This author is churning out some great stuff, this guide specifically does a great job of adding some depth and realism to the tavern environment rather than just being able to interact with the barkeep and the key plot point npc's. My players have said they feel more in control of the world and that it feels more alive being able to freely interact with their environment and this guide has ticked the box perfectly to enable this feeling within every adventurers favourite terrain - the tavern!
As with this author's other items I found this document really useful as a quick reference guide for adding depth and substance to the looting process. My players find it really interesting that they find unique and personalised items on each enemy other than just plain old coin or weapons. It's cut down my time rapidly from having to heave through the DM's guide.
A really nicely organised and tidy quick reference document to add flavour and substance to any town or city. My players were all really surprised when they said "I want to get involved and play some games!" and I said "sure!".
*Faiths of the Forgotten Realms II* is exactly what you want in a sequel! This gorgeously-formatted text contains 100 subclasses and spells, 50 Faerun deities, holy books, and new magic items. Coming from a star-studded cast of authors, you can rest assured the contents of this product have been tested. My only critique is the lack of an appendix sorting the archetypes by class and/or an appendix of the spells, but navigating the document is still straightforward.
I have yet to read it all, and choosing favorites is not easy, but I would have to go with:
* Archetype - the Druid Circle of the Raccoon under the Gnomish deity Baervan Wildwanderer for their big raccoon companion!
* Spell - Corellon's Arrow for the Legend-of-Zelda-light-arrow nostalgia it gives me :)
* Holy text - Gruumsh's Litany of War, Death and Conquest, which is in fact a massive wardrum crafted from the tattooed skin of ancient shamans.
* Magic item - the Spider Rod because the user can expend charges to cast t...
To Hell & Back Again is both a fun satisfying solo adventure as well as being a tremendous introduction to the Descent Into Avernus campaign.
The adventure is split into three distinct acts each with its own flavour that none-the-less tie together to form a coherent story. My personal favourite was the second act wherein the player gets to interact with an Infernal Warmachine and go on a journey with Lulu the Holyphant. The adventure also takes the character through three levels and will give them some additional perks/flaws/quirks that will continue to have an impact on them after the fact if they are continuing their adventures in Avernus.
Overall I found the adventure to be very narratively complete while also having enough dpeth mechanically to still feel like a legitimate 'gaming' experience.
Our DM allows us only to play content he owns physically. Therefore we were really dissapointed at first since there is no official book of this guide available. Luckily I found this version here, so I bought it as part of a birthday present for the DM. It arrived in Germany 17 days after ordering it. The print quality is really good. I cannot see any difference to the quality of the official books except it being a softcover book, which is OK since it is only 25 pages.
I loved the original books and this module fantastically translates the struggles of dragons during the Dracorage! We just started playing it but we already love playing dragons! I can only recommend this book. Great idea, fantastic delivery!
This module is, in my mind, a must have. I personally like using multi-level builds a lot, and giving the player the ability to move between maps without DM input makes this much easier. The possibilities go beyond that. Want to create a teleport trap, link two outdoor maps, simulate a fall down a long shaft into another location? Maybe you want to create a confusing portal maze where players have to figure out the right combination of portals to leave. Portals makes it all possible, and better, automatic....
An interesting adventure with a well laid out but quite sensitive scenario. I'm glad to see a more sex-positive adventure out there, but it's definently for mature audiences only, and I mean both body and mind mature. If that's you and you like the idea of taking down a real scumbag, then this is a very enjoyable aventure.
Here kitty kitty. This was such a fun archetype to play. I totally felt like I was playing Puss n Boots with this bad boy. The focus on the feline playstyle just fits well with me. Make sure to check this out.