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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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CCC-PDXAGE-01-01 The White Well

CCC-PDXAGE-01-01 The White Well


The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League two-hour...   [click here for more]
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CCC-QCC2018-01 Of Gods and Monsters

CCC-QCC2018-01 Of Gods and Monsters


Of Gods and Monsters Rumors abound that the travelling faire known as Doctor Jubal's Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
Dungeon Masters Guild  $1.99 $1.39

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CCC-SFBay-02-01 Old Enemies Arise

CCC-SFBay-02-01 Old Enemies Arise


The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay. You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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CCC-SFBay-02-02 Rise of the Ogre King

CCC-SFBay-02-02 Rise of the Ogre King


You have been hired by the Brotherhood of the Cloaks to journey into the heart of desolate Thar. Once there you are to negotiate with the oni lord of Fangjaws Hold for the rights to excavate an ancient minotaur lord’s tomb within his territory. A 4-Hour Adventure for 5th-10th Level Characters Other titles in this serires Old Enemies Arise - Part 1 https://www.dmsguild.com/product/230005/CCCSFBay0201-Old-Enemies-Arise?term=old+enemies&test_epoch=0...   [click here for more]
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CCC-SFBAY-04-02 Under Earth & Stone

CCC-SFBAY-04-02 Under Earth & Stone


A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora. A D&D Adventurers League two-hour adventure for 5th-10th level characters. Una refugiada de Mulmaster llamada Ani Kuleimatt descubrió...   [click here for more]
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CCC-SHINY-02 An Open Secret

CCC-SHINY-02 An Open Secret


In a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer. Befriending a group of adventurers, she confesses that she saw her spouse with someone else, and she worries what may come of it. Beseeching the adventurers to help her, the sailor asks them to investigate to find if her fears have come true, or if it is all a simple misunderstanding....   [click here for more]
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CCC-SVH-01-01 Dawn of the Raven Lord

CCC-SVH-01-01 Dawn of the Raven Lord


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

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CCC-Tarot01-05 The Lost Apprentice

CCC-Tarot01-05 The Lost Apprentice


The Council of Mages has recently sent a young apprentice out to investigate the strange disturbances that have beset Thentia. It has been several weeks and he has not yet reported back. Is he simply late or is there something more sinister afoot? A Two-Hour Adventure for 1st-4th Level Characters Part 5 of A Song of Fates. Other adventures currently available in the Tarot series: CCC-TAROT01-01...   [click here for more]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)

CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)


The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home. This is a Tier 2 (APL 7) Adventurer's...   [click here for more]
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CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)

CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series)


The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings. This is a Tier 2 (APL 8) Adventurer's League legal adventure set near Melvaunt. This module first...   [click here for more]
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CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)

CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)


Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too. This is a Tier 3 (APL 13) Adventurers League legal adventure set in a small town near Yûlash. This module first premiered...   [click here for more]
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CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)

CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)


The flumph cloister is overjoyed to see its member returned, but warns of a psionic menace that resides nearby, causing most other creatures to flee. This menace is still in its infancy, and must be taken care of before it poses a threat to the area-at-large. Your flumph friend must come with you to sniff out the signs, so keep it safe! This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)

CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series)


A map with an “X marking the spot” has been found in a recently uncovered tomb located in the small fishing village of Abigail’s Cove. The village’s mayor has sent out a secret call to trusted adventurers; offering a split of whatever treasure they can recover. Success means fortune for Abigail’s Cove, its villagers, and the adventurers. This is a Tier 2 (APL 8) Adventurers...   [click here for more]
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CCC-UK-2 The Wayward Wives

CCC-UK-2 The Wayward Wives


SOMETHING WICKED THIS WAY COMES. Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge. The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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CCC-WWC-01 In the Face of Fear

CCC-WWC-01 In the Face of Fear


THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
Dungeon Masters Guild  $2.99 $2.54

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CCC-YLRA01-01 Her Dying Wish

CCC-YLRA01-01 Her Dying Wish


You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? A...   [click here for more]
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CCCHATMS01-03 Destiny Defied

CCCHATMS01-03 Destiny Defied


The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny! A 4-hour adventure for 5th-10th level characters Destiny Defied premiered at Holiday Around the Moonsea in November...   [click here for more]
Dungeon Masters Guild  $4.99 $3.49

