeon Masters Guild

This adventure is now Adventurers League legal! The Lich-Queen of the Githyanki is one of the most malevolent beings in existence, and she is scheming to become more powerful than ever before. Our heroes must journey to the Astral Plane where they will encounter astonishing new locations and terrible new enemies. Can they thwart the diabolical plans of the Lich-Queen and save the multiverse? This...   [click here for more]
46.Monstrous Races 2

Monstrous Races 2
by Dungeon Masters Guild

The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races. What is in this document? 49 playable races...   [click here for more]
47.Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion
by Dungeon Masters Guild

This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
48.Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)
by Dungeon Masters Guild

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF/PoD versions - click here. From Steven Williams: After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no...   [click here for more]
49.DM Options: Monster Talents (5E)

DM Options: Monster Talents (5E)
by Dungeon Masters Guild

"... the final verdict is that Monster Talents is an exemplary product... and if you are a DM who wants to improve your monsters, I cannot reccomend this book enough. I award it five stars!" - Njål R. M. "This is an astonishing supplement and a fantastic sourcebook to spice up your encounters, totally recommend it for the value it provides in comparisson...   [click here for more]
50.Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters
by Dungeon Masters Guild

1.3 changes! After a long time of amassing feedback from the community while this has been in the wild, I made a rather large overhaul to how this class' progression lays out, and how Trick Shots are acquired! 1) All of the various special Shots the Gunslinger can make are now considered "Trick Shots" that can be selected from the list as you level up, similar to the Battle Master....   [click here for more]
51.Banquet of the Damned

Banquet of the Damned
by Dungeon Masters Guild

"This was an amazing one-shot to DM." "This is a well written and well put together mystery, which is an absolute rarity for modules." "The writing and the art blend perfectly to set the right mood and there's a right blend of role-play and combat." Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford...   [click here for more]
52.Monstrous Races

Monstrous Races
by Dungeon Masters Guild

Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
53.Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)
by Wizards of the Coast

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
54.D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring

D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring
by Dungeon Masters Guild

5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters...   [click here for more]
55.CCC-SHINY-02 An Open Secret

CCC-SHINY-02 An Open Secret
by Dungeon Masters Guild

In a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer. Befriending a group of adventurers, she confesses that she saw her spouse with someone else, and she worries what may come of it. Beseeching the adventurers to help her, the sailor asks them to investigate to find if her fears have come true, or if it is all a simple misunderstanding....   [click here for more]
56.CCC-GLIP-01-01 Glip Dak

CCC-GLIP-01-01 Glip Dak
by Dungeon Masters Guild

The Kroth Magg hobgoblins run the trade city of Glip Dak in the Troll Hills of Thar. From there they have taken control of the trade routes along the northern Moonsea. A young noble has been captured for refusing to pay their tariffs and his house looks to hire adventurers to rescue him. Tier 1 CCC-GLIP-01-XX can be played in any order. An Adventurer's League Two-Hour Adventure for 1st-4th...   [click here for more]
57.the Pugilist Class

the Pugilist Class
by Dungeon Masters Guild

With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing...   [click here for more]
58.DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)
by Wizards of the Coast

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure...   [click here for more]
59.To Wake The Leviathan

To Wake The Leviathan
by Dungeon Masters Guild

A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.    With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish...   [click here for more]
60.Fantasy Grounds 5E Coding Package (ITEMS)

Fantasy Grounds 5E Coding Package (ITEMS)
by Dungeon Masters Guild

Fantasy Grounds 5E Coding Package (ITEMS) This is a series of modules for the Fantasy Grounds VTT software. This compilation includes ALL NINE of the following coding effects modules: Individually priced at $23, now available for $17.95 (a 22% discount)! Other Items by Rob Twohy Download these other helpful and fun items! More...   [click here for more]
61.Shore of Dreams

Shore of Dreams
by Dungeon Masters Guild

"The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque We are PLATINUM! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB MINIS! PISCA AHLORSATH, LARISSA TEMERITY & THE TEMPEST BEAST come with this adventure!* More Trash Mob Minis can be found here. Riches...   [click here for more]
62.Codex of the Infinite Planes Collected 2 Transitive & Echo Planes

Codex of the Infinite Planes Collected 2 Transitive & Echo Planes
by Dungeon Masters Guild

Codex of the Infinite Planes Collection II: Transitive & Echo Planes The secrets, mysteries, monsters, and more of the Astral Plane, Ethereal Plane, and Planes of Shadow, Faerie, and Dreams, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided...   [click here for more]
63.CCC-GLIP-01-02 Beneath Glip Dak

