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Dungeon Master's Guide (1e)
by Vardens
Publisher: Wizards of the Coast
Date Added: 04/26/2025 21:54:31
pixel_trans.gif Dungeon Master's Guide (1e) This is truly the world's greatest roleplaying game. Going from 5e to 1e has been life changing.

Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse (Roll20)
by Adrian M.
Publisher: Dungeon Masters Guild
Date Added: 04/26/2025 21:40:02
pixel_trans.gif Happy Jack's Funhouse (Roll20) Very fun! My table loved it! and the supplements they provide help a lot!

Rating:
[5 of 5 Stars!]
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Alla Casa della Nonna
by Shane S.
Publisher: Dungeon Masters Guild
Date Added: 04/26/2025 02:01:44
pixel_trans.gif Alla Casa della Nonna Per essere l'adattamento di una one shot di 3.5 è stata bella ma ci ho dovuto lavorare un po' sopra. Mi son dovuto fare la mappa da solo ma è venuta davvero bene quindi ok. La roba sulla corruzione sul cibo è ok ma non è abbastanza approfondita e se non ricordo male, quando la cercai, dovetti inventarmi delle cose e lo swarm di bambini è bello ma è normale che abbiano tutti quegli HP e che possano fare quel danno? Fose c'è un errore. Riadattata per come ho fatto poi ai giocatori è piaciuta quindi è ok anche qua ma sicuramente non è una di quelle cose che compri e hai già tutto i tool pronti, ci devi lavorare....

Rating:
[3 of 5 Stars!]
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Class Character Sheets - The Bundle
by Lilli G.
Publisher: Dungeon Masters Guild
Date Added: 04/25/2025 17:24:42
pixel_trans.gif Class Character Sheets - The Bundle This was super helpful as I have been trying to run a game for new players as a first-time DM. These gave clear, concise information that was perfectly organized. Having spell slots, saves, DCs and class abilities on the first page is a game changer. No more flipping around every 20 seconds!

Rating:
[5 of 5 Stars!]
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Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE]
by Lilli G.
Publisher: Dungeon Masters Guild
Date Added: 04/25/2025 17:19:36
pixel_trans.gif Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] This is amazing! I am running GoS as my first campaign as a DM, and with players who -for the most part- haven't played before. This bundle has already been well worth it, two sessions in. I have saved HOURS thanks to fantastic maps that were easy to print, and having the statblocks pulled for me and all in one place has made running things so much faster and easier. The additional hooks and recomendations for situations that the book didn't cover has been extremely useful. I am on a tight budget, so I don't usually get extra supplements like this, but this was a game changer. Highly Reccomend!...

Rating:
[5 of 5 Stars!]
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The Broken Stronghold (FR-DC-MELB-01-02)
by Matt H.
Publisher: Dungeon Masters Guild
Date Added: 04/25/2025 12:14:40
pixel_trans.gif The Broken Stronghold (FR-DC-MELB-01-02) I ran this adventure for 4 players (and 2 owl familiars). Overall, they enjoyed the adventure. It took 2.5 hours (I'll explain what they encountered/skipped below). [Spoilers] Silvio's Glen: - Only one character failed the effect's saving throw. - The characters then used Calm Emotions to run in, grab villagers and pull them out of the village. - When the raid was triggered, there was no one left inside the village to protect (aside from Cornelius). - The players non-lethal'ed one raider and questioned them. They were very worried when they heard about the ulitharid. - They were very suspicious of the statue and kept questioning everyone about anything that could cause the charm effect. Forest Complications: - Completely skipped due to time Stronghold: - The players used a combination of familiars, invisibility, rope, pass without trace to get to the top of tower and enter through the hatch. Thus, they avoided the courtyard combat. - They were very suspicious of...

Rating:
[4 of 5 Stars!]
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Thieves' Guild
by Brian W.
Publisher: Dungeon Masters Guild
Date Added: 04/24/2025 11:53:25
pixel_trans.gif Thieves' Guild If you want to include a thieves’ guild in your companion, then this would be a useful resource. I’ve already used it to inspire a one-shot I ran for a new player. They chose to be a rogue, and so I used the idea of a thieves’ guild to run a session zero/tutorial thing where they were accepting a “routine business” sort of mission and playing that out. It has a section for how to make such a guild: ranks, operations, size and relationships with other city factions like police and merchants. All of this is presented as a paragraph or two of explanation and then some random tables, so you can generate such a guild quickly. It sections for how to integrate the guild into the campaign, be it through the Patron optional rules or through side quests, etc. It also has downtime activities, which can also lead into new story directions. What’s more, there are examples of such guilds, including members and history. These can be used for reference or just plopped into your campaign as th...

