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Winter Yonderland Beasts in the Blizzard
After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not.
A 2-6 hour adventure for 5th-8th level characters
New Monster... [click here for more] |
Dungeon Masters Guild |
$4.95
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Wanderers on the Eastway is a DM resource for Icewind Dale: Rime of the Frostmaiden.
-New character secrets: Small Fortune, Deja Vu, Assassination Attempt, and Encroaching Nightmare
-New magic items: Cail Slaine's Map and Quill, Duergar Whetstone of Imbuing, Silent Whistle, and Whip of the North Wind
-5 pre-generated NPCs with adventure prompts,... [click here for more] |
Dungeon Masters Guild |
$1.19
|
While traveling in the cold lands of Icewind Dale, the adventurers see a strange flying ship being chased by dragons that damage part of the ship. When the party goes to investigate the parts of the ship that droped they are presented with an unexpected new friend A Squidling.
Tier 2 (Level 5-10) for the Adventure League Plague of Ancents campaign. With around 2 hours of play. Maps are both included... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs!
Unfortunately, a... [click here for more] |
Dungeon Masters Guild |
$0.73
|
5E DOGMAS & PORTFOLIOS REVISITED
Includes over 40 new spells and PIETY BENEFITS for Forgotten Realms deities based on the system introduced in Mythic Odysseys of Theros !
Domain spell options for clerics based on their deity!
Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now for Fantasy Grounds
Synopsis:
Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manage to escape the workshop warzone and recruit a party of adventurers to go take back toyland.
Can our heroes muster enough cheer and joy to make sure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now for Fantasy Grounds!
Welcome to Icewind Dale. One of the harshest environments on the planet, it is nevertheless remarkably beautiful. In Lonleywood, smallest of the towns of Ten-Towns, a haunting, mournful song carries across the tundra winds. Local legend claims the song is the spirit of the wild commemorating the success of two bounty hunters, Melody and Brigde, over a vicious remorhaz... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Can you survive a night on the ice?
In this one-shot, venture out onto the ice shelf where danger and mystery awaits. Out in the cold, the only thing protecting you in the night is your wits and the light of your fire.
This one shot is design to provide 2-3 hours of gameplay for a party of level 11-14 adventurers. Also included are suggestions for modifying play to suit levels 5-10.
A perfect... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A workshop in a frozen wasteland winter wonderland? Little people making items to spread around the world and bring joy? Sounds sketchy. Mahadi wants you to investigate before the economy of hell is forever disrupted! Sometimes, the only thing more dangerous than the question is an answer.
Glasya's Little Helpers is a holiday-themed Adventurer's League adventure for characters of levels 5-10... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Dannika Graysteel is dismayed that one of her chwinga subjects has turned purple and cannot perform magic! She thinks only their kind can help the poor elemental. Will you help find the chwinga’s home?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale., and is based on the Chwinga-chwinga. CHWINGA! hook... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Now for Fantasy Grounds!
You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day
How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
Dungeon Masters Guild |
$2.99
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Terrify your players with this cold horror adventure for DND 5e! In this adventure, your party will explore the fleshed-out and fueding towns of Culcutch and Tomberholm, while trying to piece together their people and their history. Clash against rabid, madness-strickened animals, attempt to defuse the conflict between the townmasters Borron and Culmack, and duel against the wicked hag, the Winter... [click here for more] |
Dungeon Masters Guild |
$1.99
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Do you dare venture into the Frozen Wild?
Following a tradition spanning hundreds of years, our hero must seek out the mighty dragon, Ganest the Victorious on a harrowing journey into the frozen wild.
But all is not as it seems, and while the adventurer faces druids and goliaths, they uncover that something is very, very wrong.
The once mighty dragon is nowhere to be seen, instead ice trolls... [click here for more] |
Dungeon Masters Guild |
$4.49
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It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation.
You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering.
Will you be able to survive the freezing temperatures, solve the mystery,... [click here for more] |
Dungeon Masters Guild |
$2.90 $2.89
|
In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Are you looking for a single supplement to bolster your cold weather campaign? Look no further than Encounters in the Frozen North!
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This supplement contains tables and descriptions of various encounters. Including 12 individual non-combat encounters, 6 group encounters, 6 magic items and a meal generator. There is also a combat optimization table included to help balance your... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Philosopher-Queen of Ysawis, Kazerabet, details her research on wights. This volume includes a detailed look at wightss in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for wight personality traits, a sample lair, new spells, plus wight variants and NPCs.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This pack contains 3 version of a battlemap:
Version 1: foggy autumn day Version 2: foggy night Version 3: summer daylight
Every map is 3500x4900 pixels (25x35 squares @140dpi) and both with or without grid, for a total of 6 files.