CCC-GLIP-01-02 Beneath Glip Dak
by Dungeon Masters Guild

A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge. Tier 1 CCC-GLIP-01-XX can be played in any order. An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters Please see...   [click here for more]
64.Red Hand of Doom (3e)

Red Hand of Doom (3e)
by Wizards of the Coast

Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with...   [click here for more]
65.Before Phandelver - A Tutorial Adventure

Before Phandelver - A Tutorial Adventure
by Dungeon Masters Guild

Before Phandelver A Tutorial and Alternate Start for Lost Mines of Phandelver Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver...   [click here for more]
66.Random Wizard Spellbook Generator

Random Wizard Spellbook Generator
by Dungeon Masters Guild

Fantasy Grounds 5E Random Wizard Spellbook Generator This a module for the Fantasy Grounds VTT software. This will generate a Wizard's Spellbook for any level 1 through 20. You can use this to create a spellbook as a treasure item in your adventures, OR a player can use it to generate all the spells for any level wizard if they don't want to cherry pick. Role play what you get!...   [click here for more]
67.Blood Hunter Class

Blood Hunter Class
by Dungeon Masters Guild

Blood Hunter Class Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses,...   [click here for more]
68.DDIA-MORD Rrakkma (5e)

DDIA-MORD Rrakkma (5e)
by Wizards of the Coast

You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. A six to eight‐hour adventure for six players. Pregenerated 9th level characters provided. All monies that Wizards of the Coast would receive...   [click here for more]
69.Hedges & Highways

Hedges & Highways
by Dungeon Masters Guild

Hedges & Highways is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such as Knife Fighter and Saddleborn. 22...   [click here for more]
70.An Ogre and His Cake - Print

An Ogre and His Cake - Print
by Dungeon Masters Guild

A Pay What You Want PDF of An Ogre and His Cake is available here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot...   [click here for more]
71.D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)

D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)
by Dungeon Masters Guild

This is a Fantasy Grounds VTT Module! For the PDF version click here. 5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and it is a great way to scratch your D&D itch between regular adventures with your DM....   [click here for more]
72.CCC-CIC-07 Pieces of You

CCC-CIC-07 Pieces of You
by Dungeon Masters Guild

An ancient tome, a dangerous ritual, and the ultimate question, what makes us human? How far are you willing to go to save the life of a child? What lines are you willing to cross and how much are you willing to give? This adventure completes the story begun in CCC-CIC-04 Best Friends Forever and CCC-CIC-05 Donum Vitae. An Adventurers League Approved adventure provided through the Con Created Content...   [click here for more]
73.50 Notice Board Quests

50 Notice Board Quests
by Dungeon Masters Guild

Beryl and Perrin look at the massive sun bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.    Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..." "Well," Beryl...   [click here for more]
74.DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)
by Wizards of the Coast

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special...   [click here for more]
75.Emirikol's Guide to Devils

Emirikol's Guide to Devils
by Dungeon Masters Guild

This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
76.CCC-ODFC02-02 Palace of the Efreeti

CCC-ODFC02-02 Palace of the Efreeti
by Dungeon Masters Guild

A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so. A four-hour adventure for 5th - 10th level characters. This adventure contains dangerous planar exploration, social...   [click here for more]
77.Yearning to Breathe Free

Yearning to Breathe Free
by Dungeon Masters Guild

Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15. When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for the tieflings of Faerûn. In response to the murder, the Lords of Waterdeep begin rounding up and jailing tieflings...   [click here for more]
78.Faiths of the Forgotten Realms (Fantasy Grounds)

Faiths of the Forgotten Realms (Fantasy Grounds)
by Dungeon Masters Guild

This is a Fantasy Grounds VTT module, for the PDF - click here. Dive into the divine! Want to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main...   [click here for more]
79.CCC‐RPSG‐01 Ooze There

CCC‐RPSG‐01 Ooze There
by Dungeon Masters Guild

As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. A 4-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th Level Characters (optimized for 3rd level). ...   [click here for more]
80.Journey into the Feywild

Journey into the Feywild
by Dungeon Masters Guild

The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
81.Codex of the Infinite Planes Collected 1 The Inner Planes

Codex of the Infinite Planes Collected 1 The Inner Planes
by Dungeon Masters Guild