Rating:
[5 of 5 Stars!]
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Reign of Rot
by Justice L.
Publisher: Dungeon Masters Guild
Date Added: 04/24/2025 00:41:06
pixel_trans.gif Reign of Rot Overall, I think this is a great addition to the "Doomed Forgotten Realms" collection of worldbuiling, beyond that specific game world don't expect too much to play around with. The ideas presented within are fun and the adventure middle of the road. My main gripe is that instead of statblocks for the demon lords included in the pdf there are links to a website, what's up with that? Why am I being sent to a 3rd party for a product I paid for?

Rating:
[3 of 5 Stars!]
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Neverwinter Filler Quests [With VTT Compatible Maps]
by Mariana T. A.
Publisher: Dungeon Masters Guild
Date Added: 04/23/2025 09:47:21
pixel_trans.gif Neverwinter Filler Quests [With VTT Compatible Maps] I loved these filler quests and very easily added them to the campaign I am running! Thank you so much! However, I must ask, and this is just my lack of experience - how to upload the files for roll20? I have never uploaded anything but images and I'm not sure how to make use of the tools you provided...

Rating:
[5 of 5 Stars!]
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The Call of Seedooloo
by Josh T.
Publisher: Dungeon Masters Guild
Date Added: 04/22/2025 16:39:49
pixel_trans.gif The Call of Seedooloo Very solid adventure overall. Multiple hooks to get players involved, multiple ways to receive directions or hints so that players aren't too railroaded, and the plot is interesting. The one big issue I have to point out though: this has absolutely not been balanced for 12th-14th level characters like the description claims. The suggested encounters are all trivial for players in that level range. The section about the final boss talks about what tactics it would have over multiple turns before reinforcements show up, but that thing can get killed in one round by a level 14 fighter. I would definitely recommend this as long as you run it for a lower level party. Maybe more like level 9....

Rating:
[4 of 5 Stars!]
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CCC-GSP01-02 Brotherhood
by Chris S.
Publisher: Dungeon Masters Guild
Date Added: 04/22/2025 16:02:41
pixel_trans.gif CCC-GSP01-02 Brotherhood The story here is alright; definitely feels like a tween story between Dragons Breath and Tainted Love. At the table, it plays much more like a standard Adventurer's League module than the first stellar chapter. I was also disappointed to find nothing of the rich character work found in Dragons Breath: very little dialog is written as a starting point for any of the characters. The setup scene with Rokstasha is barely an outline. Minimal notes are given for how to roleplay a given character. Things tend to happen more or less out of nowhere (no reason is given why the goliath approaches the party for combat, despite being told she could not be disturbed, for example.) The bones of an adventure as compelling as the previous one are all here, but the execution here feels rushed. I'm having to do a lot of work to make my players feel like they're playing part of the same story as they did last session....

Rating:
[3 of 5 Stars!]
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2024 D&D Quick Reference Sheets
by Thor N.
Publisher: Dungeon Masters Guild
Date Added: 04/22/2025 10:39:02
pixel_trans.gif 2024 D&D Quick Reference Sheets The list of changes since 5e'2014 is super helpfull! Great job fixing the few imprecisions that had sneaked into your first version.

Rating:
[3 of 5 Stars!]
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Diabolic Trinkets
by Katie E.
Publisher: Dungeon Masters Guild
Date Added: 04/21/2025 16:05:24
pixel_trans.gif Diabolic Trinkets Fun list of 20 items, easy to use. Would have loved a couple of ideas for how they could be a story hook, but a fun start.

Rating:
[4 of 5 Stars!]
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Trinkets from the Fair Folk
by Katie E.
Publisher: Dungeon Masters Guild
Date Added: 04/21/2025 16:00:16
pixel_trans.gif Trinkets from the Fair Folk Great list with some really fun items and easy to use!

Rating:
[5 of 5 Stars!]
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CCC-GSP01-01 A Dragon's Breath
by Chris S.
Publisher: Dungeon Masters Guild
Date Added: 04/21/2025 15:39:05
pixel_trans.gif CCC-GSP01-01 A Dragon's Breath An unbelievably good adventure, one of the best I've ever played. It provides so much room for player character growth and interactions that feel hand-crafted for many characters' backstories. Other than the main character of Ragvala, many other NPCs are a little underdeveloped, mainly existing as meta references. The exploration can be a little pedestrian too, as most of the danger is easily trivialized. It can be VERY tough to squeeze into 4 hours, and the end deserves time to breathe. So here's my recommendations: - cap the opening encounter at 2 rounds if you have a full 6 people. If anyone hasn't beaten their skeleton by then, call them minions per the roleplay - pick the Griffon encounter. The fairy one is fun, but the time can vary a lot and the mechanics can create a lot of confusion. Definitely don't do both - You truly only have time for one encounter, one non-combat area, and the two key zones (9 and 10) in the forest, and even that's pushing...

Rating:
[5 of 5 Stars!]
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