A previous reviewer indicated that this adventure plays like a mini-sandbox where the PC can move from one area or NPC encounter to the next in whatever order works for them. If DMed well, I agree that this could be the case. However, my problem is that the adventure is really not written to support this and so it requires either a lot of work upfront to re-organize it into this format or a DM that is really good on the fly. I also felt that there were logical inconsistencies and stock monsters used whose behaviors did not fit with the standard MM descriptions/motivations. A DM would have to want to fundamentally change these monsters or create additional motivation for them to behave this way. I very much liked the premise of the module and it could be great but would require quite a bit of work to get it there. As it stands I think it is useful as an adventure 'seed' for a DM willing to spend the time to develop it.
[3 of 5 Stars!]