An amazing selection of token frames suitable for any game you may be wishing to run. There are plenty of different colours to allow each player or npc in your games to have their own unique and individual frame.... the hard part is choosing which I love most.
Keep up the great work, look forward to seeing more from you
Love these frames, been looking for something to replace the standard, bland frames which come with most token maker programs. These frames all share the same shape, but the amazing use of different colours makes each look unique.... enough frames to give all my players a different frame with clour to match their desires
Keep up the amazing work, look forward to see what else comes from this creator
Ran this for my kids (age 9-20), all of them had a blast. The fights and puzzles were challenging and rewarding, and they appreciated the humor. Appreciated the prop suggestions, added to the experience. Everyone is looking forward to a Return to Yeryl's Murder Dungeon when they gain a few levels and come back to visit the lonely beholder.
I'm just going to call this Monster Manual II. This is by far the BEST product I have ever purchased on DMs Guild and is a must have for anyone looking to expand the selection of monsters available. The monsters included really breathe new life into some old favorites - especially the giants and humanoids.
There are minor grammar errors in some of the descriptions (missing words, etc.), and a bad bookmark. For example, under the Goblin Alchemist "...very volatile" should read "...so violatile." Sorry, I was an educator for 10 years, and its hard for me to put that aside....
This module was much better than the other two in the trilogy. The vampire-centric theme allowed for a lot of grotesque roleplay, the combat was pretty decent, and it finally provided some historical context as to how DDAL08-01 through 08-03 could ever be possible.
Following after the first in the series, this module is a godsend by comparison, but still lacks anything I would consider a clear narrative or objective. The characters are forced into making a high DC skill check multiple times to succeed, otherwise all of what should become Waterdeep is overrun by a troll army? But also your actions in the past don't effect the outcome? It doesn't make any sense. The combats were at least fun, and the NPC's brought some good RP options into our hands, but overall I would not choose to run this adventure again....
This was arguably one of the worst modules I've ever run or played in. I had to make up a ton of stuff on the fly just to have some kind of cohesive narrative. There's no natural means of progressing the party forward, and there's so much lore behind this module that it assumes the players and DM's already know. Connecting it with the rest of the series was difficult, and any character who played in the previous adventures or the adventures following it could bring up inconsistencies constantly....
This adventure is a pretty straightforward crypt robbing. I enjoyed it thoroughly, there's some challenging combats and some good roleplay options available. I enjoy the new 2 hour with 2 bonus objectives format.
This adventure starts off as a guided tour of waterdeep. At times, I've found it to be a bit railroaded and heavy handed on the RP side, but I like that there are alternatives to combat for progressing through the module.
This is a very good tier 1 module to run. There's a lot of fun roleplay elements and it's all one big puzzle for the adventurers to figure out. When everything starts to click and make sense, the players have definitely enjoyed this as well. And it gives me an excuse to use clay boats.
This adventure was a bit more on the difficult side to run. The players had a hard time trusting the main NPC driving this module, but eventually decided to do as he asked. It is a very lore heavy module, which is difficult with season 2 because the continuity is shattered in multiple places earlier on. Overall, it was a pretty good adventure with fun combat encounters and interesting characters.
This is a wonderful romp through the mountains, giving the players the opportunity to rescue a friendly frost giant. Options of what to do with the blood raiders give this module a bit more life than a straightforward murderfest. Creativity in combat is definitely rewarded here.