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A Mischievous Mess
by Wanni p.
Publisher: Dungeon Masters Guild
Date Added: 03/05/2024 04:12:19
pixel_trans.gif A Mischievous Mess This Adventure is so detailed but also you gives you enough space to integrate your own creative work, I love it! As someone who is new to the whole DM thing and ttrpg as well, I really enjoyed running this Adventure.

Rating:
[5 of 5 Stars!]
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Eberron Solo Adventure: Celestials Among Us
by John V.
Publisher: Dungeon Masters Guild
Date Added: 03/04/2024 17:28:41
pixel_trans.gif Eberron Solo Adventure: Celestials Among Us Some strong positives, but also some negatives. The art, format, and the writing are quite good overall. I enjoyed the dialog, especially the sidekick. HUGE shout out for the write-ups of each combat scene, because there were solid details as to what the baddie(s) would do and when. THAT is so great in a solo adventure. You're already thinking about so many things in a solo. To have to also DM monsters you may or may not be familiar with is not fun, at least to me. So kudos for that. If the author had gone the extra mile with this module, I think it would have been a grand slam. These things would have improved it significantly: 1. Hyperlinks. I had to search for each location using the PDF reader's search. Please - hyperlinks! 2. For me personally it was too short. Total of 24 pages including embedded maps and char profiles. Some people will prefer a short run. I wanted a lot more than I got. 2. Some stats on the sidekick sheet appear to be incorrect for 5E rules, at ...

Rating:
[3 of 5 Stars!]
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The Phantom of Music: An Adventure of Love and Death
by TESSA D. L. V.
Publisher: Dungeon Masters Guild
Date Added: 03/04/2024 15:15:53
pixel_trans.gif The Phantom of Music: An Adventure of Love and Death I absolutely LOVED this adventure I am so beyond happy that I purchased it. The detail made this a very rich adventure that can easily be expanded into something more long term.

Rating:
[5 of 5 Stars!]
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A Night of Masks and Monsters (A Requiem of Wings #1)
by Heidi
Publisher: Dungeon Masters Guild
Date Added: 03/04/2024 07:39:42
pixel_trans.gif A Night of Masks and Monsters (A Requiem of Wings #1) Ran this for my husband over Valentine's weekend as part of an engagement party for two of our characters, and it was great fun. We still play Marquis's Cup on character downtime.

Rating:
[5 of 5 Stars!]
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D&D Solo Adventure: Caught In A Wizard's Web
by John V.
Publisher: Dungeon Masters Guild
Date Added: 03/04/2024 06:30:11
pixel_trans.gif D&D Solo Adventure: Caught In A Wizard's Web I consider this adventure pretty good, but not awesome. On one hand, I had fun running my character through the adventure. On the other hand, this felt like a product that didn't receive quite as much love by the author as some of the earlier ones. There were a few places that clearly needed an editor's touch. Also, I don't care for the overuse of the "NO REST UNTIL WE SAY SO" mechanic that seems to pervade solo modules. It feels like an artificial restriction, like a DM saying "no your character can't do that cuz I say so." For example, right before going into the final location (vague to avoid spoilers) it would have been nice to allow the character multiple nights of rest if they needed it. In general, a bit more of an "open world" approach would have made this a much more enjoyable module, even though it had some aspects of that....

Rating:
[3 of 5 Stars!]
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The Zodiac Class
by Spencer J.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 18:54:14
pixel_trans.gif The Zodiac Class -Overall, I think this class is another great design by Taron. It both feels fun to play, and I absolutely love the narrative that their magic comes from a cosmic force: conduits to the inivere’s will. Such a unique way for an individual to be able to harness the power of magic, it’s awesome! -Looking at the base class itself, really solid stuff here. I was definitely a bit concerned at first, seeing the spellcasting being VERY similar to warlock’s pact magic, but I quickly changed my mind once I read “Ritual Apotelesma.” The idea of being able to cast any Zodiac divination spell as a ritual, regardless if it normally is one, is genius. Not only does that greatly tie into real-world beliefs of reading the stars and constellations for divine prophecy, but it also encourages you to try out some divination spells you normally wouldn't want to try having such limited spell slots. Not to mention the cool mechanic where by casting a divination ritual you can change what cantrip you know...

Rating:
[3 of 5 Stars!]
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The Beckoning Road: Varlo's Guide to the Cities of the Unapproachable East
by B C C.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 17:38:01
pixel_trans.gif The Beckoning Road: Varlo's Guide to the Cities of the Unapproachable East Bravo! We finally get to see George and Eric put out a mega-sized Forgotten Realms book ... and they do not disappoint. This book is leagues above WotC's & TSR's F.R. work in all aspects - art, format, maps & detailed lore accuracy. The content is truly evocative and lush. What a great bedtime read in addition to being a neccessary lore addition to your F.R. world as well!

Rating:
[5 of 5 Stars!]
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Talona's Touch: Poisons of the Forgotten Realms
by B C C.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 16:57:03
pixel_trans.gif Talona's Touch: Poisons of the Forgotten Realms When you think of top-tier Realmslore Authors, George Krashos is right there up with Ed Greenwood. This small PDF is a classic example of that. Really, all of George's work here on DM's Guild (along with his sometimes partner, Eric L. Boyd) is the cream of the crop when it comes to Forgotten Realms lore that will absolutely enrich your F.R. game by tenfold.

