The versatility and creativity of this module is appealing, but takes a willingness to freeform and a fair bit of effort! I pre-chose the villain type to streamline planning. The dynamic nature of the module is good, but may catch players off-guard when asked to contribute their ideas. Engaging the party with the MacGuffin may be a challenge and may require creative DM thinking to really hook them – as-is, there doesn’t seem to be much reason to care or connect with it. If I ran this again, I’d probably put more time into fully contextualizing the Faction Quest to make clear that this is not part of the same event as the main plot line; otherwise, it might be a bit disjointed or confusing. May require a bit of work to integrate into an existing Dragon Heist run without adding confusion or revealing information early. Ran the Brute path, for story tie-in reasons, but if I ran it again, I’d either plan for another or run it on the fly based on the party. For AL play, the one story award is very useful, and the other story award will definitely appeal to a certain type of player!
Rating: [4 of 5 Stars!] |