Title |
Publisher |
Price ▲ |
Hello!
This handy little suppilment contains statblocks for almost all the archdevils not yet available in 5th edition. This suppliment includes Dispater, Mammon, Fierna, Belial, Glaysa, Baalzebul and Mephistopheles. It does not contain Levistus or Asmodeus. This is because Levistus is trapped in a block of ice, and Asmodeus can be found in my other DMs Guild... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Modrons of a Unique Nature
If one were to consider the slaad lords such as Ygorl or Ssendam or the demon lords such as Orcus, Graz'zt, Juiblex or countless others, you might believe that only the agents of chaos had their powerful paragons. Yet those who know of the Celestial Hebdomad and of course the devilish dukes and princes understand that it is not chaos that is the common... [click here for more] |
Dungeon Masters Guild |
$1.25
|
What do I get?
Playable Lineage Rules For Cambions, Incubi and Succubi
12 infernally thematic Feats and 6 Flaws in a structured feat selection tree
1 Cambion Sorcerer NPC statblock
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
More infernal than a tiefling,... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.37
|
What do I get?
Playable Lineage Rules For Slaadi and Gormeel characters or playing characters suffering Slaad Tadpole Infestation
5 Slaadi themed Flaws and 23 Feats in a structured feat selection tree
2 Creature Statblocks:Chaos Phage Gray Render and Gormeel Vengance Paladin
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.37
|
Oh, Give Me a Home... Where the Bariaurs Roam!
Commonly seen in Sigil, the Outlands, and across the Upper Planes, Bariaurs are a distinctive part of the Planescape multiverse. A street scene in the City of Doors can hardly be complete without one of these four-legged folk wandering by. When Planescape was released in 1994, the option to play as one of these wanderers of the Great... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
|
Everybody Loves Modrons!
They’re synonymous with one of the most awe-inspiring events in the multiverse—The Great Modron March. In between times, these tireless constructs keep the machinery of the Great Wheel turning like the clockwork it is.
But what happens when one of these adorable minions of order goes rogue? Well, you get to play one, of course!
Pick a quirk for your personality or roll... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
|
Enchanting Beings Neither of One World or The Other...
Tales from the Celtic and Norse countries, with parallels around the world, tell of beautiful folk who become seals or swans by donning a magical garment. Neither fully of one world or the other, these selkies and swanmays live double lives. The similarities in the tales of these two animal folks are striking. It only makes sense... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
|
In the early days, shortly after Primus attempted to impose order upon the chaos by sending the Spawning Stone to the plane of Limbo, a venture that ultimately failed, the stone found itself ensnared within an elemental storm. This tumultuous encounter tore a small fragment from the stone, setting it adrift in the inky void of Limbo.
Over years, the fragment meandered through the chaotic expanse,... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
|
The armies of the Abyss are formed of demonic humanoids, like the Blighted. Five new monsters to ravage and destroy the Prime Material plane and the planes beyond.
These monsters are ideal for any Out of the Abyss/Rage of Demons or Descent into Avernus campaign. The Blighted are low-level creatures made to follow the command of bigger demons. ... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
|
A set of colorful, stylized blank character sheets. Illustration inspired by a variety of grunge, punk and inorganic sources, could fit with Mad Max, Eberron, Arcane and other dystopian futuristic settings. Designed to be printed on 8.5x11 but the resolution is high enough that you could print bigger. They are either PNG or JPG image format. Intended to be printed out or modified in a graphics editor... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
|
Born in endless conflict, the githzerai now make their homes in Limbo. They are much more than monks. This product allows you to play these psionic creatures in your own games in a way that is balanced, and fun.
Includes everything you need to create a Githzerai character in your campaign. ... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
|
When a modron faces something that challenges its view of the world, its mind shatters and opens to a broader reality. With such revelations, they become rogue modrons. For the rest of their lives, rogue modrons travel the multiverse seeking the meaning of life through a long string of adventures.
This book allows you to create a rogue modron for your games. Includes a new race and a new feat for... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
|
Where you headed, traveller?
Passing through the planes of the multiverse is a dangerous job – and surviving in one of them even more so. It comes with challenges you just don’t see on the Prime worlds: alien environments; unfamiliar enemies; and then there’s all the business with portals.
Adventurers looking to survive their planar jaunt had better pack the Planehopper’s Pocket Spell Compendium.... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
|
Bring the Blood Wars to your table with these new fiendish warlock patrons
In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons.
Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
|
Come one, come all to the Vault of Veiross!
I have travelled the multiverse for some time and have acquired a great collection of strange and unique items. Here are only a few I have selected to showcase to you!
With the Vault of Veiross, you can use (and probably abuse) over 15 new and unique magical items, from uncommon to very rare in rarity!
