Title |
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Heroes of the Mists: Revised
Move your Curse of Strahd campaign deeper into the Mists of Ravenloft, make your adventurers truly fit the Demiplane of Dread, or tell your own tales in distant domains.
Newly Revised and Updated, this product has been edited and its layout completely redone. The subclasses have been tweaked, art has been added, and the entire... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Outlandish Adventure Productions presents:
The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the worst... [click here for more] |
Dungeon Masters Guild |
$4.95
|
What’s Behind Your Mask?
A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight.
The Book of House is a 5th Edition Supplement for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon.
We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options... [click here for more] |
Dungeon Masters Guild |
$5.50
|
Dark Patrons Collection
You find yourself indebted to a dark entity that hungers for power and death. This collection of dark entitiys offer new playstyles, role-play oppertuinities and goals for Warlocks to seek out.
The Archdevil - A lord of the hells seeks to make you his champion on the Material Plane, a messenger of his power. Once you are strong enough you will herald... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes:
2 Races (the humanoid Arachni, and the horrifying Drider)
3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron)
9 Eldritch Invocations
3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame.
“Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha
No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This was created by combining the 3.5e Animal Ancestry and the 4e Blood Moon Stalker.
“Tonight, a full moon rises over the mountains. This is the night of the Lycan – my night.” – Moon Brother Stonestalker
Several legends tell of the blood moon, a night, or sometimes a season, when the Primal Beast stalks the wilderness of the world in physical form. During the blood moon,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp.... [click here for more] |
Dungeon Masters Guild |
FREE
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Use the powers of Unlife to defend nature! The Circle of the Vampire is a druid subclass for D&D 5e. Bite your enemies, take their life and use it to heal yourself or your allies! Be a creature of the night and summon dozens of rats, bats or wolves! Tired of being called a "Treehugger" for playing a druid? Let's see how they like it when you suck their life away.
Q&A... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Play a paladin infected with the curse of vampirism, holding back their undead nature with divine power and unshakeable devotion to their cause, using this character option from the Platinum bestseller Ravenloft Archetypes: Nightmares of Barovia.
You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmare... Rather than falling to it completely,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
When the savage beast is united with the civility of a humanoid, the result is the mighty werewolf. Not all desire this gift and not all who posses it are in full control, but the werewolf's raw strength can not be denied!
Hi all! This is another entry into my prestige class home brew options. Like the vampire, there is a "lite" version which is contracted as a disease, which you can then lean... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A Silver Best Seller!
The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill.
Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes!
Please check out... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Did you ever get jealous of those sweet abilities monsters have? This is no longer an issue! With the Grafter class you can slowly but surely become a monstrous abomination yourself with all the sweet perks it brings! This is a class for those who like to hunt down monsters for their parts and then use those parts in battle!
The grafter class includes three archetypes: the monster, the symbiont and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Vampirism & Vampires adds a tiered approach to the adventurers interaction with vampires, starting with contracting a debilitating disease, escalating to become a powerful thrall, and if the hero so wishes, undergoing the vampiric conversion ritual to become a true vampire.
Becoming a vampire is presented as a prestige class where levels are doled out as the DM feels appropriate. If taken... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies?
There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Ever wanted to time travel in your D&D Campaign?
Now you can, as a Chronomancer, a 5e playable class that includes 70+ new spells, 40+ new types of equipment, and 5 new monsters!
Become the time magic-user you always wanted to be!
... [click here for more] |
Dungeon Masters Guild |
$4.92
|
The Shadowfell is a mysterious and perilous realm that all mortals fear. It is the dark reflection of the world, and holds an abundance of dark elements that most people prefer to avoid-death, darkness, and peril. The souls of the dead pass into the Shadowfell on their way to their final rest. Ghosts and other undead linger there, alongside much darker creatures. But the plane of shadow also contains... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Want to introduce new Players to DnD 5e without dragging them through character creation? Need a pool of pre-mades for a quickstart or one-off game? Looking for inspiration for new character and story ideas? Or need a pool of fully fleshed out NPCs on-hand just in case?
Dungeons and Depth character packs are much more than just stat builds. They are highly detailed and fully researched... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies.
This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This otherworldly patron option for D&D 5th Edition Warlocks was inspired by my own life experience surviving Bacterial Meningitis and living with Temporal Lobe Epilepsy.
The Layer Between is an unusual, unknowable, and uninvited Patron that grants boons to its beneficiary in the form of various mental advantages. A warlock with The Layer Between Patron focuses on uncovering hidden information... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The skeleton is the framework upon which one's body rests, the structure that allows us to walk, fight, and speak. It protects our most delicate parts from harm, cradling them in its calcified lattice so that they will be guarded from outside forces. But these bones can be more; they can be as hard as adamantium, as sharp as a sword, as deadly as any weapon. All it takes is someone with the skill and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The common perception of bards typically portrays them as mincing fops playing lutes and lyres and jotting down poetry, or capering fools entertaining others with pratfalls and buffoonery, or even as skulking knowledge brokers who engage in skullduggery in their pursuit of information. No matter which way you slice it, most bards will never enter the halls of glory the way that noble warriors do, for... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The College of Hexes is for bards who wish to dable in necromancy, and play in the shadowy realm of curses and other dark magics. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Not all clerics follow the gods of the upper planes. Some find their divine inspiration in the lower planes. Others still will dedicate their lives to the study and control of fiends in order to turn them against each other. The Fiendish Domain is for those clerics who seek power over fiends... or seek to curry their favour... ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The soul is a tricky thing to manipulate, with the greatest extent most folk will get being returning someone's soul to their body, questioning it through necromantic ritual, or binding it in service for all eternity. But for a precious few, the soul is something more; less an extension of the self and more an addition to it, able to manifest and manipulate the very essence of others for your benefit... [click here for more] |
Dungeon Masters Guild |
$2.00
|