Enthusiasm for AL at my local game store is waning fast. The new rules changes leave players with the sense that nothing that happens in an adventure matters, short of failure or death. You can't keep anything you find. You accrue the same benefits no matter how you play the module. Some of us who have been playing AL for years are thinking seriously of quitting. New players who come through (and they are many) are alienated when told they don't get to keep anything they gain during the adventure. The new AL system is a regression to one of the worst aspects of the design philosophy of 4th Edition, in which play experience is standardized to the point of boredom. And it is being received by the community much the same way.
[1 of 5 Stars!]