I really enjoyed the style of this. It was the first adventure I had ever seen that had broken down the scene beats (never tried adventurer's league before) and I thought that was pretty neat. I often think about my own games in this fashion now.
The issue I have is the story direction. I'm not sure I enjoy the treatment of SPOILER (the main antagonist), but this is a personal issue in how I have placed this person in my own worlds over the years, so not fair to pin on the writer.
I noticed the adventures advertises being set in Sharn, but most of the gameplay is well outside of Sharn and less than half of the time is spent in the City of Towers.
The Deu ex Machina at the end in which the players watch their butts be saved by someone else also wasn't my favorite. I prefer to leave the heroics to the players. This combined with the relatively helpless starting point of the next adventure (cause corruption and paperwork or something, I dont know) sort of made me feel I am expected to make sure my players know they are going to have to earn feeling capable.
I took this adventure and used it as a blueprint for how I wanted to run my own Eberron game, though, and it has been pretty successful thus far. The rules for level 0 are a great way to introduce the game and a great way to introduce themes.
[4 of 5 Stars!]