I enjoy the branching path of this adventure quite a lot. More diplomatic groups get to have fun social encounter, but they do still get to have a good fight in the end. More combat oriented groups get a chance to shirk the expectation of interacting with the sprites and just power through a couple of harder combats instead. I'm also a fan of the ties to the previous adventure, and the ability to make a call back to it in the party's interaction with Azam. All in all I'd highly recommend this to beginning groups.
[5 of 5 Stars!]