PREVIEW:
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Frosted Prince Return to Castle Krag
Just over a century ago a great battle took place at Castle Krag. The place served as a Zhentarim stronghold, but was cleared out by adventurers. Now, strange things are occurring once again in the ruined castle. For miles around, the weather is unnaturally cold, and shrouded in an impenetrable mist. What could be causing these strange effects?... [click here for more] |
Dungeon Masters Guild |
$4.95
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There's a cold wind blowing, don't let it catch you unawares, my little snowflakes.
The Frostmaiden's Favoured Few is a real cool collection of 10 subclasses that'll work great in any campaign, but are absolutely perfect for winter-themed campaigns. Like Rime of the Frostmaiden. Yup, that Frostmaiden! These have totally got her blessing.
There's something for every adventuring... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series.
A four-hour Icewind Dale adventure for Level 1-4 characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This product was created from a lack of space on the table. Everybody sitting around with an A4 folder, a notebook and a dicetray left no space for snacks. To give everyone a bit more space, especially when the battle maps are placed on the table I created an A5 character sheet that has everything a regular character sheet would have. From your characters backstory to a spell list, this character sheet... [click here for more] |
Dungeon Masters Guild |
$0.43
|
Check out this guide before you bundle up and head into the Arctic winds and frozen land.
First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance.
Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir.
The tundra has inspired many... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Terror Beneath the Frozen Gate
Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice.
The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within.
This is a Tier 1... [click here for more] |
Dungeon Masters Guild |
$9.95
|
After the first distribution of my smithing recipes, I have continued my travels and compiled a more expansive set of smithing recipes. As you know, crafting a magical item is no easy feat. In addition to the time, resources, and the necessary skills, one needs rare materials and lore. Each piece of magic armor and weapons within the Dunegons & Dragons Core Rules up to Van Richten’s... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Crush ogres, see them fall before you, and hear the lamentations of their leaders.
OGRE KRUSH is a 4-hour adventure for characters of levels 5-10.
This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I have expanded my crafting recipes to those pertaining to the crafting of arcane jewelry. I consulted with the best experts and did some discovery of my own. As you know, crafting a magical item is no easy feat. In addition to the time, resources, and the necessary skills, one needs rare materials and lore. Each piece of arcane jewelry within the Dungeons & Dragons Core Rules up to Van Richten’s... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Cold Weather Encounters tables for ice, snow, and frozen terrains.
Perfect for arctic, winter, glacial, or tundra campaigns.
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.
The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Have you wondered what's up with the dwarves in Icewind Dale?
Here are the answers! In addition information on what the dwarves have been up to, there are several encounters, three short "adventures", and even an appearance from an enemy thought long dead.
Why aren't the dwarves helping the people? Why did they stop sending food?
There are new monsters and new magic items.
As with all modules... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Updated with lower prices to celebrate two years of DDAL 10!
This VTT map pack includes maps for the Adventurers League adventure, DDAL10-01 - Into the Frozen North. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties.
Includes:
Four (4) detailed maps with beautiful hand-drawn assets.
One (1) alternate map variety.
PDF guide with simple tips on how... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow, and the cold winds that cut across the plains. There are fey of darkness, fear, and the despair that winter brings. There are even fey of the rare joys that can be found in this darkest season of... [click here for more] |
Dungeon Masters Guild |
$12.95
|
This pack provides full-color, VTT-ready maps for the first adventure in The Convergence Manifesto. Set in Eberron, The Convergence Manifesto is a campaign that serves as a whirlwind tour of the continent of Khorvaire (and beyond) and takes players from level 1 to level 7
The third adventure, Rime or Reason, has adventurers setting sail for the dangerous... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Holidanger Team returns to bring you another collection of holiday encounters!
Encounter the Sugarplum Beholder, the jolly defender of the Underdark!
Seek out the reclusive Snegurochka, the snow maiden of the frozen north!
Save the children from the clutches of Grylla, the primeval hag!
Meet the burly Young Nicholas,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Resurrection: A D4 Variant Rule
Resurrection: A D4 Variant Rule aims to make character death in 5th edition D&D more meaningful. In this variant rule, the entire party can contribute to resurrection, as your character bargains with the god of death to return to the world of the living—or turn your back on it forever. This short variant rule supplement includes:
50... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.
Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.
A four-hour adventure for tier 1, 2, or 3 characters.
Social Interaction and exploration, with light combat
Content warnings: helping people in mental health crisis—suicidal... [click here for more] |
Dungeon Masters Guild |
$5.99
|
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the darkness of Icewind Dale, forcing them... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Now for Fantasy Grounds!
The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A mind is a terrible thing to waste. But when you lose your mind it can be even worse. The party investigates a gnome who entered into the party's camp repeating the same thing over and over again. What can do this to a person?
This is a tier 1 adventure for the Plague Of Ancients Adventure League attuned for APL 2 with about two hours of fun. Uses adventure seed The Muttering Gnome.
Maps... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$4.99
|
Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have
DC-POA-CODEX-03 Bring to Bear tasks the players with tracking down the threat terrorizing Easthaven, but... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
Dungeon Masters Guild |
$19.99
|