Close
Close
Narrow Results
$ to $















ContentProduct TypeThemeSettingSpecial Collection
DMsGuild   Remove Search Term
Adventures   Remove Search Term
1st Tier (Levels 1-4)   Remove Search Term
Underdark/Subterranean   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
May D&D Sale   Remove Search Term
Advanced Search

pixel_trans.gif
Planescape Anniversary Sale
pixel_trans.gif

Planescape Anniversary Sale

You have 2 days, 23 hours and 26 minutes until our sale ends.

 
 Hottest Titles in Your Current Selection

PICK A PUBLISHER:
Products found in this section... Sort by: 
 Title    Publisher    Price  
Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
The Tomb of Crossed Words

The Tomb of Crossed Words


A 3rd-level adventure for heroes with minds as strong as their muscles! An unassuming monk is on the hunt for a party with both the strength and the smarts needed to investigate the fabled Tomb of Crossed Words - a secret shrine that was once dedicated to the study of language and writing, long since lost to shadow. When they explore the long-forgotten temple they are met with a terrifying array of...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Beneath the Ruins of Firestone Keep - Adventure

Beneath the Ruins of Firestone Keep - Adventure


"One hell of an adventure!" "A very fun adventure... very satisfying... Well done!" "The group had a great time!" "...very versatile for longer play as well as a fun one-shot" "We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign." Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress....   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous  -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.     A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest....   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
Attack on Coppercoil

Attack on Coppercoil


This is the PDF version of the adventure. If you're looking for the Roll20 VTT version, please click here. If you're looking for the Fantasy Grounds VTT version, please click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
Dungeon Masters Guild  $1.00 $0.50

Add to Dungeon Masters Guild Order  
The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Children of the Hills

Children of the Hills


A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all. "Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign. In this adventure...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Sisters of the Dark Mirage

Sisters of the Dark Mirage


Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape. Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Iconic Encounters: B4 - the Lost City

Iconic Encounters: B4 - the Lost City


A complete set of digital maps (72 DPI) of the ten dungeon levels of the iconic adventure B4 - The Lost City. Ideal for use with virtual tabletops Both with and without-grid versions included Moving map features included in separate files so that sliding walls and rotating halls can be moved about on the maps Examples of the 10 maps included: ...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
Cavern of the Violator

Cavern of the Violator


When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse?  (Spoiler: they are probably going to get worse).  A one-shot...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Knowledge is Power!

Knowledge is Power!


--Author's Note: this title was previously released as 'Unstuck Encounters 2'-- “You on a quest for a magic sword?  Good for you.  You know where to find it?  Who else wants it?  What’s guarding it and how many teeth that thing has?  No?  Well, then…I know a goblin hermit you might want to talk to.  He knows everything happening around this forest.  But you might have to bring him...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
The Beast of ShadowGate

The Beast of ShadowGate


The Beast of ShadowGate Horrors in the Dark The origin of the ShadowGate is lost in antiquity. Some claim it as the work of devils, others cannibal cultists or even demon lords. Not long after its discovery it was boarded up by the priests of the local church, and then fortified by paladins. Of late something has emerged from the portal. It remains trapped within the divine defences,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Drop-in Dungeons Tier 1

Drop-in Dungeons Tier 1


This module features 5 locations ready to be put in any D&D 5e game. Buying this module also grants a Royalty Free license to use the maps and/or descriptions in your own Dungeon Master's guild products. Drop-in dungeons Tier 1 features these 5 locations: - An old warehouse (lvl 1)     An old building occupied by a gang of Kenkus that are trying to build a mechanical...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
The Necromanteion

The Necromanteion


et in the action with this critically acclaimed dungeon crawl! The temple known as the Necromanteion is under attack by demons and fate has brought you in as its saviors! People from all over the world travel to the oracle of the dead, the Necromanteion, to commune with the spirits of the dead. Following a ritualistic preparation of the body and the mind, a "Seeker", as they are...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead suitable...   [click here for more]
Dungeon Masters Guild  $1.60

Add to Dungeon Masters Guild Order  
The Shrine of Endless Night

The Shrine of Endless Night


What stories will unfold while exploring the forgotten ruins? A one-shot adventure for characters at 1st or 2nd level. A Mythical Romance A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved one in...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Kill a prince. Start a war.

Kill a prince. Start a war.


This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin. Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Chalk Hill - Honeymoon at the Eight Maidens

Chalk Hill - Honeymoon at the Eight Maidens


Now available for Fantasy Grounds! Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
The House of Usher

The House of Usher


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Full colored PDF ebook containing 4-6 hours adventure for 1st-4th Level characters Decipher...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Festival of the Myconid

Festival of the Myconid


NOW A COPPER BEST SELLER! The Adventure Itself "A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids...   [click here for more]
Dungeon Masters Guild  $0.73

Add to Dungeon Masters Guild Order  
Escape from the Forge of Dumathoin

Escape from the Forge of Dumathoin


Action and Intrigue Under Mt. Hotenow in the Forgotten Realms! Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how?  Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Exodus of the Underdark

Exodus of the Underdark


In the isolated reaches of the Silver Marches, local communities have been beset by an increasing number of Underdark denizens. Drow and deep gnome raiding parties steal food and skirmish with local forces. Deep underground the reason for the sudden Underdark incursion becomes clear: the drow have lost the great city of Menzoberranzan. Beset by an outside force, they have retreated to caverns nearer...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Lost Temple of Sharess

The Lost Temple of Sharess


Beneath the home of a wealthy merchant named Haroun, a floor suddenly collapses, revealing the entrance to a deep, dark cavern. But judging from the screams and laughter coming from below, this is more than a common cave. Will you conquer the long-forgotten horrors it holds? Will you discover fabulous treasures in its pitch-black passageways? And most importantly: will you learn the merchant's own...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Kobold Chaos- Marky P's modern classics

