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WBW-DC-FDC-08 The Great Toy Escape
by Marcello V.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 23:06:52
WBW-DC-FDC-08 The Great Toy Escape Good evening, I was prepping this adventure for a series of adventuers that I will be running for my local community over the next few weekends. My Fey-Run if you will. I thought I would share my thoughts: * The adventure does have some minor grammatical hiccups, but these are easily overlooked. * It provides a random chart of visages that you can use to describe the journey your players will take. * It introduces some interesting butterfly beings * You will likely need to consider reducing the DCs of the Joy Shops Curse. Those DCs appear a bit high, but the adventure is optimized for APL 4. The challenge presented in overcoming the curse involves making strings of saves or checks, depending on travelling time. * Please take a look at rules for travelling. Because of this domain's effect on players, they are dimunitive and have to travel long distances to get to locations--while making these saves/checks against environmental effects. * Players are against the clock--remember t...

Rating:
[4 of 5 Stars!]
Combat Skills & Feats
by Christian L.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 22:49:47
Combat Skills & Feats Great read! Awesome material to enhance 5e gameplay

Rating:
[5 of 5 Stars!]
Minsc and Boo's Journal of Villainy (5e)
by Joshua W.
Publisher: Wizards of the Coast
Date Added: 10/11/2021 22:23:23
Minsc and Boo's Journal of Villainy (5e) one of the best books I have ever used for 5e amazingly good better than sword Coast campaign module by far.

Rating:
[5 of 5 Stars!]
The Goblin's Lair (Basic)
by Tim N.
Publisher: Wizards of the Coast
Date Added: 10/11/2021 20:28:27
The Goblin's Lair (Basic) Missing 'Red Hand Trail', one of the three scenarios.

Rating:
[1 of 5 Stars!]
Minsc and Boo's Journal of Villainy (5e)
by Cullem H.
Publisher: Wizards of the Coast
Date Added: 10/11/2021 19:15:53
Minsc and Boo's Journal of Villainy (5e) High CR monsters, Archdevils and Demon Lords, monsters with spell slots, multiple factions with actual mechanics, lichdom rules, numerous NPCs, prebuilt settlements with maps and details, and more! As a homebrew DM, this is great! I will say, though, that it does have a serious issue with typos.The wrong letters in places, periods where they shouldn't be, inconsistent phrasing in the statblocks at times, etc. It doesn't ruin it, and it's still personally functional, I'd just probably rate it at 4.5 stars if I could....

Rating:
[5 of 5 Stars!]
Venture Through the Dreamscape - a Duet Adventure
by M A B.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 18:52:56
Venture Through the Dreamscape - a Duet Adventure This is a decent little intro Adventure with low stakes. I didn't use the table of magic items included, because they were mostly pretty overpowered. I tried to roll randomly in the DMG, but that is not easy to do, so I recommend coming up with your own list beforehand, tailored to the character to make the choices harder. I wouldn't be afraid to maybe up the number of goblins in some of the encounters before the end, or only give out healing potions when needed, as my PC had no trouble at all dispatching goblins one at a time, and never needed the potions....

Rating:
[4 of 5 Stars!]
Minsc and Boo's Journal of Villainy (5e)
by Keith M.
Publisher: Wizards of the Coast
Date Added: 10/11/2021 17:27:38
Minsc and Boo's Journal of Villainy (5e) I reviewed this book on YouTube [here](https://youtu.be/Rfu8E3yqdLQ). The gist of it being that overall the book is good. But that the book really needed to flesh out the Cowled Wizards more. Them banning all arcane magic (which technically means more than just spells) actually affects artificers, bards, sorcerers, warlocks, and wizards. The fact that the book doesn't meaningfully address this is a big oversight. In fact, they are the biggest challenge with running anything in Athkatla. So the book should have at least included them as a patron as a way to let the party operate normally. The maps are good but their numbering is terrible and it can be difficult to find places because of it. Suldenesselar's section has inconsistencies over who runs it (is it Irenicus or Ellesime?) and is 90% talking about Shadowfell Suldenessellar . Ust Natha's section is too small to be much use. The group patrons and villains are cool. But most of the monsters and many of the ...

Rating:
[4 of 5 Stars!]
CCC-GAD02-01 The Monster Within
by Roxanne T.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 15:44:45
CCC-GAD02-01 The Monster Within A fantastic adventure. Relatively straight forward objective with a twist in approach that makes it much more fun. My players were dumbfounded when I gave them their new character sheets but really got a lot of fun out of the new abilities and resistances. They were having a particularly bad dice day however so it ended up being two Mindwitnesses blasting rays at eachother hoping to do damage which we all found very fun and silly. Thanks for the great time!

