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Fantasy Grounds 5E Effects Coding - Spells
by Nelio V.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 21:53:39
Fantasy Grounds 5E Effects Coding - Spells Your extensions packages saves much time. My players thank you.

Rating:
[5 of 5 Stars!]
Fantasy Grounds 5E Effects Coding - Feats
by Nelio V.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 21:52:29
Fantasy Grounds 5E Effects Coding - Feats Your extensions packages saves much time. My players thank you.

Rating:
[5 of 5 Stars!]
Critically Awesome Essentials & One Click Druid (Fantasy Grounds)
by Nelio V.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 21:48:12
Critically Awesome Essentials & One Click Druid (Fantasy Grounds) A druid entered my table. And that extension saved the day

Rating:
[5 of 5 Stars!]
Groceries for Beldok
by Andre D.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 21:27:04
Groceries for Beldok This adventure was a lot of fun! Had a denser-than-you'd-think amount of encounters, but each of them could be played a bit more or less thoroughly as needed. Our run completed the bear encounter in under a minute, for example, but spent a long time with the apprentice.

Rating:
[5 of 5 Stars!]
The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs
by Gary T.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 15:01:02
The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs Just finished running RHoD for a group, using the 3.5 module from DMs Guild and this 5e conversion guide and map pack. The maps and guide were a huge help and saved me a ton of prep time. I didn't have a problem with most of the stat blocks or treasure blocks. I adjust HP on the fly ( within the stated Hit Die range), though, both to provide dramatic opponents and to keep my monster-stat-block-memorizing players on their toes. I ran most of the baddies in here at the stated (average) HP level. As mentioned in the previous review, the CR 30 Aspect of Tiamat was the only issue I ran into. I know CR calculations are more like reading entrails than actual math, but CR 30 seems way off from the original (3.5) CR 13. She would have totally stomped my PCs (even with their OP loot from previous encounters) making it a downer campaign ending. We won! NO, YOU LOSE!!! [gobble-gobble-gobble] I reskinned an Adult White Dragon with a few tweaks. It KO'd a few PCs, but they managed to su...

Rating:
[5 of 5 Stars!]
Politics of Aundair
by Joshua J.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 13:22:34
Politics of Aundair Wonderfully concise treatise on Aundair's political dealings and a great primer for running any adventure in Aundair.

Rating:
[5 of 5 Stars!]
Exploring Eberron
by Joshua J.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 13:18:27
Exploring Eberron Content: Fantastic Plenty of hooks Hidden lore gems Better than any other canon material for exploring underwater civilization

Rating:
[5 of 5 Stars!]
Dark Waters
by Phil W.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 12:19:28
Dark Waters Initiative Reports has played and reviewed this title as a group. (Video Located here: https://youtu.be/1U_8-JkakGk) We award this title 4.25 Rainbows our of 5! Excellent adventure, would recommend! (Detailed review below) Kieve: Yes, I thought that the narrative was thorough and engaging and planned for characters to be distracted or need multiple hooks, ect. I think that considering that we all made it through with a few near death experiences but were never completely annihilated were a good sign that it was a very balanced adventure for seasoned and new players alike.I thought the art was good, although I thought some parts of the map were mildly confusing. I really liked that a lot of the palette was in blues because it matched the theme. I thought it was fun. For accessibility: I think it’s a wee touch wordy and would have loved a pronunciation guide, but I kind of expect [this] from DND/fantasy stuff. I thought it was nice to play on an easy level personally. I honestly d...

Rating:
[4 of 5 Stars!]
Epic Characters (Fantasy Grounds)
by A customer
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 12:07:43
Epic Characters (Fantasy Grounds) This appears to be an abandoned project. The PDF version has received numerous corrections and updates.

Rating:
[1 of 5 Stars!]
Clonn Clown
by Alexander C.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 10:47:27
Clonn Clown Love this simple thing. Love Clonns & love the Clown Class. They're totally in my games.

Rating:
[5 of 5 Stars!]
The Lost Vault Collection [BUNDLE]
by Ryan M.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 09:50:27
The Lost Vault Collection [BUNDLE] I think this is a great bundle and adds SOOOOOOOOO many magical items! this will def add a lot of variety to your game and maybe spark some ideas about what kind of things you can introduce in your game!

Rating:
[5 of 5 Stars!]
Magic Items for Monks and More
by Stephanie S.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 09:46:06
Magic Items for Monks and More The items are very creative and of great value to me as a DM. Monks are difficult to reward, as they usually go commando. :D However, I wish the author hadn't put so much effort into making it impossible to copy/paste item properties. This way, it is nearly unusable for me as I cannot hand the items out to my players.

Rating:
[4 of 5 Stars!]
Arcana Depot: Over Ten Magical Shops
by Christopher B.
Publisher: Dungeon Masters Guild
Date Added: 08/07/2020 06:56:22
Arcana Depot: Over Ten Magical Shops I appreciate and enjoy the neat ideas about magic store locations presented in this supplement, but I feel the execution fell a bit flat. The descriptions are quite bare bones: A blurb about the how the vendor would greet arriving customers, a short couple of lines describing the vendor, an abbreviated (and generally uninteresting) vendor mini-stat block, and finally, a mini-table highlighting a handful of items one might find in the store's inventory. None of the vendors seem to possess qualifies that would make them either interesting (or helpful) allies or (or formidable) foes,. They also all have a simple merchant sort of statblocks. So, the statblocks seem to serve the main purpose of simply occupying space on the sparsely filled pages. The formatting is a bit jumbled, too, and it seems like the text was arranged to block out as much space as possible on the page, rather than to ensure ease of readability. I still very much enjoy the ideas presented here, but I think t...

Rating:
[3 of 5 Stars!]
The Heir of Orcus: Verse IV CCC-AETHER02-01
by Mike G.
Publisher: Dungeon Masters Guild
Date Added: 08/06/2020 21:46:56
The Heir of Orcus: Verse IV CCC-AETHER02-01 I ran this a few weeks back online for my ongoing party storyline, this is the forth Orcus verse they have been trough with some other adventures for filler material. First off, as with every Verse in this series, the art and production values are amazingly well done. Hats off to anyone who takes that extra effort to put out a more complete product. The horror aspects of this module went over amazingly I even went so far as to give my players 'homework' in the form of watching "The Color Out of Space" which fits very well thematically and good visuals for this module (the movie was largely not well received but they loved the module horror so win some lose some). I added a killer sound effect for the 'fused bodies' encounter (the sound effect being the bear scene from "Annihilation" if you have seen it then you know what I mean, another minor side note I have a 10 year old player and as a responsible DM I discussed the content with his parents f...

Rating:
[5 of 5 Stars!]
A Day with the Fey
by Joseph C.
Publisher: Dungeon Masters Guild
Date Added: 08/06/2020 21:34:14
A Day with the Fey I ran this as a one shot for my Actual Play stream, and the party had a lot of fun with it. It's neatly divided into several scenes, each with colorful characters and interactive elements. They managed to go (almost) the entire way through without making a single attack roll. If your party is looking for something self-contained, entertaingly written, a far cry from the standard hack-and-slash-athon and full of fairy flavor, I'd definitely recommend it. As the Dungeon Master, I feel it may be best for you to prime your characters a few ways for this game. The opening hook is somewhat "But thou must!" if handled poorly. It essentially saddles the party with a fey debt or accusation of murder and then threatens them with nasty fairy consequences if they don't jump through the adventure's hoops. Said hoops are FUN, but you will either need to do some pre-work to make sure they don't feel railroaded, or just come from behind the screen and ask them to ju...

Rating:
[4 of 5 Stars!]
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