This is Bill Kerney's first module for 5e. Having played several of his modules from earlier editions, I came in expecting fun ideas, epic setpieces, and deviously challenging encounters. Last Gasp did not disappoint. My players enjoyed it so thoroughly that they sometimes reminisce about it as we muster for tables. I highly recommend it, and hope he'll write more.
I really appreciate the work put into this. 50 pages of info is quite a lot of meat to chew my DM's teeth into. This seems pretty interesting for an adventure like Dragon Heist where the intrigues can be so fertile. The only downfall is the simple, blasé editing and formatting. Considering it free, I still must give it 5 stars.
We covered this supplement on our podcast Crit Academy(http://critacademy.libsyn.com/episode-97-dm-options-- monster-talents). This is product is bar none, one of my favorite non-adventure supplements. These awesome talents can not only make monsters feel new and different, it can catch players off guard when they begin to assume that the kobold they are fighting is same ol same ol. This is a must have 5 star product!
We covered this amazing product in our Class Analysis on our podcast Crit Academy.(http://critacademy.libsyn.com/episode-105-class-ana- lysis-matt-mercers-gunslinger) It is full of pure awesome! A great addition to the fighter archetype and a great way to introduce gunpowered, firearms and explosives into your game. We had fun breaking it down and discussing the mechanics and flavor of each feature. We love the new changes as well. A must have!
We covered this product as part of our Blood Hunter Class Analysis on our podcast Crit Academy(http://critacademy.libsyn.com/episode-104-class-anal- ysis-blood-hunter-part-2) We really enjoyed the mechanics and the flavor that comes with this order. The blood hunter and the order of the lycan are going to be one of the first unofficial builds that I am going to allow in my game. We got great discussion out of this supplement and were vary impressed by its balance. Wonderful job Matt. Keep up the great work....
these are very beautiful and are awesome for screen based play. However they print out VERY darkly. Even adjusting the print parameters does not lighten them enough to make a significant impact. As such they are very difficult to see the detail (including the grid) and it uses a TREMENDOUS amount of ink on an inkjet printer. more than a tad disappointing as in all fairness, they are useless for the table as they are. I will now have to spend the time drawing this encounter out , defeating the entire purpose of the purchase. I am now out time, money, 5 pages of photo paper and a significant amount of ink.
- Lots of different ways this scenario can play out. Certainly has replayability.
- Excellent flavor, and the slow but steady unwrapping of plot mystery is well done.
- NOT for novice DMs. This scenario has a LOT of moving parts. Preparation time is a must, and even then the DM will have to be flexible on determining exactly what happens depending on player choices.
- Will almost certainly run over 4 hours. Players will be spending lots of time deciding what to do.
- Hilarious light-hearted romp.
- A talking dog! Eating and Drinking contests with an Ogre! Fey on Fey violence! A fake goblin! Love it.
- The players had a A+ time from start to finish. This is really more of a roleplay module than a combat one.
- Papercraft puzzles, as with most puzzles, take away immersion and waste inordinate amounts of time. But at least the author had the presence of mind to offer a simple check as an alternative. Having a consequence for failure but allowing the players to move on is also good design.
- None. This is one of the most fun modules I've ever run....
A prettty nostalgic module based on the original Ravenloft Carnival. The price is great for what it offers. The author manages once more to give the horror tone that any Ravenloft module needs. Combine this Gazetteer with other Ravenloft products for maximum thrills.
I ran this. They were solid adventures, and the Phandalin NPC information is valuable. Here are the session logs from when I ran it: [https://rpg.kamander.com/search/label/Return%20to%20Phandal- in](https://rpg.kamander.com/search/label/Return%20to%20Phan- dalin)
I switched around the order and I used a few hooks to lead the group here:
1) Linene Graywind asked them to investigate rumors of an ogre encampment that had been ambushing caravans between Phandalin Leilon,
2) Halia Thornton asked them to make the mine where the ogres were rumored to be camped available to her,
3) and most importantly, they were searching for Sister Garaele, who has been missing ever since they returned from Cragmaw Castle. Daran Edermath told them that she had told him she was considering trying to find The Place of the Unicorn....
I ran this for my wife, who played a wood elf druid with the seer background. It took us about three and a half hours, a little under the estimated 4-6 hours stated in the adventure, but I think that had more to do with how quickly we played through some of the social encounters. Because of the intimate nature of a duet game and the excellent social encounters written into the adventure, it was particularly easy to get immersed into the game. At the end of the adventure, as I described everything fading to black, my wife was actually mad that the session was over and wished there was more. There were only a few parts of the module that were a little confusing the way it was written, but not enough to bring the session to a halt. If you want to give one-on-one gaming a try, I could not recommend this adventure enough. We are both anxiously looking forward to more duet adventures produced by this publisher....
I loooooved running this game! This module was written in a way to make it easy for the DM to prep and have everything accessible at one glance.
* The NPC descriptions were GREAT, only a few lines but they instantly came alive
* The maps are simple and good; not too detailed, yet have everything they need
* Monster stats were in a good format, and the new monsters were a fun surprise!
The story was good and the setting was lovely, it's easy to put into any ongoing campaign. It took my group 6 hours to play it (including some extra exploring outside of the adventure itself).
I can't express how much I loved running this adventure, it was a pure delight! I can't wait until I can run the other stories by the Arcane Library :)...