As a series of intro modules, it's about what you'd expect. Running it all will get your players from level 1 to 2 with various types of encounters that they're like to run into later in Chult. The MacGuffin had my players wanting more followup on what it actually meant, which is nothing really. It's probably better to run it after running Cellar of Death if possible, which should get your players up to level 3 and ready for either dealing with Port Nyanzaru or the tier 1 season 7 modules.
[4 of 5 Stars!]