The Sunken Village of Little Corth is a peculiar level 2 adventure that takes your party on a time-travelling journey to save the people of a small village...again? Surprisingly, this is the first D&D 5e module I've seen that employs time-travel as a core concept, and it's done well. Of course, for the loop to work out, the party does have to follow along with the story as-written, so it may not work with all types of players.
The formatting is not the most conducive for a 40-page read, so I would love to see an update with narrower margins, a more plain background, and wider-spaced or larger print. But this does not take away from the originality of this well-written adventure.
[4 of 5 Stars!]