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Tessa Presents 90 Maps for Descent into Avernus (Roll 20)
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 04/10/2024 08:22:02
pixel_trans.gif Tessa Presents 90 Maps for Descent into Avernus (Roll 20) A bunch of maps for $10! If you are running adventures in Avernus, this gives you a lot of options!

Rating:
[5 of 5 Stars!]
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Elminster's Candlekeep Companion
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 04/10/2024 08:20:23
pixel_trans.gif Elminster's Candlekeep Companion I think this came out first, but this is a great supplement for Candlekeep Mysteries. If you plan on using Candlekeep as a hub for your adventures, a must have!

Rating:
[5 of 5 Stars!]
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Monster Manual Expanded I | Roll20 VTT Compendium
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 04/10/2024 08:18:37
pixel_trans.gif Monster Manual Expanded I | Roll20 VTT Compendium Mo' Monsters, Mo' Problems for your players to deal with! I got this for free, but it's well worth the $40 to give a TON of options for monsters in your campaign.

Rating:
[5 of 5 Stars!]
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Journeys beyond the Radiant Citadel
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 04/10/2024 08:07:58
pixel_trans.gif Journeys beyond the Radiant Citadel I just want more Radiant Citadel, and a supplement from the original authors is very much appreciated. The fact that the adventure is fully available in preview means that ratings are less relevant, but please, keep expanding this universe!

Rating:
[5 of 5 Stars!]
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Encounters in the Radiant Citadel
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 04/10/2024 07:59:18
pixel_trans.gif Encounters in the Radiant Citadel Another nice supplement to flesh out the Radiant Citadel itself. For $5 you're getting 10 solid encounters, while the dungeon rawl type encounters are a little simplistic, there is some very good variety here. The prices for what you get feels good, and the colorful cast included helps give more life to the Radiant Citadel.

Rating:
[4 of 5 Stars!]
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Radiant Citadel Enterprises
by Cameron E.
Publisher: Dungeon Masters Guild
Date Added: 04/10/2024 07:49:33
pixel_trans.gif Radiant Citadel Enterprises One of the issues I have with the book, Journey's Through the Radiant Citadel, is that Citadel society isn't fully fleshed out. While this supplement doesn't dig deeper into the intricacies of the society that has developed on the Radiant Citadel, the addition of stores, NPCs and Patrons does help the Radiant Citadel feel more like a real place. I enjoy that a lot, it's given a lot more for the players to do in the Radiant Citadel, which in turn ties the player characters closer to the Radiant Citadel. This also helps with Player emotional attachment to the Citadel. Well worth the $10....

Rating:
[5 of 5 Stars!]
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The Wild Sheep Chase - A Single-Session Adventure
by Chris S.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 23:59:02
pixel_trans.gif The Wild Sheep Chase - A Single-Session Adventure A great little one-shot; I re-flavored the sheep as a rabbit for Easter and my table loved it! A lot of fun to be had here, definitely recommend.

Rating:
[5 of 5 Stars!]
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Moathouse Battlemaps - The Legendary Dungeon for T1 Village of Hommlet
by Josh K.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 20:38:16
pixel_trans.gif Moathouse Battlemaps - The Legendary Dungeon for T1 Village of Hommlet Fantastic! Needed this for my campaign. Can't beat the price and the maps are really, really nice looking.

Rating:
[5 of 5 Stars!]
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The Triboar Trilogy - Adventure Pack
by Yannis G.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 16:58:00
pixel_trans.gif The Triboar Trilogy - Adventure Pack After running the Temple of Nightbringers, and having a blast, I got the rest of the trilogy for my party. Very straight-forward and gives a glimpse of everything in TTRPG, for a new party. I was a new DM and under-prepared the 2nd party (the city). Players have a lot of things to do which is good, so (if you are new to DMing) you better spend some more time (compared to the other two parts) to have a feeling of the city (print-outs,notes, NPC's etc). The last part goes deeper. It introduces a demi-plane, and some more nice aspects of the genre. The party began with level 1 (first part), level 2 for 2nd and level 3 for 3rd. Those are early days adventures. Better use PHB characters and spells or bump-up the monsters and spice-up things a little more, even use some traps and hazards if you let players go wild. Story-wise and content-wise, the Trilogy was inspiration for me to write some followups for my party (my first on my own attempt) to make an adventure. ...

Rating:
[5 of 5 Stars!]
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Temple of the Nightbringers - Adventure
by Yannis G.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 16:44:50
pixel_trans.gif Temple of the Nightbringers - Adventure It had a little bit of everything, for a party that was starting playing DnD. Immediate social interaction, for the hooks, the inn at the village, few options to begin with, but not railroady and a nice little dungeon at the end (not in a strait line, which is good). A little bit of lore for the DM to get invested for further reading and a nice twist at the end. I tried not to spoiler things. I played it with a party of seven, so I had to increase the number of monsters by 25 to 35%. If you play it with 4-5 players you should be ok. We liked to do some more vivid descriptions and we had a blast for 5-6 straight hours....

