I picked up this module because Con of the North needed DMs for DDAL. I'm not a big fan of D&D 5th Ed, but it's all right, and I've been DMing for 25+ years so I figured I'd jump in and help. They assigned me this module to run. I figured it would be easy enough. I was completely wrong. This thing is trash. Misspellings, typos, confusing and nonsensical goals. This is like a first draft at best. The characters are going back in time, but only in their mind - this has huge implications for the adventure that are never even touched upon. What happens if a character dies? Do they just wake up like nothing happened, or is death real? Why should the characters care AT ALL about the lives of any of the NPCs they encounter? One of the primary objectives is (abruptly) to save a bunch of people during a violent uprising - but why? The people are all imaginary. Why do the PCs care? There's no explanation.
The primary objective revolves around "a ring." The party is also given "a ring" before they are sent back in time. I think these two rings are the same ring. But I don't know for sure. It's never spelled out. You'd think it would be, seeing as how it's the primary objective and all. The ring the characters are given was made by some wizard they meet in the past, but it's never explained if gleaning that information achieves their goal or not, or why the information is consequential or why anyone cares.
There is no resolution presented. No closure. The primary objective is never clearly explained - I guess you have to wing it? But isn't DDAL a season-based system? Don't I have to get these players to a place where they can start the next module? Why doesn't this one close the circle and get them there? I'm fine winging it, but that seems incredibly cheap and careless on WOTC's part. Do they even care about the continuity of this campaign/season? Do they expect me to buy the next module and figure out where it starts so I can get them there on my own? Because after reading this piece of trash, there's zero chance of that.
On top of the rest of it, as many other reviewers have mentioned, there's no label on the map for an adventure BASED ENTIRELY IN A ROYAL PALACE. The encounters are ALL predicated on the location in which they take place, and the map's NOT LABELED. There's no way this is acceptable. It's module design 101. They've been labeling maps since the '70's, guys. Get with it.
The text is positively riddled with typos and missppellings and editing mistakes. My ten-year-old daughter looked at it and laughed at all the errors. SHE could pick them out, but apparently the editors (if there were any) could not. They were so plentiful - with multiple errors per page - it was insulting.
So I've got a module with no explanation of the central objective, no reasoning behind its central thesis (mental time travel), no labeled map, no context to the greater campaign or explanation of its connection to the overall season, terrible character descriptions, and no resolution to anything, and I'm running it in two days. Thank god I looked at it before I sat down at the table.
The one positive out of all this is the ideas presented in the reviews for how to make the module playable. Not how to improve it - how to elevate it to a basic level of playability. I appreciate the time the other reviewers took to do this. It's going to be a lifesaver.
This was my first exposure to DDAL. I was open to becoming involved with it. But based on this experience, I'm never touching it again. It's absolute garbage.
[1 of 5 Stars!]