Pretty mediocre--3 stars. Add a Pureblood to the first fight. Having played and DM'd it, the RP in the Sachel Shop devolves into characters forgetting the mission and wanting to buy a pouch with a secret compartment. I added RP that the shop owner really wanted to trade satchels for the one that the players brought in. The travel montage, with Wadumo's extensive help, did not fit with the theme that jungle travel is difficult and dangerous. (Although when I played, one player said afterwards that the mudslide was the only damage he took throughout.) For the final fight, the empty village is weird and made sure the players understood the whole poison-making ritual--it's not clear as written. Also, the Grung NPC has the RP in the final fight, which is a hassel and not as much fun as a player doing it. I decided in advance that he would be mostly successful with 1 Grung attacking and the rest holding back.
[3 of 5 Stars!]