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Blackwater Redux | An Eberron Campaign
by A customer
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 13:35:06
Blackwater Redux | An Eberron Campaign Really interesting premise for an adventure! So far the party is still in Chapter 1, but there are several NPCs sketched out to run with so running things has been pretty good so far. One issue I'm not too happy about is that at least one map is off-grid. I'm prepping for the Dohm'Ozhr dungeon and when I import the map into my vtt there are a few issues: 1. The Tentacle Port isn't grid aligned after discovering the correct pixels per tile (having that on each map somewhere (in the filename) would be great 2. Each floor of the tower is offset differently, so it's one image but I can't use it because the grids are all misaligned, so now I have to edit it manually which is a bigger time sync than I was expecting. I haven't tried the other maps yet (the "PT boat" one is the next one I'll try), but I'm hoping I don't have to edit them all....

Rating:
[5 of 5 Stars!]
Manor of Dread
by Curse o. S.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 12:47:05
Manor of Dread Manor of Dread by Walter Srebalus This is a place holder review and I thoroughly look forward to getting into greater detail in the future. “Content Warning: If this adventure were a movie, its movie rating would be PG-13. It includes depiction of abuse, body horror (mutations), domestic violence, gore (blood), and graphic death scenes.” I would also add a baby that has been experimented on and the BBEF using mentally dominating magic. However, there is a great discussion about safety tools and the importance of communication and consent, always yet even more so when dealing with horror and the themes involved. The are many, many haunted house adventures and stories. It is a tough crowd to hang with and to get recognition, but Manor of Dread is a brilliant example of how to do this with style! Something I often find myself reflecting on after reviewing so many adventures that doing something simple well is often the best way to go, and Manor of Dread does this exceptionally we...

Rating:
[5 of 5 Stars!]
Mad Nomad's Enhanced Encounter Window
by Maarten K.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 12:18:05
Mad Nomad's Enhanced Encounter Window Really dig the encounter window, brings much needed organisation and streamlining to running your games! Used it last weekend and loved it, before I had multiple pins placed everywhere, I had to click each or at least hover over the pins to figure out what, what was, some Encounters have same name as the story pin so that can be confusing too. This way.. I only have one pin to click and voila, you get all the control you ever wanted, from sharing your images and images of the NPCs, adding baddies to the combat tracker, awarding xp, and easy access to story entries, other images or pins you would have dropped in the area before, without knowing what they were, well now you do with this easy extension! You even have an encounter calculator that tells you how hard of a fight this would be for your players PCs! ...

Rating:
[5 of 5 Stars!]
Arctic Survival House Rules for Icewind Dale
by Reno J.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 11:44:59
Arctic Survival House Rules for Icewind Dale This is defiantly one of the best homebrews you can add to your game. if you're looking to run horror, icewind Dale, or anything in between this set of rules are exactly what you're looking for this thing is just packed full of great and useful material wish I could give it 10 stars out of 5

Rating:
[5 of 5 Stars!]
Witch Class: Cackling Guidebook for lonely Spellcasters
by Timothy B.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 09:39:22
Witch Class: Cackling Guidebook for lonely Spellcasters Originally posted here: https://theotherside.timsbrannan.com/2020/10/dmsguild-witch--
project-5e-witches-part-1.html This PDF is 9 pages and $1.00 PWYW. There is no art but the layout is nice. 1 page for the title and 1 page for legal and changelog, bring the content down to 6 pages. This class is a full 20 levels, with spell casting to the 9th spell level ability. This one is interesting since your "Source of Power" determines your spellcasting ability. You may choose Intelligence or Charisma. This witch is also a ritual caster. Logically it could be taken a step further and expand to Wisdom too. Covens grant the witch some "secret spells" starting at the 2nd level and special powers. The Covens are Coven of the Beast, Coven of the Storm, Coven of Nature. There is a list of spells, but no new spells. This is fine, no new spells were advertised. Has some good points but I'd like to see it expanded a bit....

Rating:
[4 of 5 Stars!]
The Witch Class - A new arcane & nature flavored spell caster with craft magic
by Timothy B.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 09:36:24
The Witch Class - A new arcane & nature flavored spell caster with craft magic Originally posted here: https://theotherside.timsbrannan.com/2020/10/dmsguild-witch--
project-5e-witches-part-1.html This one is 15 pages (1 title, 1 legal, 13 pages content) and sells for $1.99. There is no art. This class is a full 20 levels, with spell casting to the 9th spell level ability. This witch also has a number of spells known per level. Spellcasting is based on Intelligence. This witch has a number of special powers and more granted by their Practitioner's Path. These include The Hedge Witch, The Seer, The Maleficent, The Familial, and The Weaver. So a few more than average. Each has a nice solid witchy feel to it and can fill many niches for the witch class. Also detailed are more powers for the witch and the list of witch spells. No new spells are included. For 2 bucks it packs a lot of punch....