Kobold Chaos- Marky P's modern classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session. In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
The Witchfire Curse

The Witchfire Curse


The Witchfire Curse Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft.  Now as the first harvest approaches there are signs that something is amiss.  The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul.  The town’s folk suspect that the accursed blight is the work...   [click here for more]
Dungeon Masters Guild  $9.00

Add to Dungeon Masters Guild Order  
Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
Dungeon Masters Guild  $0.77

Add to Dungeon Masters Guild Order  
Tower of the Star Watcher

Tower of the Star Watcher


A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place? An adventure for 2nd-4th level adventurers. Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
The Caverns of Glass

The Caverns of Glass


The Caverns of Glass is a short, old school style adventure for 4 4-6th level characters set in mysterious caverns, deep in the heart of a mountain once used by a powerful wizard for dark, magical experiments. The adventure is brief and intended for experienced DMs to use within their existing campaigns as a side trek or specific, short adventure so has been written in an open style to allow for easy...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Wild Locations - Goblin Lair

Wild Locations - Goblin Lair


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Goblin Lair is the second of my Wild Locations products....   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Goblins and the Liars- Marky P's Modern Classics

The Goblins and the Liars- Marky P's Modern Classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition. In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Curse of the Gumdrop Ooze - Revised & Expanded

Curse of the Gumdrop Ooze - Revised & Expanded


An adventure site for three to five characters of levels 1-4. Featuring three new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books! Celebrate National Gumdrop Day on February 15th, and ring in every candy-coated holiday with this adventure site featuring seven encounter areas...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Lair of the Fumarole Dragon

Lair of the Fumarole Dragon


A tribe of kobolds discovered a strange chalky stone egg lying within one of the pools of boiling turquoise water that distinguish the geothermally active Searstone Badlands. When the egg hatched, the kobolds were surprised to see a type of dragon they had never heard of before, a stone-grey dragon with scales like popcorn, born from the energy of the elemental chaos that fuels the fires of the badlands....   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
The Demiplane of Doors

The Demiplane of Doors


The Demiplane of Doors is a 100+ room dungeon crawl set in a unique demiplane where each dungeon room randomly connects to the next, resulting in an unpredictable adventure. I've also created another detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations)...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
The Inheritor's (5e)

The Inheritor's (5e)


A mysterious cavern appears after some strange weather, what lies inside? The Inheritors is a 3-5 hour adventure through a cavern and into some forgotten ruins. Designed for level 4 parties, this adventure provides unique enemies, new magical items, and additional adventure hooks. Accompanying the PDF adventure is a 22mb 11000x4000 pixel HD Map for use in all your online D&D programs....   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Weapon on the Wall

Weapon on the Wall


A seemingly mundane excursion to the local weapon shop turns into an unexpected adventure involving a long-forgotten menace, foul sorcery and ancient power.  Can the party solve the mystery of the weapon on the wall?  A low-level adventure that can be used in nearly any campaign. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Crypt of the Bloodbat

The Crypt of the Bloodbat


Dare the Utter Darkness of the Crypt in order to find an amazing treasure. But it is what you do not see that may kill you. A short adventure for characters of 3rd level, with customization options for higher or lower level PCs. In addition to an interactive DM's map, there's a player's map of the Crypt and five new monsters, including the eponymous Bloodbats....   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Temple of Oblivion

Temple of Oblivion


A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting. Click here to see Kobold Chaos, a classic style adventure for first level characters. Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters. Click here to see Umbero's Compendium of Ancient Archetypes. Click here...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
What Lurks in the Oasis

What Lurks in the Oasis


The desert village of Sakha has prospered for centuries, but now a terrible plague befouls its sacred oasis. Have the gods turned their backs on the village? Or are more sinister forces at play? The answers await a team of brave adventurers, but only if they are prepared to face what lurks in the oasis. This adventure of about four hours presents a party of 2nd to 3rd level characters with an exotic...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Gold Rushed

Gold Rushed


The mayor of Middle Yaxley is far more familiar with goblins than anyone in a sleepy farming village should be. There is an ancient dwarf stronghold somewhere up the valley and while the gold that made them rich is now gone, the flow of freebooters looking for it has not.  The mayor however knows that there is only one sure way of making gold out of a gold rush… A single-session adventure...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
The Locks of Avarill

The Locks of Avarill


You approach Avarill, a rest stop set in the edge of the Woods of Elendain. Your mission is simple — rid the outpost and nearby farmers of a large wolf that has been poaching their livestock. But is anything ever that simple? A 4-to-6 hour adventure for 1st-2nd level characters. Featuring the town of Avarill (a small outpost that can be used as a base for future adventures), 12 pages of adventure...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
I Think I Smell a Wererat

I Think I Smell a Wererat


I Think I Smell a Wererat is an introductory adventure for Dungeons & Dragons 5th Edition. After the adventurers spend a day at the harvest fair in the farming village of Amri, playing minigames and getting to know the towsfolk, the village is attacked by mysterious bandits. The characters will have to search the wilderness, assault bandit camps, defend another village from annihilation...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
No Refunds

No Refunds


The ninth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Great Protector

The Great Protector


A secret Order guards a dark portal in the Vanishing Hills. What happens when they can no longer hold back the demons that threaten this world? The Guardians look to outsiders to help them contain the horrors that are bleeding into their land. Contain the unspeakable horrors before they take hold! Can be used as a prequal to "The Suits of the Mists" or on it's own. The party has been recruited to...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Displaying 1 to 47 (of 47 items) Result Pages:  1 
Select Page Number