Rating:
[5 of 5 Stars!]
I Find That Familiar (WBW-DC-FDC-03)
by Sharon C.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 15:29:26
I Find That Familiar (WBW-DC-FDC-03) **Great story-telling opportunities in a vivid, fun atmosphere.** Felt like a scavenger hunt! I enjoyed populating this adventure with familiars eager to help the heroes so they could go meet their new masters and have adventures of their own. It was easy to use this adventure's delightful NPCs and evocative setting to create some whimsy and surprises for my players. The maps are very good. Bright, interesting graphics that communicate some fun battlefields--up and down a tree, a room full of furnishings. **My players also got through this with only one brief combat.** Pacing this adventure is a little challenging becuase a failure at the very the end of the scenario could prompt a lengthy battle: It is tough to keep an eye on the clock when you don't know whether your final scene will last 10 minutes or 40 minutes. **I will definitiely run this again.** There's great re-playability with the wide variety of places and tasks the players can choose. Some things I will ...

Rating:
[5 of 5 Stars!]
The Night of the Rise - Adventure
by Sarah v. d. H.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 14:12:37
The Night of the Rise - Adventure My players loved it! Most of them were first timers or very new to D&D, and they went through the adventure nearly without getting into combat. They loved the intruige that unfolded before them!

Rating:
[5 of 5 Stars!]
I Find That Familiar (WBW-DC-FDC-03)
by John C P.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 12:20:12
I Find That Familiar (WBW-DC-FDC-03) I really enjoyed this module. I ran it for a group of players who are used to more combat-centric adventures, and they all had a great time, even though, through some smart choices and lucky dice rolls, they finished without a single combat encounter. The social encounters are very fun and whimsical, and they really liked the little puzzle with the local colloquial phrases. (And I had a lot of fun integrating those phrases into my NPC dialogues!) They also liked, despite how whimsical and lighthearted everything seemed, that there were spots with possibilities of things turning quite deadly if they weren't careful. How Feywild, one player said. :)...

Rating:
[5 of 5 Stars!]
EB-19 Back to the Mud
by Paul B.
Publisher: D&D Adventurers League
Date Added: 10/11/2021 12:07:02
EB-19 Back to the Mud At last we have come to the climax of the series... Will fate favor the bold or will the resolve of metal prevail? Well, at least for my group, the both was the case in a way, since they are mostly warforged, but I digress... Pros: - Interesting legacy events! - The Lord of Blades and the party finally have their showdown! - The time travel mechanic definitely seemed quite intriguing! Cons: - The Lord of Blades, as written, was kind of overshadowed by a couple other foes present (namely the CR 22 caster and the warforged marut) when he should've been the star. (This was fixed in my home game largely by replacing the warforged marut with a homebrewed second phase for the LoB) - The time travel aspect did feel like it detracted from what the main focus should've been: the showdown with the LoB. ...

Rating:
[4 of 5 Stars!]
DDAL08-04 Digital Map Pack - A Wrinkle in the Weave
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 10:42:26
DDAL08-04 Digital Map Pack - A Wrinkle in the Weave DDAL08-04 is a challenging module to digest and run, the maps here helped me parse things out way better to run at my table.

Rating:
[5 of 5 Stars!]
DDAL10-08 Volatile Thoughts
by Cameron E.
Publisher: D&D Adventurers League
Date Added: 10/11/2021 10:10:38
DDAL10-08 Volatile Thoughts I didn't love this module. I've run it twice so far for different players in Adventurer's League and I've found the same issues both times. 1. The module is pretty unfocused, it's really mostly a journey from Wyrmdoom Crag to the Id Ascendant and makes some assumptions about how the party makes that journey that don't provide alternatives to modes of travel that characters in Tier 2 might have access to (especially if they've already visited Id Ascendant). 2. The module I think is heavily reliant on the players having explored Xorvintroth before but doesn't lean into that hard enough to leverage previous knowledge, Season 10 feels more serialized. But the writers want to pretend that each module can be run as a 1-shot. Players that hadn't done DDAl10-06 and DDAL10-07 didn't care about Xorvintroth's horrors or the Goliaths that were already killed (too late to save them). Players that did play those modules before wanted to explore ...

Rating:
[3 of 5 Stars!]
NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 10/11/2021 09:59:35
NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween A wonderful collection of NPC parties! Love having these groups with established history, dynamics, and great NPC statblocks organized by CR to throw into a campaign to make things a little more dynamic!

Rating:
[5 of 5 Stars!]
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