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Minsc and Boo's Journal of Villainy (5e)
by Harvey C.
Publisher: Wizards of the Coast
Date Added: 10/10/2021 06:21:30
Minsc and Boo's Journal of Villainy (5e) *Minsc and Boo's* is just what we needed right now. A lot of awesome stat blocks with interesting and intricate abilities, while keeping the traditional spellcasting that more recent books have foregone. I really love that aspect of this book; if you are reading this and want villains (or potential allies) with traditional spellcasting stat blocks, this is the book for you. The multiple group patrons are very useful, and their service lists are comprehensive - they will surely be getting use at my table. The hometowns are a nice touch, and could easily be reskinned, but otherwise suit the locations they were made for. There are presently some minor formatting mistakes within the book, but none which ruin or disrupt (the understanding of) the text. Overall, if you're looking for a book of creatures that you can use as superiors for low-level parties, or adversaries for higher level parties, there is a lot of CR and fun characters to choose from. I would recommend this bo...

Rating:
[5 of 5 Stars!]
D&D Basic Set Rulebook (B/X ed.) (Basic)
by Robert M.
Publisher: Wizards of the Coast
Date Added: 10/10/2021 06:20:06
D&D Basic Set Rulebook (B/X ed.) (Basic) #TTRPGReviewSunday B/X Dnd was the gateway game for many. It took the brilliant mess that was Original DnD, the purple prose ideas from ADnD and distilled the game down to a superb set of simple rules. Great artwork, decent layout, cheap entry price. Probably the most accessable of all the versions of DnD. This year marks it being 40 years old and I still have an original boxset, bought the pdfs on Drivethrurpg and even grabbed loads of OSR clones of the B/X system. If you want to play DnD you can't go far wrong with these rules from 1981. My Adnd campaign that ran for 6 years was actually B/X with the PHB and modules from both basic and advanced. The system could handle it and gave me thousands of hours of fun, stories and friendship. Best £10 ever spent, so getting if off here is even more bang for your bucks! edit - to fix mobile spamming words...

Rating:
[5 of 5 Stars!]
Murder on the Eberron Express
by Luke A.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 23:42:39
Murder on the Eberron Express Just got done running this module for a Halloween Murder Mystery party. We had a blast and really enjoyed getting together. The module itself... has a lot going for it, but is riddled with a few minor flaws and a few major flaws. We played with the Spouse as the murderer. Strengths: The character creation element of the document alone is worth purchasing the document. The archetypes and the base information serves as an excellent base to build on top of and the world setting is interesting and fun. Minor Flaws: Minor flaws include that it is riddled with typos, inconsistent names and terminology, formatting issues, and details that don't have any significance (which is fine usually, but not when there are no actual clues to find). The character sheets are also riddled with typos and inconsistencies. It also would have been nice if there were any plot hooks or introductory/room blurbs for each player to have a reason to be there but that was up to the DM (which is fine, just mo...

Rating:
[2 of 5 Stars!]
RMH-EP-01 The Grand Masquerade
by RICHARD H.
Publisher: D&D Adventurers League
Date Added: 10/09/2021 19:46:23
RMH-EP-01 The Grand Masquerade # A Grand Adventure! I ran this as a 3 hour introduction to Mist Hunters at PAX Aus Online for two groups of five players each at this Australian event. Many of the players had not played Adventurers League before and some had not played D&D before. So not only was this an introduction to the Mist Hunters campaign, it was also a much broader introduction for some of these players! It was a perfect introduction in my view both because I enjoy the setting and the style of adventure, but also because of the setting and the challenges within. I feel that this adventure would suit new players more than most modules I have seen previously including my own adventures I have written. I ran A Rat's Tale at PAX Aus 2019 at an in person event, and this module has a similar feel in some respects. That was also a good adventure to run for beginners. Furthermore, this adventure is ideal for online gaming, offering the potential for both theatre of mind style of play, and digital content as ...

Rating:
[5 of 5 Stars!]
Darklords of Ravenloft
by Aaron F.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 19:01:38
Darklords of Ravenloft Perfect for quick access to dark lord stat block designed for serveral levels of play

Rating:
[5 of 5 Stars!]
Minsc and Boo's Journal of Villainy (5e)
by Aaron F.
Publisher: Wizards of the Coast
Date Added: 10/09/2021 19:00:01
Minsc and Boo's Journal of Villainy (5e) The best 5e supplement release in 2021, i recommend its a must buy with amazing detailed art and stat blocks

Rating:
[5 of 5 Stars!]
Lords and Ladies: Titania, Baba Yaga, and the Sidhe
by Aaron F.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 18:58:58
Lords and Ladies: Titania, Baba Yaga, and the Sidhe Exellent book with large verity of stat blocks for important feywild archfey

Rating:
[5 of 5 Stars!]
Wild Beyond the Witchlight Chapter 1 Map Pack
by Russ B.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 17:39:20
Wild Beyond the Witchlight Chapter 1 Map Pack Lightheart Adventures continues to provide professional level content to add additional immersion into Wild Beyond with another great map pack. Being able to show the PCs each of these scenes can only enhance the playing experience. Giant pumpkins abound!

