I've been playing D&D as a DM for a few years now and I just started playing Adventurers League recently. I really like the idea of Adventurers League, but it's current version needs a rework. There is far too much prep work involved in running and/or playing D&D sessions with this system. The DnD_AL rules you need to know just to properly use and level a player character feel overwhelming, even if you are already familiar with the core rulebooks. And if you're a DM not only do you have even more additional rules and charts to fiddle with, but you are also expected to provide a bunch of printouts for all the players, so many that it's almost mandatory to own a printer if you want to DM in the DnD_AL. I understand that previous versions of Adventurers League had problems with players hoarding powerful magic items for themselves and then breaking the game with them, but Wizards of the Coast needs to think of a better solution to that problem than this tedious, uninviting mess.
[1 of 5 Stars!]