I've run Mother Haggle's "Bring Me a Dream" and "The Sandman is Here". It doesn't seem like one page is enough for description, but the combats held my players well and there's just enough detail to spark the imagination. The Sandman has become a hidden "big bad" for the campaign, and Mother Haggle is a beloved mentor for the fledgling alchemist character. She happily trades scut work for Mother Haggle to learn new component preservation techniques.
[5 of 5 Stars!]