The second installment of a trilogy, this adventure is a surprisingly good middle. It suffers in the intro from the cliffhanger of the first installment, which left the adventurers hanging before the treasure hunt had concluded. But it's manageable with some good old fashioned DM license. But once things get going, this is a well-crafted module that makes good use of the optional content. It flows well-enough into the main narrative that you don't miss it if it's left out but does not feel tacked on when included. This module is a mini-dungeon crawl in a crypt, and it's a solid challenge, bordering on deadly if they murder hobo it, for a Tier 1 party. A creative DM and party will be able to work social interactions into this adventure, giving the PCs plenty of chances to roleplay. Like the first adventure in this trilogy, it suffers from a rough ending that is a mini-cliffhanger. All said, it's a very solid effort and worth playing as a four-hour module.
[4 of 5 Stars!]