Exactly what I wanted, an in-depth resource that provides details and interesting reasons to incorporate harvesting and crafting of monster parts into my game. Has already given me great inspiration in my worldbuilding to include many of the items and craftable effects in key areas, showcasing the usefullness of magical creatures and their remains in a dangerous world. Would reccommend if your players are interested anything from a witcher-style monster hunting campagin to pursuing the posibilities of crafting magic items in a more rewarding and narratively driven way than the simple rules provided in the DMG or XGtE. Who doesnt want to make an awesome sword forged from the teeth of their first dragon?
[5 of 5 Stars!]