Rating:
[5 of 5 Stars!]
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Sweet Dreams are Made of Cheese (FR-DC-WATERDEEP-CHZ)
by Renee H.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 14:32:05
pixel_trans.gif Sweet Dreams are Made of Cheese (FR-DC-WATERDEEP-CHZ) A fun little adventure I stuck in DragonHeist as part of the search after Fireball. It gave the players a break from the hunt, the chance to interact with some fun characters see other parts of Waterdeep. Gave me the chance to add recurring NPC in a fun way. It was very easy to pop into the campaign without the players knowing we went 'off book' at first and they enjoyed it.

Rating:
[4 of 5 Stars!]
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Encounters in Barovia
by Robert M.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 14:15:06
pixel_trans.gif Encounters in Barovia Out of all the Encounter Documents I've picked up to flesh out my COS campaign, this is the best one thus far. * Each encounter is unique, and well thought out, and specially designed to fit within the COS story. Some of them are even alternate versions of book events, to spice things up if someone's played before and might not be surprised by some of the twists. * There's a wide range of levels, and each encounter has a sub-range in it - not like other documents that seem to place all the focus on low-level encounters, there are some that'll be decently challenging even for a party at the end of the adventure. * The writing is top notch. I hit maybe 2 or 3 spelling/grammatical errors, easily ignorable. * There's high-quality splash art, like you'd expect to see in a WOTC publication. * Instead of recycling the same-old, same-old monsters, they've got a handful of custom jobs in here. * And for every single encounter, you get a map to easily translat...

Rating:
[5 of 5 Stars!]
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DDAL00-03 Those That Came Before
by Ben H.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 02:29:42
pixel_trans.gif DDAL00-03 Those That Came Before This module is great. My players had a ton of fun wandering around Candlekeep, and were incredibly suspicious of Inkpot immediately. After heading off the the crypt, the players pulled out their wonderful obsidian steeds and were able to just pick and choose which rooms to explore inside. They fought some monsters, found some treasure, etc. It was really funny talking to them as Rhaugilath before meeting him, without them knowing who he is or why he cares. The final boss fight was totally crazy, and my players were definitely not prepared for a certain lair action that the boss can do... As for the boss itself, it is a ton of fun and absolutely insane. My only issue is that I wish the mechanics for it's smite were more clear. I'm not sure if it's supposed to just spend hit dice, or just hit points, or both. Overall, lots of fun. Great if your players have a love/hate relationship with Alan Patrick modules as mine do....

Rating:
[5 of 5 Stars!]
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DDEX2-04 Mayhem in the Earthspur Mines (5e)
by Ben H.
Publisher: Wizards of the Coast
Date Added: 04/09/2024 02:18:46
pixel_trans.gif DDEX2-04 Mayhem in the Earthspur Mines (5e) This module was really fun. Throwing my players into a gladiator arena right off the bat was really funny, and they enjoyed it. Interacting with the NPCs in the area was also a lot of fun, and lead to some regular D&D shenanigens. The journey to the mine was good, but my players ended up mostly skipping it with flight. I would definitely disallow this if I were to run it again. The mine itself, and it's surrounding area were fun to explore. However, the combat encounter's just weren't very challenging. I was running for a party of level 10 adventurers, but even beefing up the encounters with extra gargoyles wasn't enough. If I were to run it again, I would add more variety, and more difficult monsters to the fray. Overall, this was a great module, but I think it requires a little more work on the DM's part than usual if your players a high powered....

Rating:
[4 of 5 Stars!]
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Soul and Shadow (PS-DC-SS)
by Ben H.
Publisher: Dungeon Masters Guild
Date Added: 04/09/2024 02:13:58
pixel_trans.gif Soul and Shadow (PS-DC-SS) This module is awesome. First off, it is really cool seeing it draw inspiration from Harry Potter, and I wish more modules drew on other things in pop culture. Both of the main quests in the middle portion were a ton of fun. It was great running the bank, and my players were thinking for a long time on how to best get in and out without causing a commotion. I won't say how they ended up doing it, but I think they did a great job. The rules for Mordenkainen's Private Sanctum are a little weird, but I ended up running it so that once the players were inside the bank, teleportation was allowed, as long as the destination was also within the bank. The school infiltration was also a lot of fun. The four different rooms were al very interesting. My players were lucky, and rolled high enough to skip past the two optional combat encounters. The black hole room was thematically really cool, but was pretty easily avoided by characters with non-magical flight (wings, flying mounts, e...

Rating:
[5 of 5 Stars!]
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