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Time Tracker
by John V. B.
Publisher: Dungeon Masters Guild
Date Added: 08/13/2020 07:49:51
Time Tracker A beautifully rendered and incredibly useful tool for DMs. I was at a loss trying to keep track of the passage of time in my games and this addressed my problem with flair. Two thumb's up.

Rating:
[5 of 5 Stars!]
Feaster Class (5e)
by Liam W.
Publisher: Dungeon Masters Guild
Date Added: 08/13/2020 05:31:53
Feaster Class (5e) Very creative. Can't wait to try it in my next game!

Rating:
[5 of 5 Stars!]
Report: Magic in Mourning
by Anthony T.
Publisher: Dungeon Masters Guild
Date Added: 08/13/2020 04:33:55
Report: Magic in Mourning This book is the perfect companion for an Eberron campaign heading into the Mournland. Presented in a quasi-in-character format, it's steeped in the lore of the Eberron setting, and the mechanics are top quality. As for the things you can find in the Mournland, from the mutated creature, to the living spells, to the warforged armies, everything in this Report is just the right amount of weird!

Rating:
[5 of 5 Stars!]
Epic Level Characters level 21-40
by Don T.
Publisher: Dungeon Masters Guild
Date Added: 08/13/2020 01:53:07
Epic Level Characters level 21-40 For those who want to "rise into ultimate power" and be truely EPIC this is one of the best book to get, provided that you read the other Epic Level books and that this books stands out in both price and value.

Rating:
[5 of 5 Stars!]
Haunting of Owlbear Lodge - Adventure
by brodie p.
Publisher: Dungeon Masters Guild
Date Added: 08/13/2020 01:32:10
Haunting of Owlbear Lodge - Adventure Haunting of Owlbear Lodge is a really enjoyable adventure. I enjoyed the art and while the story is relatively straightforward it is a satisfying mix of light horror and light hearted moments. I ran this adventure for a group of 3 level 3 players with no adjustments to any of the creatures or save DCs, taking around 3 - 4 hours to complete. The layout of the product is clean and easy to follow and the roll20 maps were good quality and easy to import, reducing preparation time to a minimum. There are a couple of gags here and there which my players liked and helped break up the tension from the constant threat of the spores. I found the spores mechanic to be simple yet very effective, having the players keep track of their failures with the included handout really put them on edge seeing exactly how close they were to succumbing while not being sure what would happen. My only critsism(and this is nitpicking) would be that I had to remake one of the handouts because it included the w...

Rating:
[5 of 5 Stars!]
DDEX2-13 The Howling Void (5e)
by Greg T.
Publisher: Wizards of the Coast
Date Added: 08/13/2020 00:37:59
DDEX2-13 The Howling Void (5e) **A random and confusing finale.** I wanted to love the end of the big "Monastery of the Yellow Rose" trilogy for Season 2 of Adventurer's League, but I just couldn't. In principle, this should be epic - a journey to the boundary of the elemental planes to hold back the summoning of Elemental Evil. But it doesn't work. It's the very epitome of a "nonsense wizard dungeon", full of random magical nonsense and "gotcha" moments, that's neither well-explained nor thematically resonant. Much of the module involves jumping around floating islands, attempting to rescue monks who are trapped in imaginary mindscapes. There's little in the way of work done to explain these mindscapes to the players, either while they're happening or in retrospect, or say why they're relevant to the particular monk experiencing them, meaning that players mostly end up just doing "yet another random whatsit". There's little...

Rating:
[2 of 5 Stars!]
AE01-01 Fired & Forgotten by Imogen Gingell
by Kevin K.
Publisher: Dungeon Masters Guild
Date Added: 08/13/2020 00:01:48
AE01-01 Fired & Forgotten by Imogen Gingell **Overall:** Good adventure with a few hiccups, mostly suffering from 5th Edition's fragility at level 1. While it is linear, the story it presents is fun, frenetic, and certainly makes players feel like heroes in a huge world - all hallmarks of the setting of Eberron. **What I liked:** REALLY liked the falling complications, but I think it would have been more interesting if it was used more (i.e. if there were more chances to roll on that table). As it was, I got one PC to roll on it a second time, but it really needed more of a spotlight I think. Yadha-Ro was a big hit. She's a GREAT character, and she did a really good job of frightening the players while in the end also making them feel very successful and heroic for fending her off. The players pretty quickly picked up to the rivalry of the Deathsgate Guild and I think that's definitely a fun thing to draw on going into the future. **What I didn't like:** Honestly, a lot of the "I didn't like thi...

Rating:
[5 of 5 Stars!]
I6 Ravenloft (1e)
by Nicolas L.
Publisher: Wizards of the Coast
Date Added: 08/12/2020 23:42:27
I6 Ravenloft (1e) Beautifully recreated, well worth it--which more products of this quality could be available--not only to appreciate such classics, but perserve them for future gaming generations.

