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DDAL-ELW00 What's Past is Prologue
by Customer Name Withheld
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 23:18:39
DDAL-ELW00 What's Past is Prologue Great Adventure! I love the idea that this established NPCs backstories in front of the players. After reading through the adventure, I came here to compare notes. Disappointed to read the reaction. I agree that it's basically a railroad but thee are choices, and the third part is sandbox-y in the order. My players actually demanded to take out the villain by "interacting with the environment". And why not! They fled, ducked and dodged from pursuers. Generally all had a great time. >>>> SPOILER ALERT <<<< I am going to take issue with complaints about how the players interact with the Platinum Egret and vice versa. The ship is written exactly correct. Check your premises. This IS a Cannith ship. Read page 17 carefully under "Bonus Objective A: What Have We Here?" This is NOT a House Lyrandar ship. I love that Eberron metaknowledge players are going to get thrown a curve. My compliments to the author! Mike Daingerfield ...

Rating:
[5 of 5 Stars!]
The Solo Adventurer's Toolbox
by Patrick H.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 22:11:51
The Solo Adventurer's Toolbox This product is specifically marketed towards the solo gamer, a player who wants to play but cannot find a game for whatever reason. To be sure, The Solo Adventurer’s Toolbox is nice for a player. But, if you ask me, it’s a must for a DM. Read my full review at [http://www.nonzerosumgames.com/solo-adventurers-toolbox/](h-
ttp://www.nonzerosumgames.com/solo-adventurers-toolbox/)

Rating:
[5 of 5 Stars!]
The Solo Adventurer's Toolbox
by David L. B.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 21:00:04
The Solo Adventurer's Toolbox Well, to be perfectly honest, some others have left reviews highlighting its complexity and the fact that players wants a simple module, whilst complimenting other solo-adventures. I find this to be quite funny, considering that this is NOT a module, it is a toolbox, which was designed for aiding a solo-player in worldbuilding and world exploration. Having a point about how fun the author's other adventure was is, but missing THE point about for what reason the toothbox is purposed, I argue, shows more about not reading the product description, than about the product - Different in design, different in execution. The toolbox is an invaluable assistant to worldbuilding in a solo-setting, it enriches both slow Saturdays and weekdays alike through self-guided immersive storytelling and randomizing life. In terms of solo-play, it doesn't get better than that. Full stop....

Rating:
[5 of 5 Stars!]
Monsters of the Orient: Complete Bestiary
by Jean-Francois P.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 17:57:33
Monsters of the Orient: Complete Bestiary Just got my POD version. The quality is stunning. Absolutely gorgeous!

Rating:
[5 of 5 Stars!]
Death in the Cornfields
by Customer Name Withheld
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 17:32:00
Death in the Cornfields A solid adventure you can seemlessly drop into Curse of Strahd or another horrific campaign. Running it was effortless and fun. Simple yet compelling, it's really very enjoyable.

Rating:
[5 of 5 Stars!]
The House in the Wood - Dollar Menu Dungeons
by Manuel O.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 16:16:21
The House in the Wood - Dollar Menu Dungeons At a dollar this is a a fantastic deal. Easily slotted into a campagain as a side quest to investigate a house, or even a campaign starter! Detailed enough to not need any tinkering, but open enough that it can easily be modified by the DM running the session! very happy with my copy and look forward to running it soon!

Rating:
[5 of 5 Stars!]
The Solo Adventurer's Toolbox
by Domenico R. C.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 14:30:59
The Solo Adventurer's Toolbox Too complicated...you are gonna spend most of the time making and answering questions, rolling for random encounters, random quests, things that might happen in that particular circumstance and place, finding a way to some words put together make sense, creating interesting dungeons etc. That's not for me and I'm quite sure, for most of d&d players (both novice and experienced). The best solo adventure I have ever played was *The Death Knight's Squire*. It was very fun to play, simple and effective. A player in a boring Saturday afternoon doesn't want to read so many paragraphs and spend 2 of the 3 hours of play trying to make sense of random things... I really appreciated the attempt, but belive me, it would be much better to write down some other solo adventure. Perhaps with higher level PCs, in a different enviroment compared to your previous solo adventures. Players who play solo adventures want to play, not DMing :S...

