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Adventure: The Creeping Horror
by Joshua S.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 12:33:18
Adventure: The Creeping Horror Great alternative to running Death House, and I thought it made for a much more intriguing hook into Ravenloft than "Lost in the Mist." Made a few minor changes here and there to suit the party, and added an agent of Strahd into the inn, who served to prod the party in the appropriate direction, and emphasized some of the strange happenings in town. Party fell straight into his hands and were whisked away on their adventure. Party really enjoyed it! Thanks!

Rating:
[5 of 5 Stars!]
GUN Mage
by Jason S.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 12:09:05
GUN Mage This is a very well done supplement. A unique and original take on the sorcerer class, allowing ‘GUNS’ into your game even if you aren’t allowing traditional firearms. Making the ‘GUN’ to be a spell focus as well as the reason your sorcerer can tap into their otherwise unreachable ability is a brilliant stroke of storytelling. Leaving the specifics of the ‘GUN’ vague leaves room for each one to be unique to the wielder: from the look to the construction of it. Having a few abilities tied directly to wielding the ‘GUN’ is nice as well. Admittedly I am unclear if both abilities are gained or if you choose one to go with your first level cantrip – my house ruling is that at 2nd level, you will get both abilities. Imagining your spells bursting forth from the ‘GUN’ is a fun addition to the class. I look forward to trying this out, or having one of my group play it…or perhaps introduce it to them as an enemy… If you want to add something creative, flavorful and fun to y...

Rating:
[5 of 5 Stars!]
Player Stronghold: Tower Golem
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 11:26:38
Player Stronghold: Tower Golem Much like the Tavern from Dragon Heist, the Tower Golem is a expandable "home" for your players. However, this is a much more fantastic and mystical structure, and as such is probably suited for higher level play. Thoughtfully, the author has included a number of adventure hooks and events that help turn this from just a location, into a fixture for your campaign.

Rating:
[5 of 5 Stars!]
Coins of the Realms
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 10:48:48
Coins of the Realms As someone who loves the heady froth of immersion, this book was super interesting to me. First and foremost, let me say I love the influences & references credits. It helps me go see where this information all came from. The layout is wonderful, with a decent balance of art, tables, and text. Lists of existing things you can buy with each type of coin is great, and the alternative coins are equally great. Steel and Iron coins are something we see often in fantasy fiction and so having a good basis for exchange rate is nice and the non-coin currencies are great for immersion (seriously, hand your players Shaar rings or Bond Bells and watch them turn into covetous little dragons). I can go on and on and on but for 2 bucks, I just say throw down and grab it IF you're the sort of DM that wants a more "real" feeling Forgotten Realms OR you want inspiration for how to do coinage in your non-FR games....

Rating:
[5 of 5 Stars!]
Paladin: Passion Guides My Hand
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 10:40:12
Paladin: Passion Guides My Hand A deep dive into the Paladin, this supplement investigates the narrative reinforcement behind the class instead of simply providing new mechanical advantages. That's super interesting to me both as a DM or a player because there are a tonne of supplements devoted to new archetypes but this just helps me *think* about my character. It illustrates the differences between your alignment, your deity, and your oath responsibilities, and how those decisions affect your character independantly of each other. Overall, a great little supplement....

Rating:
[5 of 5 Stars!]
A Guide to Storm King's Thunder
by Trevor D.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 10:12:25
A Guide to Storm King's Thunder I started running SKT for season 7 of DDAL and found the hardback to be overwhelming at first. I got this roughly 20 page summary for about 5% of the cost of the book, but man...it is worth much more than that. After a 10-15 minute read, I had the gist of the story, the flow of the book, and a solid idea of what the campaign would look like. I then would use the book as my primary, but this as a secondary reference to prep a session. It was very helpful. The best help, though, came when the players chosoe to go completely different paths than I had expected - because of this guide, I was able to flow with their choices and keep the group to the book/AL legal the whole way. Excellent stuff. Thanks for putting this together!...

