I usually am not a huge fan of prewritten adventures - I tend to rarely use them and just build my own. However, Warriors of Sehanine is so amazingly beautiful and evocative and engaging that I will definitely see me breaking that long stretch of not using adventures. There is so much that is right with this adventure: absolutely stunning art, thoroughly developed plotlines and encounters, wonderful maps, and so much replay potential.
With the powerhouse trio that Emmerich, Parry and Warren display, it is a wonder that this adventure is not a Wizards published product: their attention to detail, layout, organization, and feel is stellar - and what makes it even better is that you can use Warriors of Sehanine as either and introduction to D&D or plop it in the middle of a game when you need a little something to spice things up and then you will have all you need right there.
But I think what I love most about Warriors of Sehanine - without giving anything away - is the dedication to storytelling. The characters and scenarios feel real and believable, and harkens back to the old days of D&D when narrative storytelling and roleplaying was the core of the game rather than large stat blocks and clunky mechanical endeavors.
Comics, Clerics, & Controllers d20 Roll: Nat 20
[5 of 5 Stars!]