Rating:
[2 of 5 Stars!]
Rats of Waterdeep
by mark N.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 10:54:44
Rats of Waterdeep Great module to introduce players to waterdeep. it has an interesting non linear story allowing for a lot of role play. it has top notch handouts and clues to solve puzzle, plus more than enough fights you can easily scale for any T1. I like how my players felt in charge, and got to the "ah ha" about 3 encounters in, then 4 just helped them confirm it. this was made possible by a well structured guide plus excellent quality clues. My advice to DMs * prepare by printing multiples of everything and creating the wheel with a split pin. * circle the first hand out like the module to highlight dr wards. * consider if you really want Xanatha appearing... i think his major domo could suffice and provide some foreshadowing for other adventures * buy this module. its a good one ...

Rating:
[5 of 5 Stars!]
CoS (Death House) property documents
by Autumn P.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 09:43:15
CoS (Death House) property documents Simple and print friendly. My players absolutely love handouts and props, so they were thrilled to get some real deeds (and they absolutely intend on claiming the properties)!

Rating:
[5 of 5 Stars!]
Curse of Strahd - Death House Letter (Strahd's handwriting matched)
by Autumn P.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 09:33:03
Curse of Strahd - Death House Letter (Strahd's handwriting matched) Thank you! This saved me a lot of headache trying to do the same thing myself. The players enjoyed it a lot.

Rating:
[5 of 5 Stars!]
Death House Revisited
by Autumn P.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 09:31:50
Death House Revisited While I homebrewed a lot of things myself for Death House, I did end up using the 'end boss' monster idea that you presented as an alternative to the someone disconnected concept of the shambling mound. It made it a very emotional creature to fight for some of my players and thoroughly creeped out the rest. Fantastic idea!

Rating:
[5 of 5 Stars!]
Death House: Cult Chants Audio
by Autumn P.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 09:29:43
Death House: Cult Chants Audio This ended up being incredibly useful for my campaign. I set the chants to loop on my obscured laptop beneath the table and was able to stealthily change tracks as different things happened to trigger the dialogue. It definitely caught my players by surprised and drove them crazy with its repetition (in a good way!).

Rating:
[5 of 5 Stars!]
DDAL00-03 Those That Came Before
by Joshua M.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 04:55:47
DDAL00-03 Those That Came Before Great middle act, confusing ending. I ran this adventure today, I found section 1 and 2 really fun and the players enjoyed it just as much. The 3rd act fell a little flat, the players felt extremely confused about what they were supposed to be doing with the Battery, what the battery was, the crystal and so on. I believe part of this stems from my lack of understanding and preparations of the ending, however act 3 didn't feel nearly as well fleshed out as act 2.

Rating:
[3 of 5 Stars!]
CCC-PHA-01 Six Summoned Swords
by Nathan W.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 04:42:01
CCC-PHA-01 Six Summoned Swords [3.5/5 Stars] I've run this twice now and I think it offers a great "Pick Your Path" change of pace from the typical scenario. It flows fairly well, but it needlessly bogs down in a couple places and the combats aren't as challenging as they should be- especially considering a long rest is given. While the dive into the underdark is thematic, when the caverns branch L1-R1/L2-R2/Cavern of Death there should just be ONE map with stuff to investigate/discover. That would have built tension while being vastly more efficient and interesting. It could also give the party more interaction with Shintyrr to find out who he is, giving more reason to re-evaluate their relationship later. Lengthy (graphic) death sequences end up comedic for the fact they're each longer than most monologues I've seen in D&D. A couple good images and a coup de grace is really all these needed. My final qualm with this is in the final fights. While the fight against Axcelia (an Archmage) was inter...

Rating:
[4 of 5 Stars!]
CCC-QCC2018-02 Heart and Soul
by Thiam H. S.
Publisher: Dungeon Masters Guild
Date Added: 09/24/2018 04:13:21
CCC-QCC2018-02 Heart and Soul Decently written, but there are 2 potions listed in the Treasure section that is not mentioned anywhere in the adventure.

Rating:
[4 of 5 Stars!]
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