I have looked through numerous Witch Classes and this one, in my humble opinion, is definitely the best one along with the Mage Hand Press, The Complete Witch.
This one is for the Intelligence casters, the Mage Hand Press for the Charisma casters.
The Mage Hand Press one has among "normal" covens the "Ginger Bread Magic" and the "Blue Magic" covens which are quite funny/ insane for your crazy Witch/ anime Witch play mood.
If you ever wanted to put a woke pro monster stuff into your dnd campaign this is a good way to go about it. I'm going to make a NPC adult green dragon who's an isekaied feminist, who's funding protesters in Waterdeep. These quests would be perfect for my needs. I could totally see a woke villain sending out bounties just to kill parties she deems, "racist against monsters". I and most others find the idea of a town or party killing most monsters on sight, to be reasonable. ...
I got this back in January of 2024 and was blown away by how engaging each power was at the table. I always felt like I could do something unique each combat and LOVED the creative uses of some powers I could use in ways spells never let me. I've only ever played 5e so I have no idea how this compares to old psionics but for me this is the perfect system to represent psionics and you can really tell that the author spent so much time making this the best suppliment it could be and poured so much love into it. Could not recommend more!...
Using this document to make a physical prop requires either elder magic or a lot of work to just print it out coherently. There is no single a4 page version of the document so I could just make a software do it, only a splayed out a5 version with the pages in reading order and a two part pdf with the pages in single folds with the last page of the first part being the reverse of the first page of the second part, making printing it out unnecessarily difficult.
The text and the look of the document is great....
Fantastic adventure. I ran it as a standalone oneshot and it worked very well. My players had a lot of fun with all the puzzles, traps and enemies. Great ideas and great to run as a DM.
Using this content as a bridge from the Stormwreck to Luskan was a great way to get my players invested in spell jammer before the adventure starts at level 5.
I am very glad i purchased this
Excetellent material that expands upon Ravenloft using 2e and 3e material as a reference. There are some grammar mistakes here and there but otherwise it's pretty good. I hope to see upgraded to 5.5e :)
As much as I love the idea of the Baba Yaga being involved and building more on this fun little encounter, I simply cannot support the use of AI. I can appreciate the fact that this is disclosed prior to download/purchase, but when you're working with a creative media like Dungeons and Dragons, that has so many talented artists and writers involved in it, using AI to create a story feels disingenuous.
I do not think Goofy Spook would be a bad DM, or a bad player. I do think, however, AI models need to be limited in use, especially since they have been proven to steal people's art....
This isn't a bad adventure- thematic and creepy. The problem is that for L9-11 DnD 5e (as suggested) it doesn't funtion at all.
L9 PCs have such an array of strategies available to them that there is really no challenge. For example- mage hand alone would solve many of the puzzles in this adventure, protection from poison, lesser restoration or greater restoration would both solve the issue of being poisoned. The trapped helemt is solved by inflicting just 5HP of damage on it. Even the boss fight is trivially easy.
Work is needed to make this viable. You could run it in Shadowdark or OSE and be fine. You could also run it with 5e (at a lower level) as a one shot where you restrict some abilities. The simplest solution might be to just set it in an antimagic environment.
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It's a scenario with lots of agency, rather than a linear plot. Well written with interesting puzzles. would fit well as a drop in element of a long campaign.
A tiny bit wordy for my taste. It also lacks any clear hooks and the resolution would need some finishing if you wanted to run it as a one shot. Still a good little adventure.
I have bought the first four versions of this product and have read I and II. I will be adding many of the potions to my game. I find these potions to be creative and fun. My players will love using these unique potions. The PDF is organized and fun to read. I plan to purchase the rest of the series soon. I gave this 5 stars for the creative ideas and playability.
Cool premise but lots of throwaway "bandit" encounters, including the last fight. I put a cage on the crab to give the mage 3/4 cover. Combat in the courtyard had a lightning tower that aims at the beginning of the round and fires at the end. The big bad was a voltron that threw spikey, exploding warforged (After the mod, players suggested the big bad reassembles at the end of each round. Would've been cool!) Be prepared for players to want to infiltrate Razorcrag instead of attacking headfirst....
I do like this overhaul for chapter five of Vecna: Eve of Ruin especially when you have players that have already run the Murder House for Curse of Strahd. I would have liked it better if there were player versions of the map that didn't have the numbers on them, that way they could be used without needing to further edit them on my own for use in my game. It would be nice if the pack was updated with plain maps.