While you're here, check out some of my other works:... [click here for more] |
Dungeon Masters Guild |
$1.45
|
"Fey Knights use magical techniques similar to those practiced by Druids and creatures of the Feywild."
... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Check out my award winning title here
... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Do you want to be a snowman? Well if yes then the Glacian is for you. A race born and bred to further the goals of elemental ice by bringing forth a forever frozen winter across the planes. Glacians are a brutal race that value survival skills over morallity.
Glacians gain some cold themed spells and cold resistance, as well as the ability to channel cold as a temporary transformation. ... [click here for more] |
Dungeon Masters Guild |
$1.49
|
If you like the feats presented in Xanathar's Guide to Everything to up your lineage game, then these feats for the lineages of Mordenkainen Presents: Monsters of the Multiverse are for you.
Want to turn your goblin into one of Maglubiyet's Shamans, now you can do that.
Want your tortle to deliver some serious Shell Shock, we got you.
Want your shifter to go absolutely Wild, don't... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Need to rein in that pesky gang of murderhobos?
Introduce a powerful, villainous mage or robust ally to send the characters on their next journey.
This title provides thirteen non-player character stat blocks for a Dungeon Master to use at their table. The mages range from wise sages to power-hungry sinister sorcerers. Each of these flexible NPCs can act as... [click here for more] |
Dungeon Masters Guild |
$1.49
|
"A fresh take on the Darklord of Barovia"
This compendium provides game statistics for nine enemies that appear in Curse of Strahd. The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design.
Stat blocks include:
Strahd von Zarovich
Fiona Wachter
Vampire Spawn Thief, Mage, and Warrior
The Abbott
Baba... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Fulfill your need for speed!
Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's individual initiative roll matters. Using this new airship, your players' characters will get to use more of their features... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Welcome to the Creature Crucible series where I go through old documents from previous edditions of dungeons and dragons and try to breath life into old monsters and update them up to a 5ed stat blocks. This time we look at a good bit of monsters from the old Spelljammer setting as well as others. Inside this document you get 14 stat blocks for monsters:
Avolakia
Beholder-kin, Examiner
Beholder-kin,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Fire. Ice. Smoke. Magma. Storm.
Arrowhawks, as a species, encompass a diverse range of four winged avian creatures, each tied to the Elemental Planes and possessing distinct physical characteristics. They are not known to form complex societies or cultures. Instead, they are often encountered as solitary hunters or guardians of their elemental domains. Adventurers who dare to approach... [click here for more] |
Dungeon Masters Guild |
$1.50
|
For intrepid adventurers venturing into the fantastical realms of Dungeons and Dragons, encounters with Disenchanters blend intrigue with peril. These creatures possess an uncanny affinity for magical artifacts, capable of rendering them inert with their unique abilities. To some, Disenchanters are the guardians of arcane secrets, while to others, they are the bane of cherished magical possessions.... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Tendriculos is a remarkable family of sentient plant creatures. They exhibit unique physiological adaptations across its various sub-species. These beings share a plant-like appearance, with bark-covered bodies resembling trees or vines, but each sub-species possesses distinct features. The Forest Tendriculos boasts a lush mossy exterior, while the Tundra variant sports frosty tendrils, and the... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Please check out my other title here: https://www.dmsguild.com/product/332390/Dusk-Tower
... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Welcome to Kuntur Rapa!
In the far eastern corner of the Land of Fire known as Lopango on Toril, there is a supervolcano that threatens the very life of the planet. While enemies from beyond and below threaten to hasten its impending eruption, a society of protectors have formed a group of unlikely allies.
The elemental dwarves known as azers and their azerblooded kin, phoenix folk... [click here for more] |
Dungeon Masters Guild |
$1.50
|
In the week following the final exams of the year, the Strixhaven Campus begins to empty as students must embark on their annual ranging. Away from the watchful eye of faculty, the rangings are a test of resourcefulness, students must use the skills and abilities gained during their time at the most prestigious university in the known planes.
A series of adventure hooks for your Strixhaven... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinkets of Mephistopheles
This supplement introduces 101 New Trinkets inspired by Mephistopheles, the lord of the 8th, and his cults on the material plane.
The trinkets presented in this supplement were created with the idea of bringing an additional layer of depth to any adventure containing Mephistopheles or his cults. The trinkets can be easily... [click here for more] |
Dungeon Masters Guild |
$1.50
|
101 Trinkets of Ravnica
Trinkets of Ravnica is jammed packed with 101 New Ravnica-Inspired Trinkets and 3 New Magic Items that you may find while exploring the plane-spanning city of Ravnica.