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CCCROZK01-03 Necromancer's Ascent

CCCROZK01-03 Necromancer's Ascent


The necromancer has been revealed, and his tower of black rock now dominates the ruins of Zhentil Keep. You must race against his machinations, or a cloud of undeath will overwhelm the Moonsea and beyond. A 4-hour adventure for 11th-16th level characters. Necromancer’s Ascent premiered at Origins in June 2017 and Druids & Dragons in July 2017. It is the third...   [click here for more]
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CCC‐RPSG‐01 Ooze There

CCC‐RPSG‐01 Ooze There


As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. A 4-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th Level Characters (optimized for 3rd level). ...   [click here for more]
Dungeon Masters Guild  $4.99 $1.99

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Cellar of Death

Cellar of Death


This product is Adventurers League legal! Code: DDHC-TOA-4 Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should...   [click here for more]
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Chalk Hill - Honeymoon at the Eight Maidens

Chalk Hill - Honeymoon at the Eight Maidens


Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The undead Eorl saw the new-wife in...   [click here for more]
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Champions of a Lost Era: Class Conversions for 5th Edition

Champions of a Lost Era: Class Conversions for 5th Edition


Save 40% on this product through my 2017 Bundle! Revisit classes from 3.5E with 30 converted classes for 5th Edition! Version 1.2 is LIVE as of 02/13, adding six more archetypes: The black blood cultist, a barbarian in search of their next rending critical hit. The sand shaper druid, who can create animals from the dust of the earth. The night mask...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

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Champions of the Blood Wars: Oath of the Abyss

Champions of the Blood Wars: Oath of the Abyss


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss. In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them. What you find inside The Sacred Oath: Oath of the Abyss 5 New Abyssal spells ...   [click here for more]
Dungeon Masters Guild  $0.50 $0.43

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Champions of the Blood Wars: Oath of the Infernal

Champions of the Blood Wars: Oath of the Infernal


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells. In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease. What you find inside The Sacred Oath: Oath of the Infernal 6 New Infernal...   [click here for more]
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Character Crucible: Giff (A Race for 5E)

Character Crucible: Giff (A Race for 5E)


Thick-skinned, big boned, and hippopotami-headed, giff are humanoids who stand almost nine feet tall, with powerfully built frames. They have stocky, flat, cylindrical legs. Their chests are broad and their heads have a natural helmet of flexible, chitinous plates. This product features your favorite mercenaries of Realmspace and introduces them to the Fifth Edition of Dungeons & Dragons....   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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Character Options: Talents (5e)

Character Options: Talents (5e)


The Fantasy Grounds VTT version can be found here. Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by allowing them to unlock abilities they had no idea...   [click here for more]
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Children of the Fey

Children of the Fey


Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons. For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and...   [click here for more]
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Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)

Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)


The stone walls are thin. The stone walls are thin. Shall they keep death out, shall they keep death in? —Calishite Proverb A four-hour adventure for 1st-2nd level characters, taking place in the Border Kingdoms of Forgotten Realms. The first part of a multi-tier story arc Border Kingdoms Fallen. On the frontier of south Faerûn, Sundered Hold stands alone...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

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Chult - Stock Art + Poster Map

Chult - Stock Art + Poster Map


Loot The Room Stock Art Chult In preparation for the upcoming Tomb of Annihilation storyline - set on the islands of Chult - I present this hand drawn map of the island, for use in your DMs Guild adventures or your home games. The map is provided in a variety of formats, all at 300dpi. These include: A1 poster size full-colour map Full colour...   [click here for more]
Dungeon Masters Guild  $3.99 $3.39

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Chult Peninsula - Forgotten Realms Stock Maps

Chult Peninsula - Forgotten Realms Stock Maps


Two typos in the preview Images have been corrected. Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a hand drawn map of Chult Peninsula. Are you ready to explore the mysterious jungles and ruins inside Chult? It is illustrated in the style of a local cartographer,...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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Chult Trinkets

Chult Trinkets


The Player's Handbook trinket table just isn't suited to every campaign. This is a 100-item table of trinkets related to Chult and, specifically, Tomb of Annihilation. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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Chult: Adversaries and Allies

Chult: Adversaries and Allies


"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult." Chris Bissette, LoottheRoom.uk Chult: Adversaries and Allies Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan,...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Chultan Death Curse: Revised!

