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D&D Adventurers League Player & DM Pack
by Richard T.
Publisher: Dungeon Masters Guild
Date Added: 10/17/2020 04:41:49
D&D Adventurers League Player & DM Pack Just essential if you are wanting to play with this ruleset. Nothing more to say.

Rating:
[5 of 5 Stars!]
The Spirit Guide Class
by Richard T.
Publisher: Dungeon Masters Guild
Date Added: 10/17/2020 04:39:55
The Spirit Guide Class I had the opportunity to play this class in the Ravenloft setting of 5e Curse of Strahd - and I have to say that it works perfectly in Barovia. The combination of supportive capabilities, spooky vibes, and the ability to conceal a member of your party really worked well to support the dark action and intrigue of the campaign. I also found that building a Spirit Guide made it surprisingly easy to integrate my character into an already existing party. You have the capability to take any npc that the group has recently seen perish (or any already ghostly npc) and convert them quickly and easily into a Spirit Guide player character. This worked particularly well with the haunted introduction to Curse of Strahd. If you are a DM, I would recommend picking this class up to offer to your players - to give them an extra dimension to explore when creating new characters. Whenever a player character dies, but wants to keep their character on, you can now offer them the chance to continue with wh...

Rating:
[5 of 5 Stars!]
A player’s crash course to: Ravnica
by Jared H.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 23:58:17
A player’s crash course to: Ravnica I love this piece so much for the fact that it allows me to give something to my players that might be having a little bit of trouble with their places in the game. Absolutely great reference for any players that are looking into getting started on a Ravnica campaign of any kind.

Rating:
[5 of 5 Stars!]
Azoun's Guide to Heroic Collaboration
by Travis W.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 23:44:00
Azoun's Guide to Heroic Collaboration This guide offers additional utility to martial classes. Plain and simple. The fighter may be able to balance with the wizard in combat, but he can't cast Teleport or Detect Lies or Tiny Hut. This guide offers class abilities that enhance the non-combat abilities of the non-magical classes and it's great. You'll find thematic and interesting abilities that will give players more options in a variety of encounters and more opportunity to role play.

Rating:
[5 of 5 Stars!]
Artifacts of Ravnica
by Jared H.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 23:16:53
Artifacts of Ravnica I love the theme of these items so much and that is exactly why I got this product to help with setting up my own home game. My biggest criticism about this is only about the passages for a lot of the items have that make them sound like they should've been given stats to go along with them. I am sure I can eventually read the descriptions enough to try and make a working sense for the missing stats (mostly on weapons that mention range) but it does feel like a major part of this that I feel should've been included. Overall I do like it but I think it could've been better with that part updated and included if possible....

Rating:
[3 of 5 Stars!]
A Wanderer's Guide to the Feywild
by Matias L.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 17:41:21
A Wanderer's Guide to the Feywild Love the fact that this tries to stick to 5e lore as much as possible, while also providing fun rules for both the DM and the players to mess around with, which reminds a lot (in a good way) of Descent Into Avernus. The prose is easy to read and the length is neither too long nor too short, with the information being provided in a concise and easy-to-understand format. There's not much else to say, this is a great resource for a Feywild campaign!

Rating:
[5 of 5 Stars!]
DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale
by Bruce W.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 15:24:58
DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale This is a great addition to any artic campaign, the new Icewind Dale hardcover adventure, Season 10 of Adventurers League, or the Oracle of War storyline in Eberron! The encounter tables alone are worth the price for the PDF, plus they are split between In Town and Wilderness encounters so if you are running the Icewind Dale hardcover you won't accidentally TPK your low level party early on, plus those In Town encounters will still be entertaining and fun for mid and late game. The addition of two whole adventures, one for Icewind Dale and one for Eberron, both are Tier 2. The Icewind Dale one nicely connects the hardcover storyline and the module storyline or can be run separately in either. This is especially nice since, as written, the hardcover is a bit light on magic items and consumables by the module included here has several of each! The Eberron adventure lets the players explore more of the fantastic setting that is Eberron and has some interesting Legacy Events that I a...

Rating:
[5 of 5 Stars!]
C2 The Ghost Tower of Inverness (1e)
by Michael C.
Publisher: Wizards of the Coast
Date Added: 10/16/2020 15:20:02
C2 The Ghost Tower of Inverness (1e) Once again print quality was perfect! Can't wait to throw this curve ball at my players.