The wonders and oddities of Ravnica t inspire the trinkets in this supplement. The trinkets in this book add a layer of depth to any campaign based in the Ravnica. Many of the trinkets and curiosities... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Trinkets of Shadowfell: Vol.1 Gloomwrought
This supplement introduces 101 new trinkets that you may find in the Shadowy city of Gloomwrought.
The dark grandeur and mysteries of the city of Gloomwrought inspire the trinkets presented in this supplement. They will bring an additional layer of depth to any Shadowfell-based campaign. Many of the curiosities are designed... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Bohaterowie, których Mgły porwą do Ravenloftu, nagle tracą kontakt z własnym światem. Prawie wszyscy mają nadzieję, że pewnego dnia do niego wrócą (...) Klątwa Mgieł odbiera to poczucie. Po kawałku zabiera ona przybyszom wspomnienia o tym, że kiedyś żyli poza Ravenloftem, i zastępuje je fałszywymi, które sugerują, że są oni mieszkańcami Domen Grozy. Klątwa Mgieł... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A linear Astral adventure for parties level 15-20. Your party will trip the light fantastic with Daegora, an ancient gem dragon with the power and knowledge to take the PCs on a journey across the Astral Skyway; an existential thoroughfare spanning worlds!
Five pages of cosmic adventure.
Rules for astral asteroid swarms, including explosive elemental variants.
Traverse the Astral Skyway - a raider-haunted... [click here for more] |
Dungeon Masters Guild |
$1.60
|
Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
... [click here for more] |
Dungeon Masters Guild |
$2.50 $1.75
|
This is a collection of fantastic and magical quills from the laboratories of Mephistopheles on Cania.
This tomb contents more than 50 unique magical quills all researched to fit the realm of the Nine Hells. ... [click here for more] |
Dungeon Masters Guild |
$1.79
|
Almanac of the Hells (Volume I) is the first treatise in a new series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this first volume contains:
*Help for roleplaying devils and their legions.
*Ways for players to customise tiefling characters (With your DM's permission)
*2 New... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Almanac of the Hells (Volume II) is the second treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*Rules for desecration-bringing the power of Baator into the Material Plane
*A new race, the Abyssal Spawnling, along with the Infernal Domain... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Almanac of the Hells (Volume III) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*The terrifying Corpse Tree-a wailing plant that provides the lumber for contract parchment.
*Alternate features for the warlock class.
*3 New... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Almanac of the Hells (Volume IV) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*Feats, Infusions and Invocations designed with fiendish thrills in mind.
*4 Magic Items inspired by the layers of Baator.
*4 New Monsters to challenge... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to Azorius Senate: Booster Pack 1 (Ravnica) for the Advanced Arcana: An Alternative Mana-Based Spellcasting System.
Within this Booster Pack 1: Azorius Senate, you will find the following:
14 New or Modified creatures from the Ravnica setting.
10 New Spells.
A new non-magical item; the Skyknight Lance.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now Updated and Expanded! (see below)
Archduchess Zariel and Bel the Warlord vie for supremacy in Avernus against the backdrop of the Blood War raging across the Nine Hells of Baator! This supplement contains everything you need to bind yourself to either of these two fiends as your warlock patron. For use with the 5th Edition of Dungeons & Dragons.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
CHILDREN OF THE ABYSS features four subraces found in earlier editions of Dungeons & Dragons: the fey'ri (elf), tanarukk (orc), durzagon and maeluth (dwarf), and wispling (halfling). In addition to unique traits for each subrace, each section contains information drawn from the lore of earlier game editions.
Along with these subraces comes the Hellborn Sorcerous Origin,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Compendium of Blades Vol. 2: Blades of Avernus
Now for Fantasy Grounds Unity!
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical blades... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Unleash the power of the Abyss with this chaotic, destructive new subclass for sorcerers.
Empower your spells with Demonic Fury, but beware, for the more you use this power, the more you risk losing control.
Feed the demon within by harvesting the very life essence of your foes.
Forge an iron will from a life spent struggling to control the rage in your heart.
Unleash the full force of your fury and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Die neun Sünden des Asmodeus
Wofür wirst du dich entscheiden?
Dieses Accessoire kann zusammen mit Asmodeus‘ Corrupted Grimoire und Chains of Asmodeus verwendet werden, um Ihrer Kampagne Tiefe und Vorahnung zu verleihen.
Ermutigen Sie Ihre Spieler vor einer Spielsitzung oder während einer Pause, über eine Sünde nachzudenken, die ihr Charakter in der Vergangenheit möglicherweise... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Echoes of War
Please note: The entire PDF is available in the Full Preview section. Feel free to download the PDF and support me later if you wish.
Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Echoes of War (Fantasy Grounds)
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF click here.
Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves.
Throdar Grakksun, a knight... [click here for more] |
Dungeon Masters Guild |
$1.95
|