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15 New Backgrounds - World Builder Blog Presents
by pirata n.
Publisher: Dungeon Masters Guild
Date Added: 02/15/2019 13:09:49
15 New Backgrounds - World Builder Blog Presents The best backgrounds to facilitate the creation of a interesting character. I love this....maybe some backgrounds are caind of dull, but the strange ones are really good.

Rating:
[5 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Ian G.
Publisher: Wizards of the Coast
Date Added: 02/15/2019 12:10:01
DDAL07-01 A City on the Edge (5e) Good adventure for preparing low level parties for the jungle. Pt Nyanzaru has a lot of potential that can be missed if a group charges into the jungle early, and the wilderness encounters will likely be too dangerous. We play on a grid with a full party of 7. The party nearly TPK'd with 4 soulmonger deaths from the thugs/ruffians ambush at the end of the first adventure. They had exhausted many of their abilities in the trap room and encounters beneath the city, and forgotten to rest. Ziggurat was a memorable combat....

Rating:
[5 of 5 Stars!]
Ruthless Rogues - A 5th Edition Rogue Archetype Collection
by Bryan H.
Publisher: Dungeon Masters Guild
Date Added: 02/15/2019 11:47:01
Ruthless Rogues - A 5th Edition Rogue Archetype Collection I'm going to judge this first on the book as a whole, then each archetype. These opinions are garnered from years of playtesting homebrew but not specifically this supplement: **The Book:** While not written using the WOTC writing standards, all text is easily read and understood. The author has a few spelling mistakes. Formatting wise, everything looks good, if a little plain. I really wish the author would have included narrative reasons why these archetypes exist, but the DM is always free to fill that in anyway. Mechanical issues do hold back a few of these archetypes, so I've marked the product down one star. **Abyssal Servant:** Excellent flavor. Mechanically sound, adding additional dice to an already damaging class and granting necromatic damage. The archetype doesn't seem to be overpowered. **Arsonist:** Finally, for that fire loving freak in your party, they can play something other than sorcerer. I like tying the maximum number of bombs to your proficency bonus. How...

Rating:
[4 of 5 Stars!]
Dungeons & Dragons 5th Edition Character Record Suite
by patrick m.
Publisher: Dungeon Masters Guild
Date Added: 02/15/2019 10:29:47
Dungeons & Dragons 5th Edition Character Record Suite This is a very sleek character sheet. the first 3 pages are your normal sheets. the forth page is your random use/less junk the fith page is your owned stuff (houses/business/vechicles) the six page is something i would limit as a gm. it is a map. the only reason i would allow a player to fill that page out is if they had paper an ink, and quill doing it as they are going along (i would not be afraid to harm the map if they don't put it away in a map case. bascally try to draw a picture while in the dark, while moving, and not having a solid surface to draw on) Page seven is a little note section. this is the only page i didn't care for because this could just be a blank page and still be used as effective. 11/10...

Rating:
[5 of 5 Stars!]
First Blush
by Edwin B.
Publisher: Dungeon Masters Guild
Date Added: 02/15/2019 10:01:31
First Blush I ran this adventure for my girlfriend on valentine's day. She played the bard, Sir Calvin Delmeade, renamed to Lady Priscilla and altered the backstory accordingly. She has a small amount of experience as a player. We both had fun and enjoyed the session. It only took 2 and half hours. I have been running games for about a year and I normally run over on time. I specifically asked my player if she felt rushed and she didn't and I felt like the pace was good. I was able to run the adventure nearly verbatium and I didn't need alot of improv except for the social interactions but a short blurb on each character was more useful than some of the offical WotC adventures I run. The author really did a great job of setting up the NPCs. I did change the DCs on most of the perception checks as all the pregens had very good passive perception so 10s I changed to 15s. Our favorite moment was a "cinematic" chase at the end my player was on the edge of her seat. My player due to a fun bit of m...

Rating:
[4 of 5 Stars!]
The World of Greyhawk (1e)
by Timothy S.
Publisher: Wizards of the Coast
Date Added: 02/15/2019 03:33:42
The World of Greyhawk (1e) I bought the PDF and the POD. The printed product is great. Waiting to see the 83 boxed set in POD next.

Rating:
[5 of 5 Stars!]
More Chult Encounters
by Steve M.
Publisher: Dungeon Masters Guild
Date Added: 02/15/2019 01:47:14
More Chult Encounters There are so many little vignettes of story to plop in for Chult. These stories lead to lots of potential adventure hooks. I like the concise descriptions. There are just enough details for the players to imagine and draw and suggested DC's of events. The brief loot ideas and magic item write up are very helpful. I am really not good at brief events on ToA's Hex Crawl and this gives me some much needed noncombat events. This is an Excellent Jungle Aid.

