Close
Close
Browse Categories









DDEX3-02 Shackles of Blood (5e) $3.99
Publisher: Wizards of the Coast
by Henrique A. [Verified Purchaser] Date Added: 07/06/2018 19:30:42

So, some railroad is required for this module.

The investigation the players will do will not be relevant enough to the next chapters in the game (unless you run Option C - without them being captured), so do hurry through these, as the fights further ahead may take up significant amounts of time.

By the end of 1 hour, you should try to get the PC's into the ambush battle, and move on with the rest, as there are still 2 significantly large fights aside from it. Pacing is key, but it can be a fun module on the combat side of things.

Do get creative about the Bell platform, as most STR characters may be able to jump from their initial platform to the center platform.



Rating:
[3 of 5 Stars!]
Back
You must be logged in to rate this
DDEX3-02 Shackles of Blood (5e)
Click to show product description

Add to Dungeon Masters Guild Order

0 items