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D&D Adventurers League Player & DM Pack $0.00
Publisher: Dungeon Masters Guild
by McKinsey Y. [Verified Purchaser] Date Added: 11/07/2018 02:18:40

Likely the end of Adventure League. A very radical departure from the game we knew as D&D 5e. Advancement based on cookie cutter module length and cookie cutter "side quests" leave gameplay with bland, participation award feel to it. Treasure points to buy whatever you want at Magic Item Amazon with the only point of finding an item to add it to the "patterns" you can purchase is catering to the lowest grade of loot whore children. It removes any real use of factions, taking story and sidequest away and most important removing the free one shot faction rez low leve players get. Now you go into treasure point debt and have to pay it off. Just what I want to get out of my fantasy roleplaying game is real world problems. Gold is only given out at level ups, cause that makes a lot of sense. You can afford magical armor before plate and ignore any treasure hoards you see in game because they don't matter. Side quests without advancement or treasure points don't matter, so let the orphans burn. Despite what the dev team claims, they listened to nobody and are too prideful or neutered to admit they were wrong. Give this season a try, but don't be prepared to play Dungeons and Dragons, this is D&D Adventure League after all



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D&D Adventurers League Player & DM Pack
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