This is a must have for any DM wanting to spice up the role of curses, cursed items, and party curses in their campaigns. Creative and diverse, Strangely Changed will infuse the chaos, dark humor, and holy fear of the dark side once again!
This is one of the best purchases I've made for my roleplay! I have used elements from this book in every one of my campaigns, as both a player and DM. I can't overstate how useful it is. There's such a wealth of information packed into the pages, I use is about as much as TCoE or XGtE. I only wish there was a hardcover version of it. I'd love to get my hands on a physical copy.
Let me offer an example of how I use this book I have a PC wizard who started out as lawful evil, basically Ayn Rand with a spellbook(intended as a character flaw). They were just as much about business as they were adventuring. This character started out investing, buying properties and starting new businesses during downtime. By level 10, I was keeping a spreadsheet to track all the passive income. The party started investing in infrastructure and social programs to build their reputation and good will. My character also found a few love interests and moved into a cottagecore style house with them. Now they...
I use this supplement frequently to add depth and narrative intrigue to the mists in multiple campaigns. ((I still haven't had a chance to use the one-shot yet, but I plan to at some point.)) But I think this is a must-have for domains of dread campaigns that plan to feature the mist in any fashion.. which.. is all of them?
The writing is amazing, it's that perfect amount of "short and sweet" needed to keep things moving but remain meaningful and interesting, and the effects aren't so over-the-top that it feels B-movie esque writing. It's subtle, easy to work with, and above all else, chillingly eerie.
For instance, I got the "tea party" encounter on the random encounters table... It's a very short sentance, and my party was so freaked out by it they have brought it up every session to just about every NPC they run into. It has been hilarious to watch, and has added a lot of things for me to work with.
- Neat background premise
- Epic naval battles! We did the full map with moving ships and everything. The modifications on the enemy ships were cool too.
- The details given for the Naval combat was very precise and thus made running it a bit easier.
- RP/Combat balance was kind of out of whack. 1 combat, 1 RP, followed by what basically amounted to 3 consecutive combats is pretty mentally exhausting for DM and players alike.
- The first encounter had a very silly plot hole, and I had to basically remove a small section of it so that the players would not run into it....
Really enjoyed using these maps and building off them in a virtual table top. Very high quality. I ended up using the blank ones because I wanted to make a few minor changes and couldn't match the font to my liking.
I love these small dungeons! I needed a couple of quick dungeons for the next part of our Spelljammer campaign and I can adapt these pretty well with minimal work! I love the design and monsters in this. 5/5 for me!
The following review is copy-pasted from the discussion I posted in January of 2022 and the issue doesn't seem to have been addressed.
"Great subclasses, but for some reason I am having a lot of issues with the PDF and I'm not really sure why. Each page takes a century to load, which is rather odd. Maybe it needs to be more compact somehow? It is a rather large file for such a small book.
Each time I go to a new page, that page has to load and its especially horrendous on pages with large images, such as the art of the classes. (Ex, page 4 where it has the Arcane Infection Sorcerous Origin art.)"
In summary, the subclasses are quite interesting but for some reason the file is very large and unwieldy to view which makes it lose a few points. Its so slow to load that it's very annoying to even try to read the subclasses. It's a pretty crippling issue....
My playing group so far has only done one-shots, and always seems eager for more of a story versus straight up dungeon crawl and treasure. We Very much enjoyed this little chapter adventure. The players are super-stokedabout being able to eventually partake in the beginnings of a conflict much higher than their currrent level can handle, but learning more of a backstory of the Deva and Cambion. They are so excited to be part of a bigger story! Great "hook" and a neat little one-shot to introduce players to a deeper level of RPG....
A very well organized product with various difficulty levels, interesting monsters from different sourcebooks, very nice maps with separate high resolution files, and with awesome Dean Spencer artworks. I am sure everyone would find something special in this module, as I am a huge fun of Ravenloft and my favourite dungeon is The Obsidian Ziggurat, special thanks to its dwellers:) I think it is a very good deal with such a decent price.
I have run all of the season 10 adventures, so naturally I wanted an opportunity to run this one as well. I ran for a mixed group of players, some had done all of the Plague of Ancients adventures as well, others had a few under their belts, and others hadn't done any.
What I liked: The non-stop combat sets a tone for the adventure that Wyrmdoom Crag is really under attack. The complications by 2 previous story awards are nice to see.
What I didn't like: The combat didn't feel super hard, I ran it at very hard for a party, and ended up combining the Tier 2 and Tier 3 combats to give the party a challenge. Certain sections don't feel super complete, the Far Realm maw needed stats. I really really don't like that the Chardalyn corruption didn't come into play in this adventure (or anywhere, that's really disappointing for the whole season). I also think the relationship between Kaskur and Ogalai should have been incorporated into the encounters. But t...
I have been a DM for decades and this ONE campaign has sooooo many hours of dense and creative fun bound into it. Well worth the money. Any party looking for a truly unique adventure will enjoy Weave of the Dread Mythal!
I've been playing the titles from 5E Solo Gamebooks for a while now. I loved the other gamebooks and I love this title too. I used to play Lone Wolf as a kid and these games remind me of those old game books. Solo Skirmish has great replay value and a simplicity I love. As a kid I would have gone crazy for this game.
I run a weekly 5e game with a group but I also get a lot out of trying builds and interesting characters. I randomised the PCs' stats with 4d6 drop lowest straight down and ended up with some pretty unique characters.
Love your work and I look forward to trying out all of these as they come out....
Elizabeth Van Couvering nails it again. There are a lot of plot hooks to engage your characters in all levels of play in the Radiant Citadel. I esecially like the tattoo shop, and the charts which link all levels of the game to the specific region.
Check out her other products on the DM guild. The maps have saved me a number of times.
The Fire Spider egg hunt is a very good one page adventure, it gave my characters a plot hook to save a wizard, some more hooks on what to do with fire spider eggs. Turn the heat up and add some fire in Tletepec.