What a simple and excellent eddition to a high magic game.
5e took a few steps back from previous editions in its views on magic: In the current game, magic items are rare, expensive, and should always be regarded as major boons. Spell slots are valuable resources, and creating your own magical accoutrements is the domain of very high-level characters only - and even then it probably takes a while.
For DMs and players who long for a setting where magic carpets are used as taxis, potion-makers are found even in the smallest of towns, and magic is suffused into every surface of the world, supplements like this are invaluable.
This provides ten sheets with romantic locations and a table of 10 magic items that can be found in each one. These items, like the Common Magic Items in Xanathar's guide, help fill the niche of magical items that are useful or interesting, but don't mechanically disrupt the game. All of them are flavourful and creative players can find ways to make them mechanically useful, but aren't as explicitly empowering as, say, a Wand of Fireball.
[5 of 5 Stars!]