Rating:
[5 of 5 Stars!]
Children and Champions of the Fey
by Sebrina C.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 16:45:26
Children and Champions of the Fey Children and Champions of the Fey from Sven Truckenbrodt Children and Champions of the Fey captures the essence of a wide variety of Fey beings, making many of them playable characters for the first time, or at least their Fey forms, without reducing them to one single aspect and treating them like a monolith. This includes a general overview of the central culture and experience of each these people, which can influence elements of any character, as it does in our world. With elements inspired and based on existing elements of lore and myth, and expanding and evolving mechanics based on existing material, the feel of playing these characters and their essence is in no way diminished, rather it allows for a player to connect more deeply with the aspects of their character and consider how and why they choose their specific Traits. “What’s in this Book? In this book, you can find narrative and mechanical player options for the following Feywild cultures: • Centaurs • Darklings • Dr...

Rating:
[5 of 5 Stars!]
The Ember King (WBW-DC-FDC-01)
by Marcello V.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 15:38:56
The Ember King (WBW-DC-FDC-01) When reading this adventure, I instantly noticed how easy it was to read and digest. It's premise is a fun one and can help set up a future run in the Feywild for adventurers. It exposes the players to the nuances of the Feywild without the dire consequences that may come for some. As my players recounted their tale at the end, I encouraged each of them to share one thing that they "highlight" in their telling of their tale. One recounted befreinding a rat that helped them, two spoke of the plant that tried to teach them something but that they had to teach a lesson to. Finally, a player shared that they learned how important hospitality was to their dialogue and will be to their future adventurers in the Feywild. If I have to pick out something to balance this raving review, I would point out that the template of the REWARDs page leads you to believe that the treasure is found, vice presented at the end. But that is easily overloooked for what was a great time and great...

Rating:
[4 of 5 Stars!]
Warriors of Sehanine
by Collette T.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 13:00:57
Warriors of Sehanine Amazing module, presented in such a professional way. I DMed this for a group of experienced players who enjoy the RP element of D&D, and they really enjoyed it. They were travelling between too cities near the Sword Coast so this was very easy to insert into the campaign. Lots of beautifully presented info for the DM made this very straightforward to run. One of my players called most of the plot pretty quickly, but that didn't really diminish the enjoyment for everyone else. I really loved the setting, the characters, and the history behind everything. Everything to me felt like there was a weight and meaning behind it, and I really appreciate those touches. I have Shore of Dreams in my library too and am really hoping for the opportunity to run that soon! Would definitely recommend this adventure to anyone. Great job all around....

Rating:
[5 of 5 Stars!]
Scourge of the Nightingale - The Complete Saga
by Collette T.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 12:47:58
Scourge of the Nightingale - The Complete Saga I DMed this adventure quite a while ago as a precursor to running Tomb of Annihilation for a group of experienced players, and we all had such a great time with it. Our group is very roleplay focused, so they really appreciated having alternate solutions to problems other than fighting, although the fighting when it happened was very fun too. My players fell in love with Nightingale and a couple of her allies and are still hassling me to bring them back now into our current campaign. Very easy to run from a DM perspective, I thought, and my players really enjoyed it too. Definitely will be adding more from the creator to my library....

Rating:
[5 of 5 Stars!]
Rise of the Genie Lords - Part One (Fantasy Grounds)
by Martin P.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 12:20:24
Rise of the Genie Lords - Part One (Fantasy Grounds) The story concept is interesting. The module, however, is not organized or structured well for play. Normally, for example, a module contains a logical progression through a series of adventures, encounters, hooks, and NPC's that provide a clear options...leading to choices for the Players...nudging them ever closer toward the main plot. This module does not accomplish this. To help explain normally there would be tools for the Party and the DM/GM to enhance the game play and understanding; as an example a Player Map of the Cities...AND...a GM map with links to all the places of interest that tie in the NPC's and advancement of the story line. I had to go find and create my own, dropping pins in for all the Sabbans and Wards...which begs the question why considering how much information is in the module for the City...Calimport is clearly intended to be explored and yet there was no tool provided. The way this campaign module is organized it resembles a round-file with ...

Rating:
[1 of 5 Stars!]
Spedizione al Tor della Viverna
by Riccardo P.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 12:13:20
Spedizione al Tor della Viverna Interessante lo spunto per dare profondità alla storia dello starter set e ampliare le opzioni del gruppo. Ho aggiunto qesta sub-quest oltre ad alcune di dragon of icespire peak e il gruppo ha apprezzato molto! Unica nota stonata la mappa che viene fornita, davvero bruttina se si gioca su VTT :/

Rating:
[4 of 5 Stars!]
La Tomba del Re
by Riccardo P.
Publisher: Dungeon Masters Guild
Date Added: 10/09/2021 12:04:40
La Tomba del Re Buon aggancio per lo starter set e soprattutto ben congegnato per far passare il lvl. 1 ai giocatori.

Rating:
[4 of 5 Stars!]
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