Codex of the Infinite Planes Collection I: The Inner Planes The secrets, mysteries, monsters, and more of air, earth, fire, and water, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the...   [click here for more]
82.InDesign Templates

InDesign Templates
by Dungeon Masters Guild

Presented here are InDesign Templates useful to make PDFs for the DMsGuild! Inside you will find: 1 full color template 1 printer friendly template 5 backgrounds options 3 frame style options 2 bottom lines style options 35 paragraphs styles with light GREP and nested styles to make redundant formatting faster 8 character styles Stat blocks Class features frames for non-casters,...   [click here for more]
83.Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)
by Wizards of the Coast

Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for...   [click here for more]
84.N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)
by Wizards of the Coast

Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
85.Magical Things of Eberron

Magical Things of Eberron
by Dungeon Masters Guild

Eberron! World of intrigue, excitement, and MAGIC! Eberron is a world saturated with magic. From making toast to slaying dragons, magic -- and magic items -- are there to help people cope with daily life. Designed for use with Wayfinder's Guide to Eberron, Magical Items of Eberron is one of R P Davis's series of products which...   [click here for more]
86.Castle Ravenloft hires colour jpg maps

Castle Ravenloft hires colour jpg maps
by Dungeon Masters Guild

High detail jpg colour maps for Castle Ravenloft, the pinacle adventure of the famed Ravenloft realm, ideal for virtual tabletop. SPECS: This fileset contains each floor as two seperate files, in each case gridded and ungridded. all saved as highly compressed jpg files, there are 18 files in total, two of each floorset. the largest file is 3.3meg, and the smallest is 240k. The maps have been...   [click here for more]
87.EBERRON: Sharn, City of Towers (3.5)

EBERRON: Sharn, City of Towers (3.5)
by Wizards of the Coast

Discover a City Filled with Endless Adventure Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands....   [click here for more]
88.D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)
by Wizards of the Coast

Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion,...   [click here for more]
89.Fiddlebender's Guide to Airships

Fiddlebender's Guide to Airships
by Dungeon Masters Guild

Finally Oswald reveals his secrets. Now your party can take to the sky as well. Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships. Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive...   [click here for more]
90.CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)
by Dungeon Masters Guild

A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
91.Cellar of Death

Cellar of Death
by Dungeon Masters Guild

This product is Adventurers League legal! Code: DDHC-TOA-4 Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should...   [click here for more]
92.DDAL07-18 Turn Back the Endless Night

DDAL07-18 Turn Back the Endless Night
by Dungeon Masters Guild

Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part four and conclusion of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters ...   [click here for more]
93.Sword Coast Mega Bundle

Sword Coast Mega Bundle
by Dungeon Masters Guild

Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) Make your Forgotten Realms module or product look better with good quality maps, this is a Stock art pack with 11 locations in different illustration variations. There's a total of 47 Image files. Use them commercially or in your own home games. Locations Included: Sword Coast...   [click here for more]
94.Tatters of the Titan Scroll

Tatters of the Titan Scroll
by Dungeon Masters Guild

Tatters of the Titan Scroll Tier 1 Eberron Adventure Sharn, City of Towers, hides secrets aplenty amidst its wonders and splendor, and sometimes those secrets crawl back to the surface. A strange summons sends a party of heroes on the search for remnants of a stone-like scroll broken up long ago, but others also seek the prize. Finding the Titan Scroll puts the characters in the path of danger, action,...   [click here for more]
95.Tome of Adventures

Tome of Adventures
by Dungeon Masters Guild

M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules. Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder...   [click here for more]
96.A Guide to Storm King's Thunder

A Guide to Storm King's Thunder
by Dungeon Masters Guild

This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
97.Encounters in Port Nyanzaru

Encounters in Port Nyanzaru
by Dungeon Masters Guild

This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!...   [click here for more]
98.Adventure Anthology of P.B. Publishing

Adventure Anthology of P.B. Publishing
by Dungeon Masters Guild

Notice: Print on Demand version COMING SOON! P.B. Publishing Presents: Adventure Anthology! This is the 2016/17 collection of adventures released by P.B. Publishing. We have put together 9 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 For only $9.95...   [click here for more]
99.Eldritch Expansion

Eldritch Expansion
by Dungeon Masters Guild

"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous." Unlock...   [click here for more]
100.CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip
by Dungeon Masters Guild

Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. A Four-Hour Adventure for 11th-16th Level Characters Adventure Code: CCC-MIND01-02 Optimized For: APL 13 This adventure is part one of the...   [click here for more]
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