Rating:
[4 of 5 Stars!]
Flowers in the Dead House
by Raff M.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 08:10:26
Flowers in the Dead House Actually I have been quite surprised by this product. For under 3$ you get a full adventure, with adventure, action, investigation, mistery and an original story. It has an easy reading and a clear layout, and took me less than one hour to prepare a full session of D&D. The tools provided in the module let you prepare the encounters according to the Average Power Level of the party, which helps greatly, and also has helps and tips to include it in the middle of Waterdeep during The Dragon Heist or Baldur's Gate during Descent into Avernus, and help the players get hints for those campaigns. It could be perfectly an official D&D adventure. Looking forward for more adventures or products from Jacob. Good job! P.S: as soon as I run a game this weekend I will update the review. :D ...

Rating:
[5 of 5 Stars!]
Soth's Accursed Journal
by Curse o. S.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 07:12:38
Soth's Accursed Journal This is just a place holder until I catch up and post my in depth review From the terrified and spirited preface of the dangers of owning this profane tome, through the macabre parade of spirited subclasses, the masterwork of the deathly, wild and monstrous classes, including what might just be the definitive Death Knight, an octet of fancy feats for all and a titanic range of racial feats of monstrous magnificence, an octet of singular spells, a pound of magic items from the ridiculous to the sublime, remarkable rule remedies to remedial rubrics, keen insights into what it means to be evil, you know you’re in good hands, even if they might be slimy, skeletal or rotting… There’s something about Gildemyn’s writing that makes it clear they have autopsied, exorcised, exhumed and reanimated this game. From start to finish they write with an incredible amount of care, forbidden knowledge and dark dedication far beyond what is often seen My Affiliate Link: https://www.dmsguild.com/produ...

Rating:
[5 of 5 Stars!]
The Spirit Guide Class
by Martin D.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 07:09:12
The Spirit Guide Class great fun, and offers way more than your typically Ghost :P

Rating:
[5 of 5 Stars!]
Dusk Tower
by GRIGORIOS K.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 04:56:59
Dusk Tower Great adventure. The author has done a BEYOND AMAZING job describing nifty little details about the setting & the NPCs that can give great foundations for a good Role-playing session. I would not recommend this though to any group/DM who is more encounter/combat oriented as I get the vibe that this one is more RP focused. Great adventure all things considered, can be run in 1-3 sessions (depending on the ammount of roleplay)

Rating:
[5 of 5 Stars!]
DDAL06-02 Epic Map pack for The Redemption of Kelvan
by Nicolas P.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 04:19:44
DDAL06-02 Epic Map pack for The Redemption of Kelvan Conveys the important information of the spaces without clutter. Nice to look at as well. Worth every penny and then some!

Rating:
[5 of 5 Stars!]
Sacrifice Domain
by Tucker A.
Publisher: Dungeon Masters Guild
Date Added: 10/21/2020 01:59:10
Sacrifice Domain Very interesting! This domain has some unique mechanics built in to it that definitely make it stand out from the usual WotC clerical domains. The one problem I personally have with it is that it gives proficency with heavy armor and martial weapons, but have a Divine Strike at levels 8 and 14 like other "martial domains" like Forge, Tempest, or War do, and neither does it have potent spell casting. I do respect that author's decision to deliberately try to do something different, but I personally worry that it might fall behind a bit in terms of combat power without either of these two features. If you want a clerical domain that tries something new and different from the standard WotC domains, then definitely pick this up and give it a try! ...

Rating:
[4 of 5 Stars!]
Arctic Survival House Rules for Icewind Dale
by Pedro L.
Publisher: Dungeon Masters Guild
Date Added: 10/20/2020 17:44:49
Arctic Survival House Rules for Icewind Dale The Dungeon Coach showcases its brilliant mastery of rules by creating a compendium filled with options for Icewind Dale that grately improve (and most of the time superceed) what's on the official book. If you paid for the adventure, you'd be doing a disservice to yourself and your players by not picking this up.

Rating:
[5 of 5 Stars!]
Rise of the Pumpkin King (Adventure)
by Nadine S.
Publisher: Dungeon Masters Guild
Date Added: 10/20/2020 17:20:03
Rise of the Pumpkin King (Adventure) Ran this Adventure for a party of 5 lvl-4 characters a few days ago. I tweaked the encounters a bit to fit the party but it all went great. We had a lot of fun and everyone loved the animated pumpkins and the big boss reveal. The only thing that we thought was missing was a bit of background for the side-story with the boy the witch turned into a wolf. My players wanted to help and know more details. Other then that everything was great! Good fun for a Halloween themed Oneshot. :D We needed two evenings to finish the adventure. ...

Rating:
[5 of 5 Stars!]
The Madman Behind the Pews
by Bradley O.
Publisher: Dungeon Masters Guild
Date Added: 10/20/2020 14:38:28
The Madman Behind the Pews This adventure, and the advice that accompanies it, are perfect for a Halloween one-shot! I found that the tips for building up suspense and allowing it to dispate with humor before bringing it back up again were really great advice. The story itself has an interesting backstory which is easily revealed to the would-be heroes, spicening up this horror-themed one-shot. I really love the use of a Doppleganger to lull the party into a false sense of security and trust, only for it to be shattered when that extra person is needed the most. As for my own group (as as per the suggestion of the author), I plan on getting one of my players to play the traitorous backstabbing Doppleganger to help me thoroughly scare the party at the climactic final showdown with the disguised Oni. There are numerous components to this adventure that are really well planned out. So get it and find out for yourself!...

Rating:
[5 of 5 Stars!]
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