Rating:
[5 of 5 Stars!]
Bottom of the Food Chain
by tim e.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 00:43:00
Bottom of the Food Chain Cool adventure! really enjoyed it man, the cyclops stuff actually turned out pretty fun!

Rating:
[5 of 5 Stars!]
Ravnica Guild Spells
by Masha L.
Publisher: Dungeon Masters Guild
Date Added: 02/19/2019 20:47:49
Ravnica Guild Spells These are so on theme and well balanced they could be official content.

Rating:
[5 of 5 Stars!]
Martial Exploits
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/19/2019 16:16:43
Martial Exploits The material is fine and written in such a way that it doesn't break anything. The 4e style wording ("adjacent" instead of "within 5 feet") was a throwback but the actual mechanics don't flow nicely. Things like "-2 penalty to AC" aren't hard to follow, but is still very 4e. That being said, without having broken my game so far and being a fan of blessings/boons, I like the product overall. I think I would have preferred it if the author tried harder to adapt these to fifth edition wording but even with that caveat, it's not a bad supplement. I do not suggest allowing bleeding to stack however. No other conditions stack and that makes book keeping awkward. ...

Rating:
[4 of 5 Stars!]
Lizardfolk Subraces
by Shane C.
Publisher: Dungeon Masters Guild
Date Added: 02/19/2019 15:59:46
Lizardfolk Subraces Very good product. I was a little disappointed that lizardfolk have no variants when lizards are such a varied group of animals. This is a remedy for any lizard fans like myself.

Rating:
[5 of 5 Stars!]
Papercraft Minis Templates
by Mordekhai D.
Publisher: Dungeon Masters Guild
Date Added: 02/19/2019 14:54:53
Papercraft Minis Templates To be clear, it looks like you need access to the full adobe suite for this template to work. Otherwise you can't add images as you can in other templates found here on the DM's Guild. I use the free adobe reader and am unable to edit so this was not really useful for me.

Rating:
[1 of 5 Stars!]
DDEX2-03 The Drowned Tower (5e)
by Joel C.
Publisher: Wizards of the Coast
Date Added: 02/19/2019 14:29:15
DDEX2-03 The Drowned Tower (5e) A pretty decent mod. The writing was good and prep was relatively easy. The combats felt quite underwhelming at the table I ran, though perhaps it was the group that was overpowered.

Rating:
[3 of 5 Stars!]
DDAL05-02 The Black Road (5e)
by Joel C.
Publisher: Wizards of the Coast
Date Added: 02/19/2019 14:27:42
DDAL05-02 The Black Road (5e) Very well put-together little module. Does a great job of outlining the possible outcomes at the end. Easy to read and run in a pinch with very little prep time. Well written also.

Rating:
[4 of 5 Stars!]
School of Geometry
by Richard M.
Publisher: Dungeon Masters Guild
Date Added: 02/19/2019 13:43:20
School of Geometry The School of Geometry adds a fun minigame to spellcasters who want to dive into building their spellbooks in an amazing new way. Making an important item like a spellbook, which is often treated as a simple inconvenience, into the focal point of this character is just brilliant. I'm a huge fan of the Spell Web both as a player and a mathematician, and I can't wait to engage my brain and try this out! This is such an incredible idea. Great work!

Rating:
[5 of 5 Stars!]
DDAL08-10 The Skull Square Murders
by Roger M.
Publisher: Dungeon Masters Guild
Date Added: 02/19/2019 13:35:33
DDAL08-10 The Skull Square Murders I ran this two days ago. Since it combines a murder mystery with a fifties dectective story (aka a McGuffin hunt) it was easy to run with no changes. You can lead the players by the nose, let them fight or combine the two. Since I do have Mad Mage, and most of the players have played in it, introducing the town was no problem. I did add a quick flameskull battle to warm up the group. The only other combat was a one on one in the Bat's Roost due to fact they failed to get the information with skill checks. Play time was one hour and fifty minutes. ...

Rating:
[4 of 5 Stars!]
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