Rating:
[5 of 5 Stars!]
C1 The Hidden Shrine of Tamoachan (1e)
by Michael C.
Publisher: Wizards of the Coast
Date Added: 10/16/2020 15:17:53
C1 The Hidden Shrine of Tamoachan (1e) Print quality is perfect! No complaints. Shipping was much faster with this one, than others. Seems like these older modules are printed quicker.

Rating:
[5 of 5 Stars!]
The Yokai Compendium
by Jackson H.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 13:58:56
The Yokai Compendium With this product I'll be able to cause so much chaos in my games, it's gonna be wild driving my players insane with creatures they've never seen before, but will soon learn to fear!

Rating:
[5 of 5 Stars!]
The Witch Knight
by Timothy B.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 09:40:30
The Witch Knight Originally posted here: https://theotherside.timsbrannan.com/2020/10/dmsguild-witch--
project-near-witches-and.html Witch-knight is one of my favorite concepts for witches. An armored knight that is sworn to protect and defend witch covens. I have done it many times as Cowans, Witch Guardians, and Wardens. But this one is a witch knight proper. This PDF is 14 pages (13 pages content) and is PWYW with a suggestion of $5.00. A bit more than my 10 cents per page guide, but lets see what is inside. The art and layout is great. It looks like a 5e book. The art and layout are all given proper credit, so that is a mark above many titles in the DMSGuild. The Witch Knight is a full martial class of 20 levels with some limited spell-casting ability. The powers the witch-knight gets look good on the surface. It feels like a good playable class. The sub-classes of the Witch Knight are known as Disciplines and there are five of them. The Spellblade and the Eldritch Guardian are my two favo...

Rating:
[4 of 5 Stars!]
Class: The Shaman
by Timothy B.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 09:39:48
Class: The Shaman Originally posted here: https://theotherside.timsbrannan.com/2020/10/dmsguild-witch--
project-near-witches-and.html NOTE: Between my review and today this PDF changed it's name to The Shaman. This one is a 9 page PDF (7 pages content) with a PWYW price suggested at $1.00. So right there near the 10 cents per page guideline I am looking at. My issue with this one is it conflates "Witch Doctor" and "Voodoo" together. Granted, so has Hollywood and western culture for years. In the 7 pages, the class is presented with three different "Occult Practices." The class seems playable, but if this is to replace the various tribal shamans or tribal priests I would have gone a different direction myself. The layout is good, but the color background will drain your ink. The art is good. The pieces I recognize are from the DMSGuild collection, the ones I don't do not have a credit attached. I would like to see a Voodoo-like class done right someday. ...

Rating:
[4 of 5 Stars!]
The Witch Born (Half Hag)
by Timothy B.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 09:39:20
The Witch Born (Half Hag) Originally posted here: https://theotherside.timsbrannan.com/2020/10/dmsguild-witch--
project-near-witches-and.html Ok, this one caught my eye because it uses the same art as my "The Witch for Basic-era Games" and it offers up a new race; something I have not done a lot of myself. The PDF is 3 pages (1 cover, 2 pages of content) and is PWYW with a suggestion of $0.50. The layout is nice and the internal artwork also good. The pdf presents a playable race, a sort of half-hag known as a Witch-born. The material is good and the race seems playable. Only a couple of nitpicks. The race is often described as cursed, but there is little in the way of mechanics behind that. All the traits seem positive and there seems little reason not to play this over a normal human. There is the fact that hags hate them, but hags hate everyone. It's hard to complain about 50 cents, but something to make them stick out a bit might have been nice. ...

Rating:
[4 of 5 Stars!]
The Surrounded
by Exequiel D.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 08:21:59
The Surrounded This module is excellent from the beginning to the end but I have to point ouut this: This is first time that I had even more fun preparing the session that actually playing it... All the conjectures of my players thinking they were the only bad ones was hilarious

Rating:
[5 of 5 Stars!]
Bakasura's Temple
by Exequiel D.
Publisher: Dungeon Masters Guild
Date Added: 10/16/2020 08:17:39
Bakasura's Temple I don't know how this module does not have at least one thousand reviews! It's brilliant from the beginning to the end. The feeling of beign unable to exit the temple and the part were the player gather the ingredients to burn in the chalice (knowing that they shouldn't be doing that) was excellent. Golden medal award: This is a six hour module with only three combats and manages to have the players in a permanent state of anguish. It's simply brilliant

Rating:
[5 of 5 Stars!]
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