Bottom line. Heist at Nimressa was an absolute blast to run for my players. I would recommend it to anyone looking for a real heist.
If you were disappointed that Waterdeep: Dragon Heist was not a real heist in the vein of The Italian Job or Ocean's 11, this adventure is for you. This adventure promises a great score at the end, including a new magic item. Here are some highlights:
- There's a rich adventure background that inspired me as a DM wonderfully well as soon as the characters went off the beaten path. The Barony of Nimressa (the setting that can be dropped into just about any campaign) is well thought out and has tons of subplots and corners to explore.
- There are memorable NPCs, including two PC allies that were fun to play. I won't spoil anything, but Dirinor and Fennic are amazing and they come with backgrounds and personality quirks that are nicely fleshed out. They get a page all their own.
- There's a great mechanic that's elegantly simple for persuading an NPC to change their motivation or change their tactic. I'm going to be using this one in future adventures. It's very much in the spirit of 5th edition.
- There's a DM-facing map that works well, but the real star is the gorgeous player-facing map that looks like a hastily drawn charcoal sketch. My players were very impressed.
In short, grab this adventure. We played it in about 8 two-hour sessions and agreed it was our favorite campaign arc we've ever played.
Full Disclosure: I did not know the author when I bought and started running this adventure, but have since met and interviewed him for the Skill Checks podcast.
[5 of 5 Stars!]