This module has a few issues. The opening is very vague and did not motivate the characters towards the goals that would give them ACP. The encounter with the merfolk and the sword seemed like a very narrow margin to throw away an ACP. I would have put a check or something in there to let them players know they might be tested like that. The dryad encounter was weak as well with the only real option to fight it (all checks to persuade it not to fight you are at disadvantage). The troll ending could have been stronger, with a mechanic to reward you more for protecting people than for killing a troll. This whole module seemed to be geared to the fighting pillar with very little geared towards socialization or exploration. I will not likely run it again.
[2 of 5 Stars!]