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 This adventure supplement for The Wild Beyond the Witchlight contains 50 additional Lost Things for the associated adventure hook. Each lost thing contains a description of the impact this item has on the character's life, the magic item into which it was transfigured by a hag, and the remedy for the character's loss. The author recommends allowing players to determine their character's own... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Discover the rugged adventurers that make their way on the edges of civilization!
From lone wandslingers to disgraced ronin, this book features 14 subclasses and 12 backgrounds packed with as much Frontier flavor as we could safely cram into them, as well as alternate features for the Monk class and 10 martial arts feats to expand Monks' options or give other classes a dose of kung-fu.
Whether you... [click here for more] |
Dungeon Masters Guild |
$12.99
|
 Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory!
This doc includes
A background for any character who may hail from an Amazon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.50
|

Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Background & Subclasses
Inside this volume you'll find:
2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes.
2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord.
One Page Encounter. A side quest—special task connecting this volume to other related products.
Interactive... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Background & Subclasses
Inside this volume you'll find:
2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes.
2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord.
One Page Encounter. A side quest—special task connecting this volume to other related products.
Get... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Background & Subclasses
Inside this volume you'll find:
2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes.
2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord.
One Page Encounter. A side quest—special task connecting this volume to other related products.
Get... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Add-On at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
|
For those looking to experience a different style of play, I offer you the bear, one of nature’s most able predators and an inspiring creature to behold.
For the gamers, this sourcebook will offer the ability to impose fear and violence on their foes or aid their companions with their natural wisdom. For the role players, playing a non-humanoid character with no common language will provide a truly... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Candlekeep: Mysteries adventure, but can be used in other modules without much issue.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 "Cattle Drovers are individuals skilled in herding livestock across vast stretches of wilderness–a feat that could either take 2-weeks or well over 4-months. These folk drive cattle, sheep, or other pack-animals over great distances to grazing lands, markets, or trade hubs. Enduring harsh weather, treacherous terrain, and the ever-present threat of predators, drovers are experts at managing animals... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A child of the fey, adopted and embraced into their fold, stands ready to become a true champion! Do you, too, dare join the folk of faerie?
Whether you want to create a character who is deeply immersed in the Feywild, or someone who just has a touch of fey about them—in Children and Champions of the Fey, we have collected all the tools you need to connect narrative and mechanics... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Codex of the Infinite Planes
Volume 13: Olympian Glades of Arborea
Revel in the passionate secrets of the Olympian Glades of Arborea!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Dark Deeds presents 6 new backgrounds for dark and evil characters, plus two variant backgrounds. Each is complete, with new features, personality traits, bonds, ideals, and flaws, providing players with a host of new options to really get to grips with the darkness inside their character.
Dark Deeds contains the following new backgrounds:
Doomsayer
Executioner (with Poisoner variant)
Feral
Fiendtouched
Mortician
Smuggler... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores.
Book Features:
New archetypes for every class!... [click here for more] |
Dungeon Masters Guild |
$9.99 $6.99
|
Play Feytouched Characters Displaced in time!
You have seen the Twilight Realm. Born in the mortal world, you crossed over, by accident or choice. You lived among the Fey, a subject of the Seelie or Unseelie. Beneath the ever-setting sun you made a life. You danced with pixies in glittering groves, played fetch with blink dogs in fertile fields, and were sung to sleep by sirens on crystal... [click here for more] |
Dungeon Masters Guild |
$0.95
|
 ~ Includes: skill proficiencies, tool proficiencies, equipment, languages, suggested characteristics. Dice rolls for personanality traits, bonds, ideals, and flaws... and an all new feature: Scholarly Insight!
An entry from the beginning and the end of the information table, for reference of what you are getting story-wise:
"As a historian, you are a seeker of truths lost... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 "Ice fishers are tough, weathered souls–molded by years spent battling the frozen wilderness. Their hands are rough and scarred, the marks of countless days spent gripping freezing ropes, carving holes into thick ice, and pulling in stubborn catches. Their skin has a windburned look, cheeks reddened from constant exposure to frigid gusts, while their fur-lined coats and patched boots tell the story... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 "Created with a purpose, perhaps as a laborer, guardian, or servant, this construct had the misfortune of being lost during shipping. Whether due to a logistical error, a malfunction, recklessness, or even due to an act of sabotage, their journey was derailed, leading to a period of uncertainty and isolation. During this time, they faced the harsh realities of the world without guidance. Yet, despite... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Player’s Guide to Ancient Egypt is a manual that includes homebrew customization options for characters, such as races, backgrounds and subclasses, for an Ancient Egypt setting or campaign. With some changes you can also adapt these options for a desert-based character... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ranger Scouts
Now available for Fantasy Grounds Unity!
You have trained with an affiliation and are now ready to become a full ranger! There is only one thing standing in your way. You have been given a list of quests that you must complete. If you succeed, then you will be recognized by your affiliation as an expert ranger. Let's go adventuring!
The Ranger Scouts background allows players to... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Reef of Madness puts a tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3.
This premium edition download includes both the adventure, the character options supplement, and high-res art files.
Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village... [click here for more] |
Dungeon Masters Guild |
$7.99 $5.59
|
 Roaming Chult is a collection of new items and resources for players and Dungeon Masters playing in Chult for Tomb of Annihilation campaigns or other jungle adventures.
Player features:
100 New trinkets, inspiried by Chult, its people, and its adventursome visitors.
5 New backgrounds for PCs from Chult (great options for mid-campaign... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Shadow of the Dragon Queen Companion: Preludes Expanded is a guide to help dungeon masters develop and better explore the adventure's original preludes.
In this guide you will find:
A New Friend - Tips to include Ispin Greenshield, the eccentric yet kind Knight of Solamnia, into each prelude, who has an important part to play in chapter 3 of the main campaign.
Explore the Past... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 "You grew up in the frozen wilds, where survival often depends on the ability to traverse deep snow with ease. Crafting sturdy, reliable snowshoes became not only your livelihood but also a vital service to your community–and is a much safer approach at gaining respect than the more dangerous occupations of hunting or ice fishing.
Whether you worked for a small village, catered to wandering travelers,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Sunbathed Lionfolk
Found on Payit around the Savannahs that dot East Maztica, this offshoot of the Tabaxi emerge for adventures around the Forgotten Realms and beyond!
Features
A short story presenting the Lionfolk Game rules, complete with some new background options Art from Hi-rez genius artist, Andy Timm
Artlords... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 "Possibly born into a lineage of tapestry makers, or apprenticed to such… Your character inherited a profound appreciation for the craftsmanship woven into each threat. For them, being a tapestry maker is more than just a profession–it’s storytelling, sharing events with the past, present, and the future.
Every tapestry they create is a testament to their dedication, a labor of love infused... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This Dungeons and Dragons 5th edition supplement provides a complete and comprehensive structure to inject early era firearms into your fantasy campaign in a never-before-seen realistic manner without upsetting the balance of the core game. Inside you will find everything needed to include:
-4 new character backgrounds: Infantryman, Highwayman, Big Game Hunter, Arcane Marksman
-8 new firearms-specific... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula.
Highlights of this volume:
A survey of Transylvania's history and geography;
an overview of the beliefs, practices, crafts, and... [click here for more] |
Wizards of the Coast |
$7.99
|