This is some **great balanced homebrew!** its super flavorful as well as easy to understand. extremely rewarding but not OP or stupid like most trash homebrew people just throw together. you all should check it out!
I've had the opportunity to run 4/5 of the included adventures and they've all been excellent. They're easy to drop into my existing games (with a little bit of tweaking) and can be run with very little prep.
Wish the map was brighter. Cannot adjust the brightness without losing detail and when it prints, it is too dark to use. Bummer because have enjoy all other Vecna products.
I've run this for adults, children, as part of DDAL and homebrew and it is always a delight. Easy to prep and easy to run, its got a great mix or role-play and combat. It can be as kitch (or not) as you want but if nothing else, you need to read the section titles to your players.
Best resource for dragonmarks on the market no question! The feats are extremely well designed, and the background options are fantastic as well. The history and descriptions of each dragonmarked house are super well written and really help contextualize each house and their respective marks place in the landscape of ebberon. And as someone who is currently running an ebberon game the template for dragonmarked NPCs is a super helpful tool to have. Overall if you are even remotely interested in incorporating dragonmarks into your game then this book is a must have. I highly reccomend it....
I ran this in 3 sessions of about 3.5 hours for my 5 player party and we really enjoyed it! It was a prequel adventure for us as a break between campaigns as we had just been to Kelemevor's Hall in our last adventure. We enjoyed getting to contribute to our lore and also having a chance to play at level 20 for more than a seasion.
A well done adventure!
This module is a fantastic and fitting conclusion to the Pandora Series, delivering a narrative-rich experience of emotional conflict. Be prepared for EMOTIONAL DAMAGE. The final decision is now in your hands. Which will you choose? What is right and what is wrong? Is it truly what you want? Will it be a rewarding and memorable end or something else?
Ich habe diesen OneShot für eine Gruppe von 5 Abenteurern gespielt die Lvl 6 waren. Insgesamt dauerte die Reise 10h. Wäre aber auch in 8h machbar gewesen, sie wollten allerdings nochmal zurück in die Wüste "looten", ehe sie in den Tempel gingen.
Habe mir das Abenteuer komplett ins DE übersetzt und der Wüsten Hex Karte Achsmarkierungen gegeben, zur besseren Übersicht.
Den Spielenden und mir gefiel die Story sehr gut, besonders die Feld für Feld Erkundung der Wüste war mal was anderes....
The finale of this epic is epic. A potential fight that is going to teach any party what humility means and will be unforgettable for your player character's career. But to top it off, a choice that will challenge your core beliefs or right and wrong. Be prepared for emotional damage, lots of it.
In the face of hatred and discrimination, how should one react or respond? How can one make things better, and not worse? Is vengeance the key to righteousness or forgiveness and understanding?
Sometimes, baddies have their reasons too. When you understand those reasons, how will you judge or choose, if you were in the same position yourself? Exploring those questions is perhaps a way to understand oneself deeper.
Samsarael is an interesting character, a cold powerful being with immense power. Can one find a way to get through that aloof, icy, yet beautiful exterior to find a trace of humanity within?