Gardens of Fog, created by Bill Benham, Raffael Boccamazzo, and Hannah Rose, is a great adventure that emphasizes important themes surrounding mental health. In this adventure, which is a brilliant blend of education and atmospheric horror, the characters find themselves confronting personifications of anxiety and depression within the mind of a friend. The adventure encourages the use of empathy and understanding in order to combat their foes and help their friend emerge from catatonia.
I think this adventure does a brilliant job of achieving its main goal: educating on mental health through the lens of D&D 5e. Additionally, it's designed in such a way that it is incredibly easy to drop into any campaign or campaign setting. The encounters are memorable, cinematic, unique, and encourage a combination of thoughtful roleplay and engaging combat. It also includes a powerful new magic item as well as a the Cleric Domain of the Mind, which is a flavorful, balanced, and inspiring sub-class for characters that are just as capable of healing wounds of the mind as they are wounds of the flesh.
This adventure is a definite must-have for any tables looking for a powerful and meaningful adventure that can help all of us to learn more about mental health and the ways that we can care for one another both at the table and in our daily lives.
[5 of 5 Stars!]