Browse Categories

The Factol's Manifesto (2e) $9.99
Publisher: Wizards of the Coast
by Raistlin W. [Verified Purchaser] Date Added: 02/06/2005 00:00:00

Basically, this is the splatbook for <I>Planescape</I> -- the only TSR setting really complicated enough to need them. It has chapters on each of the main factions, detailing their factols, explaining their philosophies, describing their headquarters and giving some adventure seeds. The writing is the usual for Planescape (cynical and sparkly, and it still sounds WEIRD hearing educated people like Factol Terrance speaking the stupid cant).<br><br><b>LIKED</b>: If you run factioneer PCs, you're going to need this book. The descriptions in the Player's Guide to the Planes are wholly inadequate, but the Manifesto explains what these philosophies are really ABOUT and why they're worthy of faction status. It's close to mandatory.<br><br><b>DISLIKED</b>: As with all Planescape books, the constant inappropriate use of slang is ANNOYING. Also, while most other factions' philosophies are made to seem cogent, if not actually attractive, there's still not much to recommend Dustmen as PCs. There's also a bit much metaplot -- I'm sorely tempted to replace Pentar and Nilesia with new NPCs of my own creation to make it easier to take the story in new directions.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>

[4 of 5 Stars!]
You must be logged in to rate this
The Factol's Manifesto (2e)
Click to show product description

Add to Dungeon Masters Guild Order

0 items