I was rather disappointed to see the "dream" introduction repeated from the previous entry, along with a very similar plot line - go chasing after people who are already ahead of you. Most of the challenges presented are simplistic for a T4 party - flight, teleportation, and other transportation spells make a long wilderness pursuit an inconvenience, not a challenge.
It's pretty straight forward, but frankly most of the encounters are pushovers as written. There is no excuse for CR1/2 and CR1 creatures in a T4 module; they're fodder that drop to the first area spell (of which T4 charactes have many).
Even the final fight was disappointing. There weren't any interesting interactions to challenge a T4 party - in effect, it was like a T2 fight, just with bigger numbers. There may be some black humor amusement factor in the enemy using the modules' magic item reward against the PCs, but they're likely to have defenses in place to make it irrelevant.
[3 of 5 Stars!]