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Orc Race
by Richard E.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 11:57:42
Orc Race It was useful when it came out but now that 5e allows you to play Orcs, it seems redundant.

Rating:
[4 of 5 Stars!]
CCC-WWC-04 The Black Hand
by Jeffrey C.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 11:18:16
CCC-WWC-04 The Black Hand Really enjoyable adventure. I used this along with the other titles in this series to launch a campaign I am DMing. This was my first time jumping back into being a DM after a long time away from the game. The modules were very easy to understand and provided lots of good information on what was happening in the bigger arc (which I was choosing to use). I did not run into any problems running the module and the players seemed to enjoy the adventure. Nice shift to an urban adventure and having the players doing some sleuthing work. Very satisfying conclusion. Only issue I ran into was the time constraints for the final encounter. My players tended to be ranged attack oriented and there is not much to help them recognize that the clock is ticking on them. I've recommended this entire series several times to other DMs looking for something to launch a campaign or that want something in the Moonsea area....

Rating:
[5 of 5 Stars!]
CCC-WWC-03 Tyrant of the Forgotten Forge
by Jeffrey C.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 11:15:58
CCC-WWC-03 Tyrant of the Forgotten Forge Really enjoyable adventure. I used this along with the other titles in this series to launch a campaign I am DMing. This was my first time jumping back into being a DM after a long time away from the game. The modules were very easy to understand and provided lots of good information on what was happening in the bigger arc (which I was choosing to use). I did not run into any problems running the module and the players seemed to enjoy the adventure. This one had some fun, unique situations for the players to deal with and introduced some nice puzzles for them to solve. Within the arc of the Tenant of Bane series I appreciate that it is not until this third chapter that you do a typical dungeon dive. I've recommended this entire series several times to other DMs looking for something to launch a campaign or that want something in the Moonsea area....

Rating:
[5 of 5 Stars!]
CCC-WWC-02 Dark Waters of Hate
by Jeffrey C.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 11:14:32
CCC-WWC-02 Dark Waters of Hate Really enjoyable adventure. I used this along with the other titles in this series to launch a campaign I am DMing. This was my first time jumping back into being a DM after a long time away from the game. The modules were very easy to understand and provided lots of good information on what was happening in the bigger arc (which I was choosing to use). I did not run into any problems running the module and the players seemed to enjoy the adventure. Implementing underwater combat was fun and something different for the players and myself as the DM. I've recommended this entire series several times to other DMs looking for something to launch a campaign or that want something in the Moonsea area....

Rating:
[5 of 5 Stars!]
CCC-WWC-01 In the Face of Fear
by Jeffrey C.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 11:13:32
CCC-WWC-01 In the Face of Fear Really enjoyable adventure. I used this along with the other titles in this series to launch a campaign I am DMing. This was my first time jumping back into being a DM after a long time away from the game. The modules were very easy to understand and provided lots of good information on what was happening in the bigger arc (which I was choosing to use). I did not run into any problems running the module and the players seemed to enjoy the adventure. I especially think they liked the addition of weather elements and effects to have to deal and as the DM the mechanics were easy to follow and implement. I've recommended this entire series several times to other DMs looking for something to launch a campaign or that want something in the Moonsea area....

Rating:
[5 of 5 Stars!]
Elaydren’s Magewright Primer
by Seamus C.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 09:58:43
Elaydren’s Magewright Primer "How do you make a world feel more ‘real’/internally consistent? How do you follow the idea of industrialized magic to its various logical endpoints? How do you make a world more inclusive and open to different types of characters/people? You put the damn work in, that’s how, and that’s what Nausicaä has done here in the Primer." Read the full CHG review here: https://cannibalhalflinggaming.com/2019/06/18/elaydrens-mage-
wright-primer-review/

Rating:
[5 of 5 Stars!]
Faiths of the Forgotten Realms 2
by Patrick H.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 07:12:01
Faiths of the Forgotten Realms 2 The professionalism of the book is great. Art is used effectively without taking center stage and navigation is a breeze with the bookmarks and table of contents. But it’s the book’s usefulness that pushes it towards being worth owning in physical form. Ultimately, Faiths 2 is a wonderful guide for players and DMs alike to enrich their game. For those of you who involve yourselves in ongoing campaigns, it is almost a must-have. **Read more:** https://www.nonzerosumgames.com/faiths-of-the-forgotten-real-
ms-2-by-micah-watt-et-al/...

Rating:
[5 of 5 Stars!]
Vault of Magic II
by Tyler B.
Publisher: Dungeon Masters Guild
Date Added: 01/22/2020 07:00:19
Vault of Magic II Spells, Magical items, and more! Vault of Magic II certainly doesn't disappoint. The originality of it all is sure to add a flair of excitement to any game. Show it to your friends, show it to your neighbors, show it to your grandma. Whoever you show it to, they're sure to love it.

