I really liked this module. The flavor is nice, there's some good sections for roleplay and creative thinking, and the combat is probably about as fine as it can be for tier 1.
The first combat encounter in this module isn't really tough combat and has enough NPCs were you can adjust damage on the fly if required.
The creative thinking part was fun. I maybe didn't do the best job of conveying what needed to be saved, but still enjoyed seeing the players try and think on their feet, and I think they enjoyed it too.
One of my players clerics, who had decent CON, got one-shot in the second combat encounter. I don't know if I can really blame the module for this though because Tier 1 combat is just bad, but I should probably still mention it.
Would definately run this one again.
[5 of 5 Stars!]