I like many of the vignettes in the collection (even if some overlap), but because all the adventures are intended to subvert expectations, you can't use them as-is more than once or twice in a campaign (with savvy players, definitely only once). As soon as players catch on to what you are doing, the impact of the story is lost, because not enough of the stories actually present a moral or ethical dilemma (the only dilemma, typically, is that something you'd normally fight isn't the bad guy, which is a primordial D&D trope). There's also an unfortunate sameness in identifying who is good or bad in each story, such that I highly recommend altering the villains somewhat if you're going to run several of these. I've seen a lot of praise for the artwork in the collection, but it doesn't stand out to me (it's not "Shore of Dreams" quality)--I'd call it adequate.
The formatting is clean, the structure is consistent, and adventures are (mostly) clearly defined and easy to follow. The adventures are easy to adapt to suit your own needs (most of the settings are easily transferred). It's a good, but not great, collection.
[3 of 5 Stars!]