Chultan Death Curse: Revised!


A revised Death Curse for an improved Tomb of Annihilation experience! Change Tomb of Annihilation’s Death Curse into a mechanic that slowly grows over time, matching the progression of the adventure! The threat develops with your party, allowing them to enjoy Port Nyanzaru before they must race for the cure. New rules allow for resurrection, but at a challenging...   [click here for more]
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City of Phlan - Forgotten Realms Stock Maps

City of Phlan - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. This is a hand drawn map of the City of Phlan. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. The Illustration has a resolution of 3444×2637, 300 dpi. Enough to be printed to crisp quality. Included versions: 1.- Full map with name...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

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City of Stormreach (3.5)

City of Stormreach (3.5)


City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on plots and characters featured in the Dungeons & Dragons Online MMORPG produced by Atari and Turbine, and it introduces new adversaries and new locations to explore. This book describes the shadowy ruins, sinister organizations, and treasure-laden...   [click here for more]
Wizards of the Coast  $14.99 $12.74

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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter...   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under...   [click here for more]
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Classic Modules Today: The Gates of Firestorm Peak (5e)

Classic Modules Today: The Gates of Firestorm Peak (5e)


In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical...   [click here for more]
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CM2 Death's Ride (Basic)

CM2 Death's Ride (Basic)


A King's Commission leads to danger! All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful adventurers, to investigate. This is not a petty problem to by solved by the armies of local nobility. Indeed, the king's forces are desperately needed...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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Codex of the Infinite Planes Collected 2 Transitive & Echo Planes

Codex of the Infinite Planes Collected 2 Transitive & Echo Planes


Codex of the Infinite Planes Collection II: Transitive & Echo Planes The secrets, mysteries, monsters, and more of the Astral Plane, Ethereal Plane, and Planes of Shadow, Faerie, and Dreams, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided...   [click here for more]
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Codex of the Infinite Planes Vol 02 Plane of Water

Codex of the Infinite Planes Vol 02 Plane of Water


Codex of the Infinite Planes Volume 2: Plane of Water The secrets of the Plane of Water... dredged up at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of...   [click here for more]
Dungeon Masters Guild  $2.99 $2.09

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Codex of the Infinite Planes Vol 08 Plane of Shadow

Codex of the Infinite Planes Vol 08 Plane of Shadow


Codex of the Infinite Planes Volume 8: Plane of Shadow The secrets of the Plane of Shadow ... demystified at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Codex of the Infinite Planes Vol 09 Plane of Faerie

Codex of the Infinite Planes Vol 09 Plane of Faerie


Codex of the Infinite Planes Volume 9: Plane of Faerie The secrets of the Plane of Faerie... purloined at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Codex of the Infinite Planes Vol 10 Plane of Dreams

Codex of the Infinite Planes Vol 10 Plane of Dreams


Codex of the Infinite Planes Volume 10: Plane of Dreams The secrets of the Plane of Dreams... undreamt at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Codex of the Infinite Planes Vol 12 Acheron

Codex of the Infinite Planes Vol 12 Acheron


Codex of the Infinite Planes Volume 12: Infernal Battlefield of Acheron The secrets of the Infernal Battlefield of Acheron ... won at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing...   [click here for more]
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Coins of the Realms

Coins of the Realms


ADD SOME FLAVOR TO THAT COIN! The Forgotten Realms is home to a wealth of nations and many of them mint and print their own currency. Coins of the Realms collects and presents the most well known coins in Faerun in a handy guide for DM and player alike. Inside you'll find: Flavor your copper, silver, gold and other coins with bits of common lore and...   [click here for more]
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College of Silence

College of Silence


The College of Silence is considered by some to be the “black sheep” among bard colleges. Where most bards revel in their ability to retell their stories to a captivated audience, or sing at the top of their lungs, bards of the College of Silence have perfected the ability to tell stories and express themselves while making no sound at all, presenting their words through...   [click here for more]
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