This is easily the weakest of the modules in the trilogy. The urban chase doesn't make much sense, especially with the geography involved as written, and frankly is probably best skipped as it was optional to begin with. For that matter, the whole children pickpocketing the characters does not work well. The word satchel is used way too often (though my players did enjoy the chance to buy one), the NPC guide appears out of nowhere, and it was hard to get my players to continue into the jungle when they were originally told to just investigate a shop. The combat is rather unexciting and there's really not much chance for role play. The author promoting a Twitch stream in the text is unprofessional. If you are interested in running the trilogy, I'd actually suggest using theater of the mind and getting through it as fast as possible.
[2 of 5 Stars!]