Rating:
[5 of 5 Stars!]
Grom's Guide to Potion Brewing
by Sarah G.
Publisher: Dungeon Masters Guild
Date Added: 02/14/2019 20:29:03
Grom's Guide to Potion Brewing It's nicely done, pretty, well-designed, well-written. And it would have done so much better as a document using entirely original work. It takes the names of the herbs and some (but not all) of its details from Shaun Hately's Guide to Herbs, a document for AD&D back from circa 1997. I noticed that the end of the pdf links to Hately's original guide, but many of the named herbs recycled/repurposed here are not Hately's original work, and come from other sources - ICE's Middle Earth roleplaying and Joe Dever's Lone Wolf series primarily - that aren't credited here. And the details changed make the identical names nonsensical anyway - the "laumspur" here bears absolutely no resemblance to Joe Dever's laumspur, for example - so why on earth use the names?...

Rating:
[3 of 5 Stars!]
RA1 Feast of Goblyns (2e)
by Skip O.
Publisher: Wizards of the Coast
Date Added: 02/14/2019 18:39:00
RA1 Feast of Goblyns (2e) OMG! All the kids in the neighborhood were waiting - what seemed like forever - for this thing called 'Ravenloft' to arrive. After I got my hands on Feast of Goblyns, they would stop crowding around my bedroom door (where I posted updates & teasers)! I ran it in the dark on a table made from a slice of a huge tree with a big candle in the center and a blacklight. One of the best adventures ever written!

Rating:
[5 of 5 Stars!]
Tome of the Pact
by Jayden H.
Publisher: Dungeon Masters Guild
Date Added: 02/14/2019 17:48:05
Tome of the Pact The section for the undying patron features no class abilities. Seems rather poorly considering it's 5 dollars.

Rating:
[2 of 5 Stars!]
DDAL08-08 Crypt of the Dark Kiss
by emily s.
Publisher: Dungeon Masters Guild
Date Added: 02/14/2019 14:03:51
DDAL08-08 Crypt of the Dark Kiss Pros: Well edited, no major discrepancies in the story, some interesting ideas Cons: There are essentially 5 rooms in this dungeon crawl that are supposed to constitute 4 hours of gameplay, primarily in combat. If your characters are lvl 5, the combats may be appropriate, but any other T2 characters will easily overcome the monsters, even with encounter adjustments. The combats are what are intended to take the majority of the time so, if they go by quickly, the adventure will be very short. The ending involves opening a door, which then leads to the next adventure in the series. This is very unsatisfying as an ending for characters, since they obviously will want to go through the door and can't. There's no climactic battle or RP encounter, so the ending doesn't feel sufficient. Overall, there just isn't enough content for this to be a 4 hour mod or to really justify the $5 pricetag....

Rating:
[2 of 5 Stars!]
Opus of Elemental Substance - 60 Elemental Spells
by Jonathan M.
Publisher: Dungeon Masters Guild
Date Added: 02/14/2019 13:23:18
Opus of Elemental Substance - 60 Elemental Spells If you're looking for more spells to spice up your game, look no further! This is an incredibly inventive collection, boasting spells from schools of magic beyond just evocation. And there are some in here that can be used outside of combat, too! It's well worth adding to your collection, either as a DM or a player.

Rating:
[5 of 5 Stars!]
Grimlore's Grimoire
by Jordan S.
Publisher: Dungeon Masters Guild
Date Added: 02/14/2019 12:30:57
Grimlore's Grimoire This grimoire has some of the greatest spells I have ever seen, they have a great sense of style but do not work with every character. As opposed to a flaw it is one of its greatest strengths as even though it doesn't always work it adds a whole new flavor to some old characters and allows new archetypes to flourish.

Rating:
[4 of 5 Stars!]
{OAP} The Dracoknight Class
by Jeremiah O.
Publisher: Dungeon Masters Guild
Date Added: 02/14/2019 11:04:01
{OAP} The Dracoknight Class My biggest gripe is that the breath attack is charisma based for some reason when all dragons and dragonborn have their breath weapon DC based in constitution. But it does help keep the class together in 3 ability scores to pick from instead of 4. but the sniper archetype and just the idea that you're playing 2 creatures(with seperate initiative, full action control, it's own skills) you have a beastmaster with a rogue-like skill selection(you just don't get expertise) and you don't need extra attack because you have a dragon. (which at 5th level you can get 4 attacks per round in 3 out of the 4 archetypes. Keep in mind while fighters can do this they are limited by rests.) So by 5th level you mostly have 4 attacks, 4 skills, a breath weapon that deals spell rivaling damage (which can replace one attack) and effectively 2 ability score improvements, one for each controlled creature. It's an awesome class if you want a homebrewed campaign, an npc, and overall a very flavorful rolepl...

Rating:
[3 of 5 Stars!]
D&D Adventurers League Player & DM Pack
by Jerin P.
Publisher: Dungeon Masters Guild
Date Added: 02/14/2019 08:43:53
D&D Adventurers League Player & DM Pack After 2 years of avid DM'ing and buying every module to provide my players with varied experiences, I will officially be leaving AL. These rules are just so far outside the spirit of the the game I can no longer take the joy I once did in helping new players discover AL. I will be moving to home games exclusively.

Rating:
[1 of 5 Stars!]
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