Rating:
[5 of 5 Stars!]
Leaders of Eberron
by Kanga K.
Publisher: Dungeon Masters Guild
Date Added: 08/12/2020 23:23:48
Leaders of Eberron This is a lovingly-crafted supplement that is a must-buy if you run a game in Eberron. It says exactly what it does on the tin, and it does so with style and flourish - the stat blocks vary as much as the people being statted out do, and moreover the "feel" of each character is not just kept but accentuated with the mechanics written. Standouts to me include Jurian ir'Wynarn, who has an excellent Mythic Trait (hint: check which hand his sword's in!) and the author's deliberate and well-reasoned choice to not include a full statblock for Jaela Daran, instead offering his thoughts on why including Jaela as a statblock may prove to be problematic. For big fans of the Eberron setting, the Zilargo page will be a hit as well - you can Trust me on that one....

Rating:
[5 of 5 Stars!]
Scales of Power
by Kanga K.
Publisher: Dungeon Masters Guild
Date Added: 08/12/2020 23:09:54
Scales of Power So, I'll start off the bat by saying this is the author's first adventure and it's definitely important to keep that in mind. That being said, this adventure suffers from a few problems that are irrelevant to the author's experience with writing TTRPG modules, namely that of including fairly problematic themes that are never challenged or even presented as problematic to begin with. But let's start with the adventure review first. As I mentioned, due to it being the author's first adventure, this one is fairly paint-by-numbers. The party are contracted to deal with increasing lizardfolk attacks. They track down the lizardfolk with a fairly straightforward tracking/exploration section that leads into a ruined campsite. Unfortunately, this is where I would say the first major misstep happens; investigation of the campsite is entirely unnecessary and if it's done, reveals no more interesting information than what the players already knew - the lizardfol...

Rating:
[2 of 5 Stars!]
Character Progression Overhaul - LGttU
by Lily L.
Publisher: Dungeon Masters Guild
Date Added: 08/12/2020 21:27:00
Character Progression Overhaul - LGttU This overhaul is really fun for those adventures where you really either want the party to feel like a group of badasses, you want to be able to throw harder things at them, or both. It does a great job of adding variety to classes that don't by default have lots of attack options, as well as allow for spellcasters to have the options to enact reasonable effects without blowing spell slots. The flexibility it allows for builds as well as the small additional boost that it gives to power makes it incredibly fun to play with. I cannot recommend it enough, and it's been fun both playing in our campaign where we use it, as well as DMing for a party that uses it. The NPC's I've been able to create using it have been quite entertaining. Only downside on the DM side is that if you use CR to calculate encounter difficulty, it DOES completely throw that system off, and you have to use more judgement calls and measuring based more off of the past experiences of the party. ...

Rating:
[5 of 5 Stars!]
Shape of Folly
by Curse o. S.
Publisher: Dungeon Masters Guild
Date Added: 08/12/2020 20:51:56
Shape of Folly Shape of Folly by Eugene Marshall (@ArcanistPress) “A Lost Dwarven Mine Reshaped by Malfunctioning Modrons! A four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps” This is a brilliant adventure using concepts and creature not so often seen in 5th edition, handled with flare and aplomb. A combination of so many great ideas, nice touches, wonderful writing and attention to detail to make something truly elevated and finely wrought. Adventure Primer “The Shape of Madness, a DM’s Guild adventure designed for three to seven 1st to 4th level characters, with guidance for parties of higher level. Though this adventure could be set in a variety of locations as the DM may choose, the default setting for this adventure is the Savage Frontier of the north Sword Coast, ...

Rating:
[5 of 5 Stars!]
The Haunting of Valentyne Manor
by Lei S.
Publisher: Dungeon Masters Guild
Date Added: 08/12/2020 19:24:12
The Haunting of Valentyne Manor Ran this for my first time as a DM! It was easy to follow with lots of room for personal flavor changes, and my players had a good time working out the details of the haunt.

Rating:
[5 of 5 Stars!]
D&D 5e Rules On A Page
by Emily F.
Publisher: Dungeon Masters Guild
Date Added: 08/12/2020 18:06:46
D&D 5e Rules On A Page * I use my cheat sheet constantly. It has everything I could possibly need, including the falling damage, which my players use way more than I ever thought they would.

Rating:
[5 of 5 Stars!]
Ghostwalker: Eidolon
by Julio C. L.
Publisher: Dungeon Masters Guild
Date Added: 08/12/2020 17:13:31
Ghostwalker: Eidolon I've been trying to adapt the Ghostwalk setting to a 5e campaign I'm about to run and the Eidolon/Eidoloncer class always was a pain to adapt. This little supplement fixes that problem with some very creative and efficient tweaks, while streamlining the class to adapt it to the standards of crunch of 5e. I'm not gonna lie, it's a messy fix. It may not be pretty to look at, but the math seems to check out and, at first glance, the whole thing feels balanced. I'm glad that the flavour of the Ghostwalker paths remained after the adaptation to a new edition, and the addition of the Eidoloncer as a path, as well as the limitation to the amount of features you can gain is more than welcome. The art is very evocative (dare I say, more evocative than some of the art present in the original edition of the Ghostwalk Campaign Setting). Of special note are the appendixes dedicated to feats and spells. While the feats are few (in line, again, with the streamlined feel of...

Rating:
[4 of 5 Stars!]
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