Thanks to these new rules I have quit playing, and DM'ing adventurers league games. The lack of gold, and the magical amazon marketplace changes alone were awful, and immersion breaking. What finally did me in was the massive uptick in powergaming, and preplanned level and item outlays. The new rules outright kill organic gameplay as nobody will ever get an unexpected item that changes how their character approaches things. The new limitations on treasure points force players into the optimal choice mindset being that they will only have a very small number of opportunities to acquire a magic item of any type. Throw in the fact that most people cannot get a +1 anything until tier 2 when the starter set adventure has no less than 3 of them in a 1-4 module and it feels like a crappy MMO. Bonus: the halloween special event was filled with item rewards directly copied from World of Warcraft. Icing on the cake is the constant lackluster output by the mods themselves. With the first module of the season being pulled for days after being up for an hour, and the complete removal of all flavor text from subsequent modules it really shows how ill equipped the current people in charge are at running this fiasco. If I could give this packet, and this season a negative star review I would.
[1 of 5 Stars!]