Overall this was a nice intro module with some really fun mechanics for small parties (eg: 1 DM & 1-2 players) that allow fey familiars that can level with your character. This quest has two routes you can choose (lawful evil vs chaotic evil) that can make the game-play slightly different, so you can run it at least twice and have newish results. The social pillar of game-play felt a bit stilted, as I needed to massage both quest-givers' motives and characteristics before the party felt compelled to work for them.
The boons at the end are a little OP (an artifact to speak with all animals and another to never be surprised when resting again!) They're something to keep in mind if you planned on having characters keep watches for unexpected raids or long-rest attacks.
There are a few typos and grammatical errors that could be quickly cleaned up with another pass at editing, or perhaps by asking a nit-picky friend to review. Nothing game-breaking, but they did occasionally break my flow at the table.
The art is cool! I'm excited to try the second module despite my nit-picks. I will be sure to review more thoroughly for the second module and maybe whip up any NPC/RP background info in bullets... but otherwise, this was a 'good to grab and go' module for folks who want a quick intro to the hack-and-slash-and-also-magic kinds of adventures.
[4 of 5 Stars!]