This is the gold standard by which DDAL modules should be written. Everything from the locations, to the puzzles, to the combats is clearly and concisely described, including notes on what to do if you party throws a curveball. All of the traps are creative and require a lot of investigation (not just rolls), and even some intense action if they go off. The final combat is especially well designed, as it can be as challenging as the DM wants depending on how you use the legendary and lair actions (especially the unlimited dispel magics). Finally, there is a story award in this module that can't be earned unless the players played other modules and think critcally, and I really appreciate when modules give rewards that are challenging to achieve and aren't immediately obvious.
[5 of 5 Stars!]