4/5. Ran at my FLGS. This adventure is fun for everyone, but a few warnings: the chase is fun, but it is VERY easy to get bogged down in precise details. I ran almost all of it theater of the mind and tried to focus on the story over the exact mechanics. It's also quite difficult to motivate players to do anything if they don't already know what's going on in Hillsfar, and my players personally weren't too motivated by "a shipment" that racists were sending. I almost had to call the module there, as they basically were uninterested in following the rebels. Also, this module comfortably runs in about 2.5 hours, not 2.
[4 of 5 Stars!]