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{OAP} The Accursed Class $4.95
Publisher: Dungeon Masters Guild
by Bryan H. [Verified Purchaser] Date Added: 02/20/2019 16:03:14

So the class itself is well crafted, and as far as my eye can tell quite balanced. If you're looking for a new class, this might be worth giving a whirl. Because it seems mechanically sound, is well designed, laid out, and has excellent artwork, I'm rating the product 5/5 with a caveat:

I don't like "full" classes. I feel 5e did a wonderful thing in creating classes that can be extended via archetypes. When I read this, I just ask myself why it's not a warlock pact and patron. The class is a bit mechanically full, so at least it isn't questionable as to why it's a class and not an archetype (like some classes on the guild) but I think the class fails narratively. The idea is you're cursed, and you're using that curse to your advantage. Being cursed to me isn't something you train for: you aren't spending centuries of study over books, learning the nuances of your faith, or practicing combat for days upon end. You're just... cursed.

So while I think this class is well made, and lots of people would have fun with it, it's not really MY thing.

[5 of 5 Stars!]
Creator Reply:
Hi, Bryan!

Thank you for your review! I understand your view that "full" classes are unnecessary; it's a relatively common one in the DMsGuild and TTRPG community. As a person who has designed 8 of these full classes with my team, none of which feel or play more similarly to each other or classes that already exist than the official classes, I believe that there is a great deal of design space, both narrative and mechanical, that cannot be explored by the official classes through archetypes. I feel that archetypes/subclasses, more often than not, don't have enough abilities or power budget allotted to them (especially in classes like bard or paladin) to sell the flavors of a wide variety of themes in a satisfying way, whereas full classes can be designed from the outset around those ideas, allowing them to be developed and explored in a much richer way. This is merely a difference in philosophy between you and I, and I very much respect your viewpoint, but I hope that you can see mine, as well.

I also just wanted to clarify some of our narrative design: this class can be about studying books, learning the nuances of faith, and practicing combat days on end. In fact, that's the entire point of choosing your own curse ability, since every person would conquer their curse in their own unique way, and we wanted to give people the freedom for their narrative choice to have an impact on their mechanics in a way few other classes allow. This class's metanarrative is about learning the nature of your curse, discovering the exact effects it has on your body and learning to use those abilities against your foes. You are correct; being cursed ISN'T something you train for, but it's something you may have spent years or even decades learning to overcome or harness, and that's exactly what this class is about. We don't always get to choose what happens to us in life, but we DO get to choose how we overcome or move past it and the people we become as a result.

I hope I was able to give you a bit of insight into our design approach with this class. Please let us know if you have any further questions, comments, or concerns, and thank you again for taking the time to write this review; we greatly appreciate it!
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{OAP} The Accursed Class
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