This is my second purchase from this author. He creates great stuff. In particular, his monsters are fun, interesting, and mechanically well-balanced. I also really appreciate that he draws on mythology from a wide variety of cultures!
Beyond the horizon were fun little modules, where they shine are great descriptions of the surroundings and settings. I did find that the time estimates for completion were much longer than the time for actual gameplay. I also found these modules to be a lot more linear than other solo adventures i've played - a lot of the times it seemed that making a choice would give me additional information, but then send me back to the initial entry with the outcome ultimatley un-changed.
One other thing of note, the primary encounter in module #2 (no spoilers) can be bypassed fully by any of 3-4 mechanics that are easily avaliable at this level. I didn't intend to cheese the encounter, but it meant the the whole module was over in about 25-30 minutes....
Never thought I would review this but holy shit I have to.
I translated everything in German and played this adventure 2 times.
Firt time with 4 absolut D&D veterans and 2nd time with 3 female friends who never were in touch with D&D before.
Both playtrhougs, no matter what, ended in absolute chaos. It was hilarious.
For example:
At one point the pro group ran through the City with bleeding bodyparts of a monk in their hands, while beeing chased by the Temple Guards.
The beginner group blew up 2 Towers without knowing what to do next, so the Tiefling and the Elf started making out to distract the guards. With performance Checks of 3 and 5.
Absolute. Chaos.
As a DM you really need to be sponatnous in this andventure but then you will have a hell of time.
tl;dr:
Be a spontanous DM
Perfect for pros (it ends in chaos)
Perfect for beginners (it ends in chaos)
10/10 would play again
Thank you so much for the fun!...
Never thought I would review this but holy shit I have to.
I translated everything in German and played this adventure 2 times.
Firt time with 4 absolut D&D veterans and 2nd time with 3 female friends who never were in touch with D&D before.
Both playthroughs, no matter what, ended in absolute chaos. It was hilarious.
For example:
At one point the pro group ran through the City with bleeding bodyparts of a priest in their hands, while beeing chased by the Temple Guards.
The beginner group blew up 2 Towers without knowing what to do next, so the Tiefling and the Elf started making out to distract the guards. With performance Checks of 3 and 5.
Absolute. Chaos.
As a DM you really need to be sponatnous in this andventure but then you will have a hell of time.
tl;dr:
Be a spontanous DM
Perfect for pros (it ends in chaos)
Perfect for beginners (it ends in chaos)
10/10 would play again
Thank you so much for the fun!...
This subclass is mostly centered around two things: hitpoints and initiative. This makes it extremely easy to track and the subclass encourages fights to **USE** their fighter features rather than horde them for a maybe possible potential big fight. It encourages the fighter to wade into the thick of it, which all fighters are wont to do anyway, but this subclass rewards you for it. The features that proc and give bonuses based on level of hitpoints is novel and fit the subclass thematically. The features that trigger on intiative feel thematically consistent. It feels like this is a subclass you want to take into any meatgrinder campaign. If your DM likes to hit you with wave after wave of enemies, you will likely outlast your party and be easily taking up the rear while the party flees. I imagine this subclass as Captain America as he fights with Iron Man. Between gasping breaths and heavy, wobbling hands says 'I can do this all day' before summoning something primal from w...
This expansion of Forge of Fury is absolutely stellar. From the book design, art, maps, and even the arrangement of content, Andie has done a wonderful job guiding DMs through this adventure. If you're a DM (or even a player looking for new quests) then this is an absolute must-have for basically what amounts to coffee and a croissant from Starbucks.
5 Stars, no notes.
An okay combat module with a story that is shoehorned into season 5. One player told me they wanted more puzzles than mostly combat. But even with me maxing out monsters, they are going to get stomped.
I did change the opening so Hsing was stealing SEER magic items and giving them to the party.
Very great module with some great puzzling, and the option of a gruesome ending (especially if you get EVERYTHING to come after you in the final part).
Extremly unnerving module, with some of the most grotesque descriptions I've ever seen of body horror. Amazing story, and a few NPCs are straight up amazing (like the professor). Some of my players expressed interest in playing this module again with other characters, and I will happily DM this module again.
Before play, I described this module as 'Creepy Body Horror and Interplanar Threats in Cold Darkness' and that line surely delivered!
Another homerun for Jeremy! Such an amazing story, and the whole chaos-horror feeling is very great! My players said they felt like they were in an Alien movie, and that is a great accomplishment!