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Next-Level Skill Checks
by Casey M.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 16:23:23
Next-Level Skill Checks This is a well organized treatment of ways a DM can get a bit more from skill checks beyond simply success or failure. It includes a handy list of possible outcomes for each skill depending on how close the PC rolled to the target DC for the check. Using this as reference guide to approaching skill checks will undoubtely help enrich your player's experience that has them gaining more from high rolls and making new complications from low rolls.

Rating:
[5 of 5 Stars!]
Complete Visual Guides to the Core Classes
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 16:17:46
Complete Visual Guides to the Core Classes I was looking forward to writing about how basic this whole thing was, and questioning why anyone would need it. And then I opened the PDF and combed over it and even as an experienced roleplayer, this is a well put together product for new players. Introducing new players to D&D was always difficult, and often the DM would say "let's just dive into it, and you'll understand it over time" but this supplement is a great way to teach new players in a structured way. 5/5 for showing this old dog new tricks!...

Rating:
[5 of 5 Stars!]
Opus of Elemental Substance - 60 Elemental Spells
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 16:13:09
Opus of Elemental Substance - 60 Elemental Spells A solid selection of Elemental themed spells that aren't just in the school of evocation. The thing I appreciate most is that this isn't just a collection of old spells updated, as far as I can tell these are all unique spells!

Rating:
[5 of 5 Stars!]
150 Shops, Stalls, and Stores
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 16:11:20
150 Shops, Stalls, and Stores Judging it entirely based on what it IS and not what it ISN'T, I'd give this a 5/5 as it is literally 150 shops, stalls, and stores. Basically, this gives you 150 business names and the names of their owners. It's... fine. I don't think it's really gonna see much play at many tables. Most DMs likely already have names for all these things so I guess it's good for those times when players go way way way off script but overall, it's just kind of a limited product.

Rating:
[3 of 5 Stars!]
Genies Great and Small: 21 New Genies of Zakhara
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 16:08:09
Genies Great and Small: 21 New Genies of Zakhara As you'd expect, content from Kobold Press is top notch. The genies here fit already into existing Forgotten Realms lore, it has wonderful artwork, and is fantastically produced.

Rating:
[5 of 5 Stars!]
{OAP} The Accursed Class
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 16:03:14
{OAP} The Accursed Class So the class itself is well crafted, and as far as my eye can tell quite balanced. If you're looking for a new class, this might be worth giving a whirl. Because it seems mechanically sound, is well designed, laid out, and has excellent artwork, I'm rating the product 5/5 with a caveat: I don't like "full" classes. I feel 5e did a wonderful thing in creating classes that can be extended via archetypes. When I read this, I just ask myself why it's not a warlock pact and patron. The class is a bit mechanically full, so at least it isn't questionable as to why it's a class and not an archetype (like some classes on the guild) but I think the class fails narratively. The idea is you're cursed, and you're using that curse to your advantage. Being cursed to me isn't something you train for: you aren't spending centuries of study over books, learning the nuances of your faith, or practicing combat for days upon end. You're just... cursed. So while I think this class is well made, and ...

Rating:
[5 of 5 Stars!]
The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition
by Justin H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 15:47:22
The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition This product absolutely blew us away. We covered this product on our most recent episode of the [Crit Academy Podcast:](http://critacademy.libsyn.com/episode-110-greasemo-
nkeys-handbook). We were so excited to walk through this great content. We were instantly thrown back to our days of playing mech games like armored core and mech warrior. This book fits like a glove so well with the Ebberon and Ravnica's settings. The shear amount of content inside is mindblowing. Not only that, but the information is well thought out and very well balanced. Those of us here at Crit Academy give this a 5 star rating and a must buy! Great work guys!...

Rating:
[5 of 5 Stars!]
Joy of Monster Cooking
by Rob C.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 15:40:48
Joy of Monster Cooking Impressive homebrew, with great mechanical improvements to cooking in 5e. Highly anticipating a sequel or expanded edition!

