This book is a chronological list of events, but it's the best list of chronological events a DM could ask for. It's fantastically useful for anyone wanting to run a campaign in the Forgotten Realms, and a great source of inspiration otherwise.
The historical recounting is interspersed with diegetic pieces that add flavour and perspective, as well as art pieces. The print quality of the POD is fine, thought the text of pieces in different fonts can be hard to read. The PDF has chaptering and is searchable. ...
This book has been made to the highest quality; each puzzle is well thought out, presented clearly and each will be a lot of fun to run. I've already included two in a mini campaign of mine, both of which were received with great enthusiasm and enjoyment! This is a great supplement for D&D 5e, and I highly recommend this book to all. I can't wait to run the other puzzles, and I will be getting the other two books in the series. Thank you!
Dies war für unsere gesamte Gruppe unser erstes DnD Abenteuer.
Keiner von uns hatte bisher Erfahrung mit Pen and Paper Rollenspielen sammeln können,
dieses Abenteuer hat uns allen aber die "Angst" vor der Materie genommen. Es lies sich super für
totale Anfänger spielen, gibt nützliche Tipps und Optionen für den DM was zB Gespräche mit den Dörflingen oder
die Beschreibungen der einzelnen Orte angeht. Auch die Karte des Dorfes und der Häuser ist schön gemacht und war sehr hilfreich.
Als DM wurde ich stets schön an der Hand gehalten und das Abenteuer lief absolut flüssig ab. Man wird nicht in ein Setting geworfen und darf dann improvisieren, was zwar auch seinen Reiz ausmacht, ich jedoch für den Einstieg deutlich schwieriger finde als Neuling, solange man noch keinerlei Erfahrung hat.
Wer also gerne mit D&D anfangen möchte, aber noch zu viel Respekt vor den "großen" Abenteuern hat, dem kann ich dieses Einsteigerabenteuer sehr empfehlen, um einen ersten Einblick...
Do you like using fun tables of effects that normally get passed over? Do you like simple map layouts, but boss fights with beefy mechanics? Have you ever wanted to bring your player's CR up instead of the Boss' down? This mod has all of it.
The mod does run to 5-6 hours if you use all the optional content.
This is certainly a fun little jaunt into space. Easy enough to prep for a quick 2 hour session, but enough lore that you can stretch out the handful of roleplay scenes if your party enjoys digging for badguys backstorys.
1st- Love Tremor Sense! We need more sense/sight based spells! If you have any ideas for a Blindsight spell for something to do with your Light-based book, perhaps look to something similar to the Blind Fighting Style for Fighters, but for spell casters!
2nd- I love Swallowing Chasm! It reminds me of Fissure from Pokemon~
3rd- The specifics of Sharpen/Dull were a bit vague to me on a certain rule; if this spell is cast on a Greataxe, does that boost it from 1D12 to 1D20? And also, does it boost a Greatsword from 2d6 to 2d8? Just want to clarify.
Other than that, stay awesome Connor! Can't wait to add more of your books to my catalogue!...
I love this new line of spells, which I feel gives more variety for casters that want utility for movement and damage.
I hope to see new and creative spells in the future Connor!
This is the Spelljammer supplement I have been waiting for. These are creative, dynamic wildspace systems I will absolutely use in my campaign. The wildspace system maps are awesome. Best thing I have bought on the DM's Guild so far.
This is a fantastic resource! It has everything I could ask for in a sourcebook on Acheron. I really hope the author continues this series, its been incredibly helpful.
A nice filler adventure. The vampire with spell casting abilities is nice. But unless the group has really made friends with Seer, there is no reason to go on the adventure.
Thank you so much for creating this. It was like living out a childhood fantasy for me. I grew up reading these books and was so excited that I not only got to play this, but that it was a solo campaign. It was SO FUN.