I'm really glad I picked this book up. Terrain isn't my strong suit - it's easy to gloss over details in a fantasy world. But details are what really make a world come to life! It isn't just a "cave", it's a cave in which Ember Moss is growing. The Goblins living inside have cultivated it to use for their fires and traps, which means they've purposefully created a more damp environment to live in. Suddenly that cave has so much more personality than just another Goblin hole. The most valuable thing about this book is that it's helped me think of these things on my own to incorporate into my games. My homebrew world is more alive thanks to Fantastic Terrain!
[5 of 5 Stars!]