Off to a Weird Start is a solid introductory adventure and does a good job of presenting the Izzet League, Ravnica's guild of madcap scientist-mages.
What's Great: "Dungeon delving" is a crucial aspect of Dungeons & Dragons no matter the setting you choose. It can feel awkward, however, in a purely urban setting like Ravnica. Dias and Legge have done a fantastic job of presenting an urban dungeon-like setting and having it not feel shoehorned. I also enjoyed the puzzle and visual aides to support running the puzzle at the table. Finally, while this is clearly the first in an ongoing series, the authors have provided information on how to follow-up the module without moving onto the second product. That is quite generous and heartfelt and should not go unnoticed.
What Could Use Work: At its core this is a kick-in-the-door style adventure with some exploration and puzzle challenges. I love these, personally, but also recongize the desire for meaningful roleplay encounters for many tables. While there are opportunities for roleplay in Off to a Weird Start, particularly at the beginning and end of the adventure, they do not feel particularly weighty. There are also some minor editing misses, none of which prevented understanding or led me to question how I should run a particular scene.
Overall, Off to a Weird Start scores a solid 4.5 stars. If you are looking for an easy way to get started in Ravnica, this is surely a good choice.
[4 of 5 Stars!]