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 Hottest Adventures, Wilderness, Family-Size Adventure Sale

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In The Black Midwinter

In The Black Midwinter


In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!  Here's a video I made about the adventure: How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco...   [click here for more]
Dungeon Masters Guild  $2.99

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An Ogre and His Cake - Print

An Ogre and His Cake - Print


A Pay What You Want PDF of An Ogre and His Cake is available here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot...   [click here for more]
Dungeon Masters Guild  $5.00

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One-Page One-Shot #1 - Carbuncle Quest

One-Page One-Shot #1 - Carbuncle Quest


New to running D&D? Start here. Introducing the first in a new line of high-quality one-page adventures, suited for social distancing, your next social ZoomTM call or hours of fun you can bring to a bar once this whole thing blows over. Carbuncle Quest: An abandoned dwarven keep known as Morn Brakk holds the key to unlocking a priceless gem from the head of a...   [click here for more]
Dungeon Masters Guild  $1.00

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The Fairy Grove

The Fairy Grove


An all-ages adventure for heroes of all experience levels! Potion-makers have highly sought-after skills, but sometimes the ingredients they need aren’t easy to get. That’s what they need adventurers for. In this adventure, the local apothecary hires the party to find an assortment of potent fungi. The only catch is, these mushrooms only grow in the fey queen’s own circle and it’ll be no small...   [click here for more]
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The Maiden's Nightmare

The Maiden's Nightmare


A kid-friendly adventure for heroes of all ages and experience levels! The adventurers are staying in town when it’s discovered that the mayor’s daughter has been kidnapped. Several witnesses saw a demonic horse stealing the girl away, and it’s all hands on deck to bring her back safe and sound. But the swamps nearby are a dangerous place and they’ll have to deal with the many creatures that...   [click here for more]
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Light Through the Storm

Light Through the Storm


An all-ages adventure for heroes of all experience levels! One of the great fears of any sailing ship is the danger of stormy weather. Fortunately, the steady, ever-lasting lighthouses are always there to shed their light on any hazards that might be lurking in deep waters and on rocky shores. But what happens when maddened kuo-toa take over a lighthouse and extinguish the flame – with a storm on...   [click here for more]
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Beyond the Basics

Beyond the Basics


Beyond the Basics is a companion book to the Dungeons & Dragons Basic Rules created by Wizards of the Coast and includes 76 encounters featuring some of D&D's most recognizable and beloved creatures across 237 pages. With encounters ranging from wrangling suits of animated armor sent out into the city to shout one-star reviews of a smithy that angered a petty enchantress, to rallying a community...   [click here for more]
Dungeon Masters Guild  $16.99

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CCC-APL-01-01 It's Not Easy Being Gene

CCC-APL-01-01 It's Not Easy Being Gene


The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up. A light-hearted 4-Hour...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-MMT 01-01: Secrets of Imaginary Friends

CCC-MMT 01-01: Secrets of Imaginary Friends


The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers. A 2-4 Hour Adventure for Tier...   [click here for more]
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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
Dungeon Masters Guild  $4.99

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A New Home

A New Home


A New Home This adventure takes place in a world that has seen much tragedy. The towns and cities have been recovering from the past decades of strife and slowly the world starts to show signs of prosperity again. The characters taking the spotlight of this adventure have seen some of this tragedy in one way or another and seek the happiness and acceptance of a new home to help process...   [click here for more]
Dungeon Masters Guild  $1.28

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To Live and Die in Tall Pines (5e)

To Live and Die in Tall Pines (5e)


A Wandering Pilgrim Games Product Within the rough and tumble area known as the Western Expanse, there lies the small town of Tall Pines. Not all is well in Tall Pines, however, as the local Cooper Gang has taken control and made life difficult for its occupants. Now, it is up to you and your party to stop the Cooper Gang and it's deadly leader, Jeremiah Cooper. Can you save Tall Pines? Or is the...   [click here for more]
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CCC-MMT 01-03: Honorable Dissent - A Price of the Red War Adventure

CCC-MMT 01-03: Honorable Dissent - A Price of the Red War Adventure


The Red War rages after the fall of Mulmaster. Refugees from Mulmaster are steadily spreading across the region, looking for a new beginning. In the chaos of the evacuation, however, a boy is found along the road. As the dust settles, it comes to light that the child’s father is a quartermaster with the Thayan army. Fearing repercussion for the Mulmaster refugees, you have been asked to return the...   [click here for more]
Dungeon Masters Guild  $2.99

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Trail of the Forgehammer

Trail of the Forgehammer


Trail of the Forgehammer is our second adventure. Designed for introducing your group to D&D with a focused 3-4 hour questline. We return to the peaceful village of Auchendale, where the local blacksmiths have lost their enchanted hammer. Trickery is afoot and soon enough, the adventurers will have to embark on a chase, in a comedy of errors and misfortune. Follow...   [click here for more]
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God in the Well

God in the Well


The village of Thistlebrine is in crisis! The local hero has gone missing and the chief's son speaks of a God in the Well. Will the characters be able to solve the mystery, or will they too fall victim to the God in the Well?   God in the Well is a 2 or 3 hour adventure suitable for 1st of 2nd level characters. It can be used as a side quest on a longer adventure, or as an introductory...   [click here for more]
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The Orb of Frostrealm chapter one

The Orb of Frostrealm chapter one


An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to them to save the Yule tide spirit before it’s too late. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter...   [click here for more]
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Newborn Legends — A Simple Barbarian Day em português

Newborn Legends — A Simple Barbarian Day em português


Looking for the English version? Cumpra seu destino e torne-se uma Lenda Bárbara! Uma aventura solo em Daggerdale, introduzindo novos jogadores ao maior RPG do mundo, estrelando a classe BÁBARO Recentemente, através da influência maligna de uma entidade outrora adormecida, a tribo bárbara Terremoto, antes desconhecida e que venera o elemento Terra, desceu em fúria dos picos inóspitos...   [click here for more]
Dungeon Masters Guild  $9.99

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The Orb of Frostrealm Chapters 1 & 2

The Orb of Frostrealm Chapters 1 & 2


Chapters 1 & 2 can be run combined for a 6-8 hour one-shot adventure optimized for 5 players at APL 7 ~ Chapter 1 An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to them...   [click here for more]
Dungeon Masters Guild  $3.99

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The Third Seagull War (A Wild Geese Story)

The Third Seagull War (A Wild Geese Story)


It has been ten years since the last Seagull War. However, in the last few days the seagulls have launched an entirely unexpected and berserk attack, and the nesting grounds are threatened. Can a brave contingent of Geese resolve the issue? A six-hour adventure for 1st-4th level avian characters, with template character sheets for 3rd level goose characters. ...   [click here for more]
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