Rating:
[5 of 5 Stars!]
Reflectionist Class
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 15:26:02
Reflectionist Class Firstly, I want to state that I VERY rarely think a "full" class is ever needed. That's what archetypes are for. There's no reason this couldn't have been a very well crafted archetype for Warlock (mirror patron) or Wizard (a specialized illusionist) or even Bard or Sorcerer (using Inspiration or Sorcererous points for reflection points). It would, of course, be a smaller set of abilities but I think a small focused archetype is better than even the most well intentioned full class. I also think the Wisdom AND Constitution saving throw proficiencies were a bad choice, with both of those being the most useful of the saving throws where every other class gets a "good" and "bad" save. I also think summoning the reflection at the first level and front-loaded nature of the class makes it way too easy to take as a dip. That being said, the class isn't bad in the Wizards of the Coast definition of "Over Powered". To WOTC, a class is OP if it takes fun away from any other player at the tabl...

Rating:
[4 of 5 Stars!]
Tavern Brawl Builder
by Evan P.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 15:02:23
Tavern Brawl Builder Simply reading this, I could tell it works smoothly. In practice, the PCs had an absolute blast, even though I knocked out three of them in the first round. Being able to add a little extra flavor during the brawl adds a great deal to the experience. I had to remove all of the specific tavern details, though, since they were in a pre-built tavern in a tiny town I developed and none of them really fit the flavor of the world they are in. That's easy enough to ignore, but it may be worth picking and choosing details from the various taverns (as well as making up some new details) to make it fit. Seriously great product; my only concern now is that the PCs may start a fight in *every* tavern they enter....

Rating:
[4 of 5 Stars!]
CCC-PHA-01 Six Summoned Swords
by Matthew C.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 14:15:56
CCC-PHA-01 Six Summoned Swords Great story telling and a blast to play, Highly suggest you DM or play it!

Rating:
[5 of 5 Stars!]
CCC-MACE01-02 A Panthers Peril
by Allen S.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 13:34:06
CCC-MACE01-02 A Panthers Peril This module was an entertaining sequel to the original MACE story. The connections here are pretty strong and the combat encounters are appropriate for the tier. This stoy is basically a wild goose chase along the north coast of the Moonsea and into Thar. Unfortunately, the story doesn't really develop beyond that. This module felt more like a bunch of encounters without much story. Some people love this but our table continually tried to rp through the encounters instead of having fights. The table soon learned that not all of the encounters can be conquered with this type of playstyle. Ultimatly the table had fun but were a little bummed with how linear everything felt. The story does work well as a one shot if people are looking for one and The Winged Panther is a cool character who clearly has a story to tell!...

Rating:
[3 of 5 Stars!]
Quest Spells - 5e Conversion
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 13:20:11
Quest Spells - 5e Conversion Quest spells were one of those things from 2e that just never seemed to make it futher, but if someone had one you knew there was a story behind it. That sort of narrative driven implication is the focus of 5e and so it makes sense to bring these truely epic spells back from yesteryear. The spells presented are all updated representations of the 2nd edition ones from Tome of Magic, minus three spells that already basically exist in 5e. I can't wait to hand one of these puppies out as a reward to my table's cleric (once they've earned it, of course)....

Rating:
[5 of 5 Stars!]
Bert's Practically Useless Magic Items
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 13:13:44
Bert's Practically Useless Magic Items A collection of 21 oddball magic items. To say useless, I'd disagree, but they certainly aren't items any power gamer will be striving for. However players that like a good unique thing they've never seen before? Oh, they'll love these.

Rating:
[5 of 5 Stars!]
Ravnica Guild Spells
by Shaun L.
Publisher: Dungeon Masters Guild
Date Added: 02/20/2019 12:47:09
Ravnica Guild Spells These add so many interesting roleplaying opportunities! I love the utility of Radical Idea and Pilfered Plans. These spells definitely seem well balanced, and I would be happy to include these in my Ravnica games.

Rating:
[5 of 5 Stars!]
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