Rating:
[5 of 5 Stars!]
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The Vines of Wrath - A Mini-game for the Wizard of Wines Encounter in the Curse of Strahd
by Don R.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 12:44:43
pixel_trans.gif The Vines of Wrath - A Mini-game for the Wizard of Wines Encounter in the Curse of Strahd This is an interesting redesign of an otherwise boring encounter and you can tell that the author put a lot of work into it. Unfortunately it is very confusing in its organization. The markups that indicate what is to be read to the players are not always there. There is reference to an optional phase, but it's very confusing how to implement it and when. The document requires a LOT of jumping around and searching through pages to find information that is not where it would make sense to be. I am also worried that it is very overpowered for a group of 5th level players. There are several tough battles in a row, with time pressures that don't allow for short rests. I think that Mr. Chalmers has great ideas and is very creative, he just needs some assistance in organizing his ideas in a way that is easy for the reader to assimilate. ...

Rating:
[2 of 5 Stars!]
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Tolkienesque-Historical Adventures in 5e
by George
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 12:38:11
pixel_trans.gif Tolkienesque-Historical Adventures in 5e This is excellent! It's short and to the point, and is a perfect resource for playing D&D 5e in low-magic settings.

Rating:
[5 of 5 Stars!]
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Planescape: Metropolis
by Jason D.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 11:39:51
pixel_trans.gif Planescape: Metropolis This is a masterclass adventure. The timing was perfect for my group. They recently finished the Fortune's Wheel casino and were about to go into the outlands when 2 of our players had to cancel for our next session. As the DM, I had to scramble to find an appropriate one-shot that would be fun and also still fit within the campaigh. Metropolis delivered on all fronts. It's incredibly well-produced. Although you can do it in 1 long session, it sorta lends itself more naturally to a 2-session adventure. Highly recommended for anybody planning 5E adventures in Sigil, even if you're not doing the ToFW campaign. ...

Rating:
[5 of 5 Stars!]
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SJ-DC-MAD-01 Madjammer Nightmare Dome
by William T.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 08:51:59
pixel_trans.gif SJ-DC-MAD-01 Madjammer Nightmare Dome This is a well-written adventure covering all three pillars of gameplay. I liked how there was plenty of guidance on how to run the challenges/encounters with respect to the three pillars and suggestions on player actions. This makes the module easy to run as written; definitely a plus point for DMs! For the gameplay, my players generally enjoyed it. I found it to be a fast-paced and engaging adventure.

Rating:
[5 of 5 Stars!]
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Storm Over Purple Rocks
by Josh K.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 08:18:19
pixel_trans.gif Storm Over Purple Rocks I found a lot of use for this module. In general, there is surprisingly little information available about the Purple Rocks, despite the fact that it is a fairly important location in Storm King's Thunder (**SPOILERS**: it's near the Purple Rocks where Slarkrethel's minions are keeping King Hekaton). I was interested in expanding the Purple Rocks as a more detailed location for my PCs to investigate as they were searching for Hekaton, and so I picked this module up as a source of inspiration and information for planning my adventures. As such, it's important to note that I didn't run this adventure as written and primarily used it to help me plan my own material. However, I used some of the included NPCs and read through everything. In short, I found the module to be a really nice contained adventure....cool ideas and a cool pseudo-Lovecraft feel. Also, some cool artwork and maps. Neat ideas. The only contstructive comment I'd make is that the hag...

Rating:
[4 of 5 Stars!]
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Elminster's Candlekeep Companion
by Josh K.
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 08:00:39
pixel_trans.gif Elminster's Candlekeep Companion This is really an absolute must for anyone interested in what is arguably the most famous library in Faerun. Essentially, this includes all of the source information I was hoping the WOTC book "Candlekeep Mysteries" would have included, but didn't. (note: Candlekeep Mysteries includes some cool adventures, which mostly don't take place in the library, and *some* source material for the library itself.....but I was really hoping for more detailed information on this location over new adventures). Anyways, this companion includes content for both players and DMs, but it's the latter I'm really interested in. In that regard, the companion doesn't disappoint. Lots of cool details about various locations within this massive library and these provide plenty of inspiration for creating adventures. The companion also comes with a really nice overall map of Candlekeep. Basically, I can't come up with a reason why anyone interested in Forgotten Rea...

Rating:
[5 of 5 Stars!]
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Xem’s Guide to Exploration
by Tom
Publisher: Dungeon Masters Guild
Date Added: 03/03/2024 06:08:13
pixel_trans.gif Xem’s Guide to Exploration Overwritten, random collection of ideas which are variously trite or underdeveloped. Claims to be about exploration but full of player-authored worldbuilding which undercuts that pillar. Makes grandiose claims that it doesn't deliver on - "Connections create goals", but they aren't goals, they're post-facto NPCs. We could use a dozen pages of discussion of world design around Zones - we get one-half page that's oversimplified & doesn't integrate well with everything that follows. Then we get something like six pages of "Travel Roles", which there are already many implementations of for 5e; it's not clear how this one stands out from the others. It reintroduces skill challenges, which took a *lot* of discussion and examples to make work well in 4e, but doesn't do that work. There's a bit of "extraordinary actions" that seem unrelated to everything else in the document. Filler text "in character", meant to be humorous, particularly with a heavy-handed accent, makes me wish I coul...

Rating:
[1 of 5 Stars!]
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