Rating:
[5 of 5 Stars!]
Happy Jack's Funhouse
by Joshua C.
Publisher: Dungeon Masters Guild
Date Added: 01/21/2020 23:37:28
Happy Jack's Funhouse This adventure/dungeon module is a real treat! This thing is jam packed with soooooo many things and all of them are all unique and will surprise your players! There is also so much here that you can make this kind of what you want. You can easily use the junk chart and every little piece of the dungeon and explore for 4+ sessions, or you can just ignore some things and use things as you see fit and it just works! This is sure to delight! The only thing I wish is that my players would want to explore every room, just because there is always something to make them smile around the corner, but they were ready to finish the mission after 2 sessions exploring....

Rating:
[5 of 5 Stars!]
The Point of No Return
by James R.
Publisher: Dungeon Masters Guild
Date Added: 01/21/2020 17:33:43
The Point of No Return This is a fun and engaging adventure. I had the opportunity to play as a PC. Now, after reading through it, I discovered it would be easy to run and just as entertaining for the DM.

Rating:
[5 of 5 Stars!]
B1 In Search of the Unknown (Basic)
by Timothy B. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 01/21/2020 16:20:14
B1 In Search of the Unknown (Basic) In Search of the Unknown was not the first adventure ever created, it was not even the first TSR adventure ever created. It was though one of the very first adventures I ever encountered and one of the first I ever ran. The adventure is a great case of both teaching tool for learning DMs (we were all new to this once) and DIY Dungeon. Some areas are detailed, but many are not, leaving room for the neophyte DM to record what monsters and treasure were in each room. There are also a plethora of cliche spawning Dungeon tropes, that were just getting started here. Magic mouths, one-way secret doors, a mysterious creator of the dungeon, or in this case, two, and strange magical artifacts. This adventure was the perfect learning tool for me at the time since my own version of D&D was a mix of Holmes Basic and the AD&D Monster Manual. This "Basic" introductory module was released before the Basic game, but it moves elegantly between Basic and Advanced that begs you to mix and mat...

Rating:
[5 of 5 Stars!]
A False Life
by Kaltrina K.
Publisher: Dungeon Masters Guild
Date Added: 01/21/2020 12:11:50
A False Life I ran this campaign as a one-shot for some friends and we all had a lot of fun with it! The story engaged the players and there was a good mix of combat and exploration. Because we had a ranger in the party, I had her roll survival checks to determine how long it took them in the forest to find the Druid. The only oversight I saw in the story is that room 10 is mentioned in the game but isn't on the map. As this was a one-shot, the treasure didn't really matter too much, so I didn't mind this. Because my players made brand new level 10 characters for this one-shot, I also had the Druid give them some items based on how well they performed in the different tasks. Great adventure overall! ...

Rating:
[5 of 5 Stars!]
Year Of Rogue Dragons
by Chris K.
Publisher: Dungeon Masters Guild
Date Added: 01/21/2020 12:00:06
Year Of Rogue Dragons Congrats on the idea, the delivery, the art, everything! This is a long module and I can't wait to play it!

Rating:
[5 of 5 Stars!]
CCC-ELO-01 For the Kids!
by Roger M.
Publisher: Dungeon Masters Guild
Date Added: 01/21/2020 07:58:20
CCC-ELO-01 For the Kids! Once the group and I remember this is suppose to ran for kids and not old people we had fun. Some suggestions. In the introduction with Annabella tell people to take notes. I added to her description a silver wedding band. I also added Votsug having a silver wedding band. My group suggested the rooms warp and change sizes to get them use to the different sizes of rooms later on. X marks the spot. Have Vostug turn his back and use a mirror to address the group. Angel of the past. Box text add. The angel speaks. The room has 3 of these. Add the door below makes 4. Find the answer and hand to me. Give me the wrong answer and I will lay hands on you." The group suggest in Part 3 the rooms should be 150 by 150 feet. They also suggested a skeleton combat where is the skeleton hits they do 1 point of damage and disappear. (Yes they wanted more combat in the module.) The group also suggested the heroes feast hit points change with APL level of group. Very Weak 18 Weak 14 Avg 10 Stron...

Rating:
[5 of 5 Stars!]
DDAL09-04 The Day of the Devil
by Roger M.
Publisher: Dungeon Masters Guild
Date Added: 01/21/2020 07:04:52
DDAL09-04 The Day of the Devil First bumping from 3 stars to 4 stars for Wrap Up. The box text about the back wall collapses is great foreshadowing and gives a reason on how they get to hell. The module is good and has lots of action but it may go off the rails in two points. I still suggest DM create their own box text. Off the rails 1. Bonus Objective A. My group successfull took down the 12 cultists due to sleep spells and ice dagger. If DMs want a chase scene increase the cultists. Off the rails piont 2. Bonus Objective B. I suggest you have a demon teleport in a kidnap Wellum or change it so Wellum is out of warehouse. Even the new guy who was new to D&D and AL thought it was bogus no matter what the group did, that Wellum would be captured. Also my standard question, Why was Segren in coma? And will be explained. ...

Rating:
[4 of 5 Stars!]
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