I loved the concept and fluff of this adventure, so did my players.
I feel like there are some significant issues with this though with relation to this being a salvage mission, especially for AL. The APL being 5 is a little odd, especially since this was released when most AL campaigns would be around level 8 at least. The APL makes no sense at all when you factor in the scaling listed in the adventure, why would very weak even be necessary? And no scaling for strong or very strong for what should be the final epic battle? Given my players were all level 10 when we played this I pretty much had to rework every encounter to be at least a vague challenge to them.
Also I think it would be worth putting some notes further in the adventure about things not appropriate for AL play. I love the fluff of the fast pass and the gummy candy but it would probably be an idea to note that these are not legal for AL play.
[3 of 5 Stars!]